Metascore
64

Mixed or average reviews - based on 14 Critics

Critic score distribution:
  1. Positive: 3 out of 14
  2. Negative: 2 out of 14
  1. Jun 17, 2011
    45
    The performance and control issues make Continuum Shift II a very disappointing package. If you're more interested in single-player, you might be able to tolerate the slowdown and enjoy BlazBlue's finer points, but I could only recommend doing so if you literally have no other options.
  2. Jul 8, 2011
    25
    Likewise, I wouldn't touch this game again over the higher quality Capcom and Tecmo offerings available on the same platform. I'd advise other push-button martial artists to do the same.
User Score
6.4

Mixed or average reviews- based on 17 Ratings

User score distribution:
  1. Positive: 3 out of 5
  2. Negative: 1 out of 5
  1. Sep 4, 2011
    6
    As much as I love the BlazBlue series, and believe me, I do. It has one of the most intriguing storylines ever written, for a game or anythingAs much as I love the BlazBlue series, and believe me, I do. It has one of the most intriguing storylines ever written, for a game or anything else. While good at pretty much every other genre of game, 2-D fighters have never been my forte. That's putting it mildly. But when I heard about BlazBlue: Calamity Trigger, I just had to check it out. I was hooked on the story from that point on. When Continuum Shift was released last year, I had it pre-ordered in a flash. Despite my complete lack of skill or finesse, I enjoyed the game immensely for the story, well written characters, plot, characters, style, characters, design, and the characters. Did I mention the amazing cast of characters? Really? Alright. Anyway, BlazBlue: Continuum Shift II is NOT lacking in the department of storytelling, being a portable version of it's console father after all. What BB:CSII is lacking in is simply gameplay. For a fighting game, Blazblue and its spiritual predecessor Guilty Gear have a very unique style and flair, so normally, gameplay isn't an issue for an Arc System Works title. The more specific issue with this game is the poorly designed control scheme. You are limited to the D-Pad for movement and execution of special attacks, and the button interface, while customizable, doesn't fit well on the 3DS, particularly when paired with the D-Pad. I never experienced the "slowdown" in battles that some reviewers criticize. Perhaps it was a result of leaving the 3-D effect off for almost the entire game. While the 3-D effect looks nice, like most of the games available on the platform, it's not a whole lot more than just a simple gimmick. The inability to use the slide pad really hurts this title. I'm at least marginally competent with the series from my extended playthroughs, but using the D-Pad feels clunky and awkward, making it difficult to execute the combos the series has been well-known for. In fact, the D-Pad makes it so challenging, the game's "Stylish Mode" which simplifies the game to the point of button mashing, is almost a necessity. Completing the game's tutorial section becomes a chore, forcing you into the "Technical" or traditional mode, and the Challenge Mode becomes a nigh-impossibility. I can manage it on the console version, but my overly large thumbs can't quite manage it on the D-Pad. That said, by sticking to "Stylish" or "Easy" mode, the game is more playable. While advanced players may not be able to pull of the insane combos, infinite loops, and crazy stunts the console version is known for, "Stylish" mode looks just that; stylish. The games story mode is as rich as ever, and the DLC character's Arcade Mode shines some light on different parts of the story. Additionally, a hoard off beautiful images are available for unlocking in the games gallery, along with more powerful versions of the characters, palate swaps, voices, and more. The game also boasts the new Abyss Mode, which can be fun, despite the control issues. Unfortunately, the game suffers immensely from control issues on both the PSP and 3DS, and only those (like me) who can't wait to get home to get their BlazBlue fix should pick this title up. Full Review »
  2. Nov 14, 2011
    0
    hey you know how blaze blue used two analog sticks on the consoles well on 3ds it tries to use the terrible D pad to control movement. thehey you know how blaze blue used two analog sticks on the consoles well on 3ds it tries to use the terrible D pad to control movement. the gameplay is sluggish, always slows down, the sprites look horrible. a horrible and ugly port that is one of the worst games on offer for the 3ds. get street fighter or dead or alive instead. A huge dissapointment for a long time blaze blue fan. Full Review »
  3. Jun 9, 2011
    9
    Short and sweet, this is a 3DS port of the console Continuum Shift, and as far as ports go there ain't much better. Besides it's lack of sleepShort and sweet, this is a 3DS port of the console Continuum Shift, and as far as ports go there ain't much better. Besides it's lack of sleep functionality (?) and no wireless fighting, there is no better way to hone your skills on the go for the big battle on PS3 or SexBox. As a 4 button fighter there are few-to-zero button configuration changes, and the little sprites may not be as high-res but are as detailed and supple as you could imagine them to be. Backgrounds are lacking compared to the console version but BB is fast enough for you to ignore it. I'd toted DOA as the premiere 3DS fighter but have traded it and SSFIV, one fighter is enough in my life and BlazBlue is it. Full Review »