Dillon's Rolling Adventure is a fun and original tower defense game. It feels great to roll around and fight a bunch of weird monsters. Unfortunately the gameplay gets too repetitive near the end.
It's a good game packed with action and fun. A little bit too repetitive or hard for some, but if you don't bother about the high price it's a suggested buy.
The action tower defence experience is relatively compulsive, with the daily structure implementing a combination of strategic thinking, frantic item gathering and action-filled combat. On the downside, the control scheme feels awkward, especially for left-handed gamers, and the lack of alternative options is a surprising oversight.
Balancing real-time action with tactical micro-management proves beyond Vanpool. With arbitrary limitations placed on an already meagre cash supply, and towers and fortifications proving equally flimsy, what little money is available is best poured into single-use items and permanent ability boosts for Dillon.
One of the most disappointing 3DS games we've played. It's just a mess of ideas with no real focus, and we're a bit surprised Nintendo even released this title at $9.99. Sorry, but we'd rather spend our money elsewhere.
Dillon's Rolling Western is a tower defense game with a twist! You play as a silent armadillo and roll around defeating enemies in order to protect villages. The controls are simple and responsive with a few simple taps. The game is only $9.99 as well, with ten different stages for you to complete, each spanning over three in-game days (about 30min-1hr). Some of the maps can be confusing, but rolling around is smooth to control! It is a challenging title, but I highly recommend it! There aren't many neat western games out there, so this is a must-buy for those who are curious to see the new life that was breathed into tower defense!
Great gameplay and characters. It's a pretty unique game, meshing tower defense and action combat but it really works well. The stages are set up into two parts, day and night. During the day you roll around and gather materials to upgrade the town walls, feed pig creatures and set up turrets near the monsters lairs. Then during the night you must defend the town from attack by the monsters, rolling out to meet the ones that aren't destroyed by towers and taking them in combat. I'd recommend it as a essential eshop game to own and play.
Dillon's Rolling Western is a unique and very well made game. It is very strange that Destructoid's official score for this is 40%. As you can see from most of the reviews it is much better. The best feature of Dillon's Rolling Western is the combination of multiple gameplay styles into one game. It is a tower defense game, a beat em up game, and a resource management game. It does well in all three. Controls might need some time to get them right every time because to reach peak efficiency you need to learn how to roll fast every time with the stylus as the enemies who look like some stone based pokemon creatures assault a American style western town populated by cute animal characters. Potential drawback that could lower enjoyment of this game is after 3 or 4 attacks on the town it becomes much more difficult to defend because you, Dillon the Armadillo, have to roll between two directions to defend them little innocent critters and the sheep from the slaughter!
Another fun thing they added is putting collectibles all over when you roll around, finding mines/dungeons to get some treasures. Yea it is good.
ps: Main character Dillon resembles Yul Brenner the actor who played the bald cowboy in old Westerns.
Good lord this game is TERRIBLE.
It isnt that the idea is bad, but just how they got about it is.. wow.
Tower defense? Cool.
Resource management in a reasonably sized arena with little side areas? Cool.
You got this sonic the hedgehog rolling around thing, and the music/sfx are spot-on for this kinda game? Cool.
It feels kinda like any other cartoony series of games, like Crash, Sly Cooper, Sonic and so forth? Cool!
But using the bottom screen for this rolling feature is tedious. The mixing of game styles doesnt ever start to feel 'right'. The contrived time limit is obnoxious. The 'tutorial' is unneccesary. The gameplay doesnt evolve as you play through, oddly.. you are just grinding your way over and over.
The 3d is good, though. The story/presentation is good. (I mean, for what it is.) Its just that.. well, its like taking the whole spyro game, making travel around the map tedious, putting in what SHOULD be cool features like tower defense, but then those towers dont even. They literally cant even.
Why put those towers in, why eVEN HINT at a strategy part, when the game then forces you to manage your time in a rushed fashion and just go kill the enemies, yourself?!
Here is a comparison: You are a military general. Oversee the action from above.
But also trek around in your boots and engage the enemy, yourself.
And you need to do 20 minutes of work in 18. Chop chop, private!
Like.. do I call up tech support and the guy on the other end MADE the computer, TROUBLESHOOTS the compute over the phone AND is the guy at the computer doing the hands-on stuff?
No. Because that would be stupid. Like this game.
Let me do one or the other, roll around or tower defense. You made both into an exercise in frustration.
SummaryDillons Rolling Western is a character driven action game with tower defense elements.
Armadillo ranger Dillon leaps into action at the touch of the stylus, using his rolling attack skills to defend frontier villages from waves of invading rock monsters. During the day, Dillon collects resources to build up defenses such as gun towers...