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Mixed or average reviews - based on 21 Critics What's this?

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7.4

Mixed or average reviews- based on 27 Ratings

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  • Summary: Dillons Rolling Western is a character driven action game with tower defense elements.

    Armadillo ranger Dillon leaps into action at the touch of the stylus, using his rolling attack skills to defend frontier villages from waves of invading rock monsters. During the day, Dillon collects
    resources to build up defenses such as gun towers and defensive walls. At night, he battles the Grocks with the help of those defenses. The 3-D graphics bring the games Wild West setting to life. Dillons story unfolds as he and his partner, Russ, interact with the inhabitants of the many western villages they fight to save.

    Features:
    10 different villages, each with 3 days and nights of action.
    22 different types of Grocks, from lowly Footgrocks to gigantic Ultimogrocks.
    Multiple strategies are possible, and you can re-play the stages to get a better time.
    Dillon gains additional attack abilities as he progresses through the game.
    Unique mix of character action and tower defense.
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Score distribution:
  1. Positive: 9 out of 21
  2. Negative: 3 out of 21
  1. Dillon's Rolling Western is expensive but this tower defence game is also one of the best 3D games available in the eShop.
  2. Feb 29, 2012
    80
    While it becomes a bit repetitive late in the game, Dillon's Rolling Western is a good fit for anyone tiring of the same old tower defense formula. Combining the charm and wide-open exploration of The Legend of Zelda with town defense proves to be an addictive recipe. The game's cartoony Wild West visuals and terrific sense of humor is the icing on the cake. This is a must-download eShop title for anyone finding their 3DS becoming as dusty as Dillon's trails.
  3. Apr 16, 2012
    80
    Dillon's Rolling Western is one of the best 3DS eShop Games, with a delicious graphic style and a gameplay that mixes strategy and action in a functional way.
  4. Feb 29, 2012
    70
    Tower defense games usually make the most of an addictive form of gameplay, consisting in increasingly powerful waves of enemies. Dillon's Rolling Western does that greatly, but fails in control, which makes the experience less than pleasant. Anyway, the game is a good and fun one, although not very replayable.
  5. Mar 20, 2012
    70
    It's a good game packed with action and fun. A little bit too repetitive or hard for some, but if you don't bother about the high price it's a suggested buy.
  6. Apr 2, 2012
    62
    A laudably unique twist on tower defence, but strategy soon devolves into a series of repetitive fights. [Apr 2012, p.109]
  7. Feb 22, 2012
    40
    One of the most disappointing 3DS games we've played. It's just a mess of ideas with no real focus, and we're a bit surprised Nintendo even released this title at $9.99. Sorry, but we'd rather spend our money elsewhere.

See all 21 Critic Reviews

Score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. Feb 22, 2013
    10
    This review contains spoilers, click expand to view. Dillon's Rolling Western is great, I bet the sequel will make things easier but still favorably challenging. Dillon is the armadillo to get his way into being playable in Super Smash Bros. Great job. Rink Kong and the Ultimogrock were sure challenging. Expand
  2. Jul 13, 2013
    9
    Great gameplay and characters. It's a pretty unique game, meshing tower defense and action combat but it really works well. The stages are set up into two parts, day and night. During the day you roll around and gather materials to upgrade the town walls, feed pig creatures and set up turrets near the monsters lairs. Then during the night you must defend the town from attack by the monsters, rolling out to meet the ones that aren't destroyed by towers and taking them in combat. I'd recommend it as a essential eshop game to own and play. Expand
  3. Aug 19, 2012
    9
    Dillon's Rolling Western is a unique and very well made game. It is very strange that Destructoid's official score for this is 40%. As you can see from most of the reviews it is much better. The best feature of Dillon's Rolling Western is the combination of multiple gameplay styles into one game. It is a tower defense game, a beat em up game, and a resource management game. It does well in all three. Controls might need some time to get them right every time because to reach peak efficiency you need to learn how to roll fast every time with the stylus as the enemies who look like some stone based pokemon creatures assault a American style western town populated by cute animal characters. Potential drawback that could lower enjoyment of this game is after 3 or 4 attacks on the town it becomes much more difficult to defend because you, Dillon the Armadillo, have to roll between two directions to defend them little innocent critters and the sheep from the slaughter!

    Another fun thing they added is putting collectibles all over when you roll around, finding mines/dungeons to get some treasures. Yea it is good.

    ps: Main character Dillon resembles Yul Brenner the actor who played the bald cowboy in old Westerns.
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  4. Mar 12, 2012
    9
    A fun game for a cheap price. It has a weird combination of gameplay styles that actually works. My only complaint is that it uses the stylus, one of the least comfortable yet effective interfaces I know of, a lot and that keeps me from playing for more than a few hours at a time due to my hand cramping up. Expand
  5. Mar 1, 2012
    8
    After seeing the fairly simplistic - though still good - design of Nintendo's other downloadable games on the 3DS, I was pleasantly surprised at Dillon's cut-to-the-chase attitude and challenge. The game uses an interesting mix of open-world exploring (plays like a mix of Zelda exploration and Sonic the Hedgehog style speed - yes, it's that cool), tower-defense and resource management, and small, arena based fighting. Each 'level' has 3 parts: day, evening, and night. During the day, you need to race around a large field, gathering resources and fortifying defenses. In the evening, you must defend a city from oncoming monsters by both depending on your defenses and fighting them yourself. At night, the only un-timed portion of the game, you can practice pressure-free and buy new upgrades.

    Most complaints I've seen over this game complain about the gameplay types not mixing well, but I believe that this is a smart design move. I would not recommend this game for younger gamers - there is no tutorial to speak of, and you are thrown into the action right away and expected to fight quickly and effectively, as well as consulting your map to see where your help is needed. This is why I think the game is the best release thus far for older gamers - you are always under pressure, and while the game is not THAT difficult (at least at first), you don't have time to dawdle - you need to be acting. The graphics are very catchy, and the character designs are amusing - the wild west is filled with different animals dressed as settlers, and the characters are fun without being overly cutesy. The main character in particular, a down-on-his-luck armadillo, harkens back to 90s gaming, where 'cool' animal mascots were all the rage. The music is VERY catchy, and might be the best part of the presentation.

    I would love to give this game a higher score, but I must agree with most major reviewers on one thing: controls. Your character fights and travels quickly by rolling into a ball, for which you need to use the touch screen to 'slingshot' your character along. This ends up being fun, and its very satisfying to get high-scoring combos, but it also could have been done just using the buttons. Let's face it - the 3DS weighs a ton, and holding it with your left hand while still working the slider pad gets exhausting and awkward. Part of me gets a kick out of the controls, but a lot of me just wishes something simpler had been used.

    All in all, this is EXACTLY the kind of game I want to download. By most measures, it has as much gameplay as a retail release (Nintendo claims 20 hours, and I DEFINITELY can see that), but I would hesitate before dropping 30 bucks on this; as fun as it is, a game needs a lot of meat on it before I throw that much money at it. However, for $10 US, this is a great deal, since it is the first 3DS game to feel like a whole game and not just a phone-style mini game. It feels unfair to me that this game will get compared to cheaper, more phone-like games on the eShop, when it is really better than most 3rd party offerings on the system right now.

    Overall, I would recommend this game to anyone who likes action/adventure style games, especially ones that expect you to learn on your own without overbearing tutorials (I'm looking at you, skyward sword). The controls aren't perfect, but the game is tense and fun, and it looks and sounds great to boot.
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