Bioshock Infinite is a visionary piece of entertainment where the gameplay, characters, art style and story all come together to make what undoubtedly will be considered one of the best games of this generation.
Infinite is as lavish as it is cerebral, as difficult as it is accessible. It’ll be many different things to many different people, and it will be discussed, dissected and deified for many years to come...So, when will gaming have its Citizen Kane moment? Forget that. When will anything else have its BioShock Infinite moment?
A cherry on top to one of the best gaming trilogies of all time. Really reinvents itself, as while Bioshock 2 was a great game, a third game in the same setting would have been a bit much. The breathtaking world you discover in the clouds is just as impactful as when you first set your eyes on Rapture below the sea. Fun new gameplay mechanics involving the Skyhook and interesting combat areas to boot. The story is the star here however as it takes it all to another level. One of the best told throughline stories in a trilogy.
BioShock Infinite doesn't blur the lines between your reality and the game's to quite the same extent as its predecessor, but it's a more complete and polished story, and that's the thing you'll remember.
The PC version, as run on mid-range hardware, makes no such visual compromises, with gorgeous high-resolution textures, detailed faces, and smooth performance...A brilliant shooter that nudges the entire genre forward with innovations in both storytelling and gameplay.
That Infinite can handle the collision between its philosophical concerns and its dead-end thrills without seeming hopelessly crass or overly portentous testifies to its often touching script, excellent pacing and the kind of unparalleled world building that shows you all of this coexisting cohesively in a golden city in the sky. But it also demonstrates something else: BioShock’s mechanical evolution as a firstperson shooter.
It is fascinating, and also boring. It is important, yet forgettable. Its world is enticing and unappealing. It attempts to move things forward, yet is in places stuck in the past. For a game that has the potential to open up the franchise up to a multitude of different ideas and interpretations, BioShock Infinite can feel curiously limited.
Bioshock Infinite is an FPS game released in 2013. It is the third major installment in the Bioshock series. I must say I have mixed feelings about this game, at least a little bit. But let's start with the positives. As one might expect, the settings and the visuals are once again one of the strongest suits of this game. This time you visit a city in the sky as opposed to one on the bottom of an ocean. It is beautifully made, but for some reason, the emotions I got from it were not as strong as with Rapture. The music is, once again, absolutely fantastic. For example, the opening scene where you arrive in Columbia with the “Will the circle be unbroken” chorus is a very strong moment and probably the strongest in the whole game. And when the strongest point of the game is the opening scene, that is a problem. The game tries to present itself as a complex story of alternate universes and time travel, but to me, it all seems redundantly complex and seemingly mysterious and vague. I think the developers just went a bit too far. Another problem I have is with the political themes of this game. This time we are really force-fed a classic story of the oppressors and the oppressed. And, of course, bad and ugly racism cannot be far behind. In other words, I believe the developers have moved from the core idea of Bioshock, and I cannot get as excited by Columbia, Booker, or Comstock as I got by Rapture, Jack, and Andrew Ryan. I finished the game in about 20 hours on a PC playthrough. Microtransactions are present this time in the form of various packs and season passes and also overpriced DLCs. SJW is sadly also much more prevalent.
DLCs:
Clash in the Clouds: Just a regular arena with no story.
Burial at Sea: This is an important story DLC that serves as a tie-in between Bioshock Infinite and Bioshock and actually serves as a prequel to Bioshock. This was probably the most enjoyable part of the whole game, which just proves my point that Rapture is superior to Columbia. The stealth combat is great, and I actually wish that all Bioshock games were more like that. However, the story is still deliberately confusing and abnoxiously vague in its redundant complexity. The fact that this DLC was split in two and sold separately for 15 USD each is just a classic DLC moneygrab move. Verdict: 80 %
Generally, I am a bit disappointed with Bioshock Infinite. I expected more, or perhaps less. Final Verdict: 70 %
Bioshock: 9/10. Broken Bioshock-arena game: 6/10. Game influenced by sjw: 1/10.
Gameplay:
combat mechanics 6/10
stealth (w/o powers) 1/10
atmosphere [reviving system, really?] 5/10
Gameplay as RPG & ****: 2/10
Story 2/10
Graphics 8/10
Sounds & music [voxophones, again?] 8/10
[GREAT RU localization]
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I don't need your ultra-powered mega-helpful NPCs in my combat, K. Levine! And I don't need to be "a guilty one" in your plot. I want MY play.
Do not repeat this in the new Ghost-Story project, please!
Never really played a bioshock game before this. I was kind of shocked at how bad the excessive enemies were in this game. One enemy after another in this rush of constant combat with the occasional story beat and thematic imagery thrown in there to make gamers gush about how this is somehow genius.
SummaryOnce conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia has been dispatched to distant shores with great fanfare by a captivated public. What begins as a brand new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts un...