All that aside, PoE is an experience I am still working through at the time of this article. It’s tough and long, but absolutely rewarding, and it makes it very clear why games in the lineage of the genre — Baldur’s Gate, Icewind Dale, and so on — are still held in such high regard today. Someday I hope to tackle those, but until then, PoE will keep me very busy.
Este juego es la mar de dibertido me gusto descubrir un mundo nuevo, experiencia que no tenia desde e DA origins. Un sistema de combate Clasico y de alguna forma actual que no se siente que me mima ni me retiene, es como si dijera aqui estan tus armas tus conjuros usalos como mejor quieras. Historia completamente genial y ORIGINAL, yo no soy un erudito pero hasta el momento es una de las pocas historias originales y bien ejecutadas de el genero
This is a game in Old-school ISO-metric gfx (similar to: Baldurs Gate, Diablo, Icewind Dale, Fallout 1-2 etc) is an outstanding RPG very complex and deep, that has a great story to be told, with interesting characters. It has good voice-acting, but those moments are rare, since this game is a very text-heavy tale, so if you despise reading your stories this RPG might not be for you.
Was a bit sceptic at first, since on PC there is so much mouse-clicking, and menus that it simply seems so much better suited for a PC, but it makes me happy to say: this port from PC to console is surprisingly good. Though, not sure if they patched it, but the loading times is horrible, sure not at first, but the longer in you progress, the longer the loading times.
Despite this, this is a game I'd warmly recommend to any person who is fond of a text-heavy ISO-metric RPG.
Pillars of Eternity: Complete Edition is a proper send off before Pillars of Eternity II: Deadfire is released next year. Simply the PC game and its expansions released for console in their original form -- with the only changes being ones that make it playable on console -- those already familiar with Eora don't need to revisit on console, but any RPG fan who prefers console to PC gaming owes it to themselves to check this one out.
Although the porting issues affect the experience enough to bog it down a bit, they're not so extreme as to ruin it. PoE is that rare game where each of its components, from the story and writing to the audiovisual aesthetics, are individually exceptional yet manage to combine into something greater still. It presents a level of immersion that leaves a lasting impression, and you owe it to yourself to experience it firsthand.
Quite obviously not the greatest port around, but still a decent job for a game that remains one of the best in the entire genre. If you have the game on PC, there's really no need to pay attention to this Complete Edition.
Pillars of Eternity: Complete Edition is a seamless port to PS4 of a masterpiece of a PC RPG. Obsidian extreme level of quality arrives on PS4 with perfect adaptation and with its stellar gameplay intact.
Pillars of Eternity was certainly crafted with PC in mind, but it’s no less an enjoyable experience on console. I admit I came in with a bit of a bias having played it on PC first, and I had those expectations coming in, fair or not. Yes, I missed a mouse and keyboard with item management and combat, but as a whole, I’m incredibly impressed with how Obsidian has managed to translate this hardcore cRPG to console. More than anything, I’m thrilled that console gamers now have the opportunity to romp through Eora. It’s an adventure no RPG-fan should miss.
This is a wonderful old-school isometric RPG. Love it!
I can imagine it's not for everyone, but if you like old-school RPG (Diablo, Baldurs Gate, Divinity etc.) this is a must have.
the game isn't terrible but it has a few flaws that prevent it from being a great **** game isn't terrible but it has a few flaws that prevent it from being a great game. I'm going to post this for both consoles, as the next gen consoles like ps5 and xbox series x resolve the loading times issues that a lot mention as a negative, that doesn't factor for me as a negative. My complaints with the game are in regards to the story and design
First, the game makes a lot of references to the lore that almost makes you feel like you should already know all of this stuff. It may be in best interest to watch a story recap that avoids possible spoilers to explain the lore/background. Also, the game doesn't do a very good job of doing dynamic storytelling, instead it's just conversations of text with no voice acting for the most part or reading the books/scrolls that you find. There's very few cutscenes that present the story. Also, the story is very vague for the most part where there's no sense of urgency to go through the story, and some of the side quests/tasks are easily skippable/boring. I think the biggest issue is that you don't really connect with the characters or factions in Act 2, and when you finish Act 2, the pacing of this game is just bizarre as Act3/4 are just like a few hours and then you finish the game. Basically, it's just hard to even care about the story/lore. It's even more impacted when the main villain and major plot twist doesn't even really shock me as again there's no set up for this until last the last hour of gameplay
Моя вторая изометрическая РПГ, первая - Neverwinter Nights, в которую играл еще в 2003.(Dragon Age - не считается) С чего бы начать.... В игре очень интересные и хорошо написанные диалоги(Крис Авеллон - батя). Графически игра хороша, из Юнити выжали все соки, сразу видно. Музыка - бесподобна, сюжет интригует, хоть и не так как побочки, как по мне - они интереснее. Крепость добавлена для галочки, смысла в ней нет. Со сложностью, как по мне - перегнули. Если полезешь не в то место - тебя развалят даже на новичке. Игру не прошёл, остановился на Арсенале. Может быть потом продолжу. Игра все равно неплохая - 7|10. Читать интересно, играть - нет.
I really wanted to like this game, I went in without any expectations other than I really want to like it, but I couldn't even get past the 2nd story arc. Everything is just so god damn BORING man... The combat is boring even on higher difficulties, the characters all feel bland even though they have some interesting stories... And the locations are the most dull I've ever seen... By the way, whose idea was it to have a huge city separated into 5 different districts with a LOADING SCREEN every time?? And whose idea was it as well to make all of the quests happen in different districts, so you keep having more loading screens than gameplay??
The story also looked to be your bland WRPG story, wow something totally not predestined and obvious happened to you and now you're whacky whacko special, great.
I just cannot take this much loading time. Otherwise the game would probably be around 7. I liked the story very much, the voice acting is great, the battles are a bit chaotic and found the window of tactical possibilities a bit narrow, but still decent. I feel like they just stole the whole class and progression system from D&D, but since that is decent too I don't really consider it a downside. So it would be a good game really, but the long loading screends just **** the good out of it. I would want to finish it but cant make myself doing it. I could accept if it had like 5 minutes loading time between 2 big areas. Then I would drink, pee, take a short break while it is working. But it has like 1 min loading screen between two levels of a house, or when you enter a tiny cave or anything similar. Imagine: the task is simply to speak with someone in town. You are already in that town but she is in the neighbour-disctrict and in a house on the second floor (ex. one of the main quest giver is like this) that means 5 (FIVE) f*kin loading screen. Out of town when you don't have that much closed spaces it is tolerable (just barely, but it is). But in town it is just too much.
SummaryPillars of Eternity, the ultimate role-playing experiences comes to PS4! Created by and for role-playing fans by Obsidian Entertainment and adapted by Paradox Arctic — together bringing Pillars’ fantastical world, tactical combat, and unforgettable story to you.