- Publisher: Disney Interactive Studios
- Release Date: Nov 18, 2012
Dec 18, 2012I was really disappointed by this one. There is a good game in there somewhere but it's buried under awful required touchscreen segments and poor implementation of movement/combat mechanics.
Game developers need to learn that just because you have access to a new tech or control scheme doesn't mean you need to use it. The touchscreen drawing mechanics here take what would otherwise be an "OK" (but not great) platformer and turn it into a tedious chore. Gameplay is stalled every time the game forces you to stop and trace the all too detailed outline of an object on the touch screen to progress. This will happen 4-5 times per level and even more if you intend to use any of your special abilities or try to collect everything in the game.
The final "world" also pushes the difficulty through the roof; not because of logical level progression but because the combat mechanics will screw you. To kill enemies you need to stomp on them, often 3-4 times but doing so makes you bounce high into the air. The last world has you working down through platforms with enemies on each layer. Every time you bounce on one you go flying back up multiple layers and have to dodge spikes with each bounce adding to the tedium.
Making matters even worse the only reliable way to recover health is to draw a magical chest on the touchscreen. You get health from the chest but not very much and in random quantities. In the later sections of the game I spent upwards of 5 minutes after each combat heavy section drawing the chest over and over just to recover enough health to carry on.… Expand
Dec 3, 2012Quite disappointed in the game play for this game, the controls were easy yet for overall storyline this one dropped the ball. A total of 3 bosses were provided and this game can easily be beaten with 100% in less then 8 hours. The artwork kept with the classic Disney theme, but for a game that cost over $40, the game play should of been a lot longer.