BlazBlue: Continuum Shift II 3DS


Mixed or average reviews - based on 14 Critics

Critic score distribution:
  1. Positive: 3 out of 14
  2. Negative: 2 out of 14
Buy On
  1. Jun 17, 2011
    The performance and control issues make Continuum Shift II a very disappointing package. If you're more interested in single-player, you might be able to tolerate the slowdown and enjoy BlazBlue's finer points, but I could only recommend doing so if you literally have no other options.
  2. Jun 3, 2011
    All things considered, Blazblue Continuum Shift II is a serviceable -- though hardly spectacular -- port of a superb fighting game. It's nice to have if you ever feel the odd itch to practice combos while you're waiting at the doctor's office, but there's no way you'd ever choose to play this over the console edition if you had the two in front of you. Let's hope the next Arc fighting game to see release on the 3DS takes the system's functionality (and quirks) into more consideration next time.
  3. Games Master UK
    Nov 20, 2011
    Sluggish port of an excellent fighter. [Christmas 2011, p.88]
  4. Feb 6, 2012
    BlazBlue Continuum Shift II shines in its gameplay but fails in every other aspect, due to the many flaws of a lazy porting.
  5. Nov 24, 2011
    This is a fun game, with so many modes, but the lack of online and lack of balancing in the roster makes it a suitable title only for fans of the original chapter.
  6. Jul 8, 2011
    Likewise, I wouldn't touch this game again over the higher quality Capcom and Tecmo offerings available on the same platform. I'd advise other push-button martial artists to do the same.
  7. Jun 11, 2011
    Even with the lack of online multiplayer, the enormous amount of unlockable content will keep the brawls going long after the first punch is thrown. Blazblue has finally landed on a Nintendo console, and there's truly no better time to find out what all the fuss is about.
  8. Dec 18, 2011
    This game has its own style and it has got a lot of options. But the truth is that there are better fighting games for sale for the 3DS.
  9. Nintendo Power
    Jun 7, 2011
    The end result is one more excellent entry in what's become a fantastic library of brawlers for N3DS. [June 2011, p.86]
  10. Jul 4, 2011
    The sheer variety of playing styles and technical options at your disposal is staggering; this is easily the deepest and most demanding title currently on the 3DS.
  11. An impressive array of modes let down by fiddly controls and no online option.
  12. Oct 31, 2011
    BlazBlue's gameplay survives the iffy conversion thanks to its sheer infectious energy, but this should have been a great deal better than it is.
  13. Apr 11, 2012
    That said, if you want what is probably the best 2D fighting experience available on 3DS and don't mind the lack of online play, BlazBlue: Continuum Shift II is the perfect choice.
  14. Jul 13, 2011
    Quotation forthcoming.
User Score

Mixed or average reviews- based on 19 Ratings

User score distribution:
  1. Positive: 3 out of 5
  2. Negative: 1 out of 5
  1. Sep 4, 2011
    As much as I love the BlazBlue series, and believe me, I do. It has one of the most intriguing storylines ever written, for a game or anythingAs much as I love the BlazBlue series, and believe me, I do. It has one of the most intriguing storylines ever written, for a game or anything else. While good at pretty much every other genre of game, 2-D fighters have never been my forte. That's putting it mildly. But when I heard about BlazBlue: Calamity Trigger, I just had to check it out. I was hooked on the story from that point on. When Continuum Shift was released last year, I had it pre-ordered in a flash. Despite my complete lack of skill or finesse, I enjoyed the game immensely for the story, well written characters, plot, characters, style, characters, design, and the characters. Did I mention the amazing cast of characters? Really? Alright. Anyway, BlazBlue: Continuum Shift II is NOT lacking in the department of storytelling, being a portable version of it's console father after all. What BB:CSII is lacking in is simply gameplay. For a fighting game, Blazblue and its spiritual predecessor Guilty Gear have a very unique style and flair, so normally, gameplay isn't an issue for an Arc System Works title. The more specific issue with this game is the poorly designed control scheme. You are limited to the D-Pad for movement and execution of special attacks, and the button interface, while customizable, doesn't fit well on the 3DS, particularly when paired with the D-Pad. I never experienced the "slowdown" in battles that some reviewers criticize. Perhaps it was a result of leaving the 3-D effect off for almost the entire game. While the 3-D effect looks nice, like most of the games available on the platform, it's not a whole lot more than just a simple gimmick. The inability to use the slide pad really hurts this title. I'm at least marginally competent with the series from my extended playthroughs, but using the D-Pad feels clunky and awkward, making it difficult to execute the combos the series has been well-known for. In fact, the D-Pad makes it so challenging, the game's "Stylish Mode" which simplifies the game to the point of button mashing, is almost a necessity. Completing the game's tutorial section becomes a chore, forcing you into the "Technical" or traditional mode, and the Challenge Mode becomes a nigh-impossibility. I can manage it on the console version, but my overly large thumbs can't quite manage it on the D-Pad. That said, by sticking to "Stylish" or "Easy" mode, the game is more playable. While advanced players may not be able to pull of the insane combos, infinite loops, and crazy stunts the console version is known for, "Stylish" mode looks just that; stylish. The games story mode is as rich as ever, and the DLC character's Arcade Mode shines some light on different parts of the story. Additionally, a hoard off beautiful images are available for unlocking in the games gallery, along with more powerful versions of the characters, palate swaps, voices, and more. The game also boasts the new Abyss Mode, which can be fun, despite the control issues. Unfortunately, the game suffers immensely from control issues on both the PSP and 3DS, and only those (like me) who can't wait to get home to get their BlazBlue fix should pick this title up. Full Review »
  2. Nov 14, 2011
    hey you know how blaze blue used two analog sticks on the consoles well on 3ds it tries to use the terrible D pad to control movement. thehey you know how blaze blue used two analog sticks on the consoles well on 3ds it tries to use the terrible D pad to control movement. the gameplay is sluggish, always slows down, the sprites look horrible. a horrible and ugly port that is one of the worst games on offer for the 3ds. get street fighter or dead or alive instead. A huge dissapointment for a long time blaze blue fan. Full Review »
  3. Jun 9, 2011
    Short and sweet, this is a 3DS port of the console Continuum Shift, and as far as ports go there ain't much better. Besides it's lack of sleepShort and sweet, this is a 3DS port of the console Continuum Shift, and as far as ports go there ain't much better. Besides it's lack of sleep functionality (?) and no wireless fighting, there is no better way to hone your skills on the go for the big battle on PS3 or SexBox. As a 4 button fighter there are few-to-zero button configuration changes, and the little sprites may not be as high-res but are as detailed and supple as you could imagine them to be. Backgrounds are lacking compared to the console version but BB is fast enough for you to ignore it. I'd toted DOA as the premiere 3DS fighter but have traded it and SSFIV, one fighter is enough in my life and BlazBlue is it. Full Review »