Song of Horror is one of the best indie horror games out there. Taking the key aspects of genre classics like Silent Hill and Resident Evil, and combining these with an encyclopaedic knowledge of the genre in other media, Song of Horror really gets under your skin and, just like The Presence, will haunt the dark corners of your mind. But don’t worry, that noise was just the wind. Or was it…
Song of Horror’s production values initially turned me off, with poorly animated characters and awful voice acting. Despite those flaws, I had a hard time putting the game down once I was drawn into its world. The quirks even grew on me, the same way I embrace schlocky low-budget horror movies. What I most appreciate about Song of Horrors is that it doesn’t just mimic what came before. It’s clearly a tune inspired by other survival-horror classics, but it has its own unique tempo and melody. And it’s a darkly catchy one, to boot.
A great and terrifying game! I really enjoyed it, but most of all, it's one of those veeeeeeery few horror games that it's scary moments are not predictable at all, so you must be on guard every time in order to survive! Also, its puzzle riddles are cute fun and intuitive, not to mention that the story drags your attention since the first moment! You should definitely give it a try!
Song of Horror breaths some fresh air into the Horror genre. Searching for clues and solving puzzles while being stalked by an omnipresent entity that adapts to your actions, has never been more terrifying.
While we've only seen one episode, Song Of Horror has all the components of a strong horror adventure game rivaling those that many of us grew up with. Its puzzles won't wear you down with frustration and the horror environments are sure to deliver a scare.
Though a perfectly engrossing horror game (and a timely reminder that an over-the-shoulder view isn't the only way of looking at an awful place) at times it can feel like a waste of promising concepts. [Issue#347, p.98]
Song of Horror is a game with great ideas, but not all of them are well executed. It is, however, a survival horror with a great classic vibe, so if you are a long-time fan of the genre, it can be a good option.
In episodic video games, which are becoming more and more popular, the first episode is essential and is the biggest chance for the developers to convince players to continue playing their future episodes. Unfortunately for Song of Horror, this first and very important step goes horribly wrong as it suffers from tons of issues in almost every department. Right now, there is absolutely no reason for anyone who played it to go on and purchase the second episode, unless the developers really up their game.
Very positive reviews on Steam: 89% of total 203 reviews.
For lovers of first silent hill and resident evil but with new interesting mechanics amd more dynamic surround overtime. I feel the same fear as i felt in my childhood after 20 minutes of gameplay. Imagination is working and I fear the unknown presence that can wait behind every door. I'm in love with this game. Thank you so much, developers. I wish first silent hill will be recreated some day with some of these new and interesting mechanics
A hidden indie horror gem. Loved the permadeath mechanic and RNG elements. Great atmosphere and spooks, though the game feels very slow at times (your character is slow, it takes forever to get from point A to point B, many of the puzzles aren't well designed, etc).
Decent story and atmosphere but they do a terrible job explaining how to play the mini games which can make for a very frustrating experience. Especially since a mistake in the minigame leads to instadeath. Could be very good but definitely needs polish and the fixed camera feels very dated and is quite annoying to control.
A Silent Hill-like survival horror game which is unfortunately unplayable in its PC version due to bad controls scheme.
Good:
- great art direction, with tense atmosphere. The game sets the tone really well
- it's much like Silent Hill, just without combat
Bad:
- unlike Resident Evil, the WASD keys moves the character relatively to the current camera's view and NOT the character's own rotation. If you've played Resident Evil on a PlayStation emulator like myself, you'd be used to pressing W to move forwards (where the character is facing), A and D to rotate, and S to walk backwards. The scheme used here is: W to move away from camera, S towards camera, A and D left / right from camera. However, the camera itself constantly changes its view angle as your character moves around rooms (and you can't control this)! At the time time, as long as you keep a key down, the character keeps moving in a straight line even after the camera has rotated or even jumped to a different spot. It's an utter mess. I kept struggling with this for about 20 minutes and finally gave up. They obviously haven't done any playtesting on PC, so fk this.
This game isn't intended to be played on a PC. Grab the console version if you like, but the PC one is unplayable. If they wanted to make a PC game, they should have used a normal first-person view with mouse controlling the camera, W walking forward, S backward and A/D strafing sideways, with the light source just pointing at view center.
Terrible game, from time to time there is a puzzle with fast clicking that is not working, everytime you die you loose a character and after some tries you have to begin the chapter all again , why did is supposed to be fun or interesting?
SummarySong of Horror is a survival horror adventure. Face the manifestations of the Presence, an unpredictable, eldritch AI that reacts to your way of playing: you won't experience two exact gameplays.