Even though it misses a few chances to do more, Dr. Mario: Miracle Cure is still the best version of this classic puzzler so far. [Issue #16 – July/August 2015, p.21]
its basically dr. mario + dr. luigi + virus buster in a cheap game, if u dont own them buy this game for your 3ds for $7 in the eshop today and it doesnt use that much space
A more powerful medicine won't necessarily work better, but as long as the traditional formula stands, it's interesting to experiment with new treatments.
The new Miracle Cures add welcome new flourishes to the classic puzzle gameplay, and the sheer wealth of content on offer makes this a bargain. Even once you've ignored the awful Luigi bits.
Miracle Cure doesn’t really break the mould in any way for the puzzler genre. It throws you a selection of levels and different modes, it gives you several different power-ups, but overall it frustrates and fails to excite.
I loved it, but I'm into Dr. Mario in general. The new twists are enjoyable, a Dr. Luigi levels add a new dynamic of dropping 2 locked pills at once like Tetris pieces. Having high scores. I can finally stop playing NES Dr. Mario.
While it does nothing to rock the boat, this game represents a solid entry into the Dr. Mario series, bringing Dr. Luigi and Virus Buster to handleheld device owners, while also adding in new "miracle cures" which provide fun twists to a classic formula. The Custom Mode is excellent, allowing you to play the game how you like it, and the online multiplayer is great. Other than not being a massive departure from previous entries in the series, my only really criticisms of Dr. Mario: Miracle Cure are that the artistic style is wholly unoriginal (and kind of boring), and that every single-player campaign levels can be easily beaten in a couple of hours.
I would definitely recommend for any puzzle-lover who owns a 3DS but who has never played Dr. Mario, or if they've never played Dr. Luigi, either.
I like this game. Since it's for 3ds you can play it anywhere which is nice for times when you're away from home with nothing to do. The gameplay is the same as the previous games but with miracle cures added. It's only about 7 dollars and I would definitely say it was worth it.
Despite the inclusion of Dr. Luigi, this quick game literally does nothing to add to the tried and true formula of thr Dr. Mario franchise we have come to know and love. Challenges are split up into bite-sized pieces and levels you keep track up by charts, and they get more difficult as you go along - predictably. It's nothing new, but it's still pretty fun. And that's never a bad thing.
The Mario brothers are back, moonlighting as a pair of doctors whose medical credentials are as questionable as their plumbing skills. Considering we’ve never seen Mario do so much as write up an estimate for a new en-suite, watching him throw a cocktail of drugs into a bottle of viruses in the hopes of eradicating them with enough blows to their tiny, germy noggins isn’t too far-fetched. Luckily, he has the help of a new Miracle Cure this time around, so you can relax - he’s still a few years away from wiping out the species. Probably.
There are three modes in the game. The Miracle Cure Laboratory lets you play through a total of 50 stages, split over a tutorial, basic and advanced levels, that introduce you to the various Miracle Cures. You’ll play a mixture of the series’ standard Dr. Mario mode, the Wii U’s Dr. Luigi mode - which replaces the pills with L-shaped capsules - and vs. mode that pits you against the AI.
While the single-player mode will top you up with Blasters, Zappers, and Exploders, the vs. battles will let you sabotage your nemesis with Reversers that invert the controls, Lockers that disable pill rotation, and Boosters that increase the speed of falling capsules. Rather than seeking out a destitute Willy Wonka - down on his luck in a grotty back alley - for a handful of these confections, you just need to fill up the Miracle Cure meter. This feat is laughably easy to achieve, as every time a pill hits the bottle, the meter starts to rise. Chains and combos speed up the process, but the game is as eager to push them on to you as the aforementioned Mr. Wonka, desperate for enough cash to cover a straw of special sherbert and the warm embrace of an Oompa-Loompa for the night.
If it all looks like it could get too samey, fear not. Progress is kept interesting with juiced-up game speed and varying amounts of viruses festering in the bottle, along with increased focus on certain aspects like chains and combos, or a particular Miracle Cure. These levels are engineered to hone your skills and familiarise you with the mechanics, as is common practice with Nintendo games.
The Custom Clinic lets you choose between Dr. Mario, Dr. Luigi and Germ Buster mode, tailoring the level of viruses and game speed to your tastes.
Overall, Dr. Mario: Miracle Cure is solid enough, and while it’s not **** in its originality, the nuances in gameplay brought about by the Miracle Cure power-ups and the addition of Dr. Luigi mode - whether you want it or not - has certainly livened things up since the last time the plumber donned a white coat in Dr. Mario Express. How a couple of so-called handymen are continually able to pull off this charade is anyone’s guess. It’s almost as mystifying as a plumber whose first instinct upon seeing misplaced piping is to squat on top of it.
SummaryDr. Mario is back with a new arsenal of treatments. In the Miracle Cure Laboratory, you'll take on preset challenges with normal, two-sided pills and L-shaped pills. To aid your recovery, you'll fill a special gauge to earn Miracle Cures that will help alleviate your ailments. Pop in powerful Blasters to disinfect a section of the bottle...