Mixed or average reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 20 out of 37
  2. Negative: 1 out of 37
  1. Apr 2, 2013
    Different, original and very rhythmic. Game Freak surprises us with a videogame which isn't a Pokemon, but an original title based on the fun of pressing buttons with precision. Its direct gameplay is highly recommended for rhythmic games fans and owners of a Nintendo 3DS in general.
  2. Apr 3, 2013
    While it lasted (unfortunately not too long) it kept me entertained, since the combination of jump&run and rhythm game works surprisingly well.
  3. Mar 26, 2013
    Anybody who enjoys the music and action but hopes to see a steadily increasing damage curve through the game should definitely pick it up.
  4. Apr 1, 2013
    A thoroughly enjoyable experience from start to finish, HarmoKnight offers a simple concept to understand and enough challenge and variety to keep players involved.
  5. Apr 3, 2013
    The presentational pieces are there, and the controls tight, but when it comes to delivering a memorable set of tracks to underscore both the thematic and mechanical elements of the adventure, it doesn’t dig near deep enough. Without the joy of music to which the most successful games in the genre are conduits for, a lot of the effort and talent behind this charming game winds up feeling a little hollow.
  6. Mar 25, 2013
    HarmoKnight is a wonderful bundle of charm and joy that doesn't really punish failure but rather encourages perseverance and dedication. There isn't even a "Game Over" when you die! Instead, the screen reads, "Oh Dear..." Reminds me of a mother who picks up a child who fell off the jungle gym, dusts him off, and gently urges him to try again. It's such a minor touch, but it's nonetheless uplifting. Maybe I'm sentimental like that.
  7. Mar 25, 2013
    Sure, it’s polished, has solid gameplay mechanics, and the graphics and characters are charming, but the reality is that a music game needs memorable music.
  8. Mar 28, 2013
    It’s refreshingly exacting about timing, though too forgiving when it comes to grading – you can miss several prompts, take plenty of damage and still earn gold.
  9. Apr 1, 2013
    Game Freak returns to the non-Pokémon world with HarmoKnight, a music-infused platformer that will be a light-hearted romp for casual fans of the genre—but which might not be memorable enough for more dedicated rhythm-game devotees.
  10. Mar 28, 2013
    HarmoKnight is not as complex as Beatmania, nor out of mind as Rhythm Paradise, but it does good work with the crossover between platform and rhythm game. The points which Game Freak may work on for a possible follow-up are many, it would be easy for them to propose something, in a short time, that does not deviate much from this title, but is more refined and studied in mechanicals.
  11. Apr 21, 2013
    Although this is a game that has an extensive single-player campaign, it’s not very effective mechanics, uninspired songs and an absence of other game modes, determine the final outcome.
  12. Mar 18, 2013
    HarmoKnight Rhythm Game is a simple but funny game, which retrieves some elements of the genre to liven successfully its extreme minimal is.
  13. Apr 3, 2013
    HarmoKnight is among the best the 3DS eShop has to offer. Playtime only clocks in at around 4-5 hours, but it is a full experience. With its diverse levels, rhythm-focused gameplay, great music, and charming characters, HarmoKnight will be a memorable experience for those lucky enough to discover it.
  14. Mar 29, 2013
    Harmoknight has that deceptively simple, cheery, Rhythm Heaven-like quality that belies just how addictive it can be.
  15. Apr 1, 2013
    With HarmoKnight, Game Freak delivers a very nice rhythm platformer. Its only real shortcoming may reside in the lack of identity of its jazz, rock or samba tracks; none of them really stands out.
  16. Apr 12, 2013
    HarmoKnight is a colorful rhythm platformer, available through the Nintendo 3DS eShop and made by the developers of Pokémon, that will keep you busy for about six hours. Thanks to the 50 levels and solid gameplay it’s worth the pretty high price of fifteen Euros. The characters and the story are very generic though. The standard levels are the most fun as well: the game sometimes experiments with different takes, which they shouldn’t have done in our opinion.
  17. Apr 24, 2013
    HarmoKnight is one of those games that instantly charms you. The creators of Pokémon know their stuff, and among the things they know best is pure creative power, lively music and exciting creatures, all of whom are represented in this short, but sweet musical experience.
  18. May 9, 2013
    Puts many retail games to shame. [June 2013, p.79]
  19. Apr 1, 2013
    HarmoKnight is the friendliest rhythm platformer around, but its simplicity does not always work to the game's benefit.
  20. Mar 26, 2013
    There’s a hefty amount of content in place for your money.
  21. Apr 8, 2013
    HarmoKnight is a fan game, though it is a little simple on difficulty for most of it. While the main game is kind of short, lasting only a few hours, there’s still plenty to do afterwards, including unlocking bonus songs and challenging yourself to faster versions of the songs in the game.
  22. Apr 1, 2013
    HarmoKnight has the Nintendo polish, but you’re spending $14.99 for what is essentially a glorified mobile game.
  23. Mar 28, 2013
    From start to finish, the experience is so enjoyable that it's easily recommendable to any 3DS owner with an affinity for rhythm games. If only Game Freak would step out of their Pokémon shell more often, because the result of the developer's experimentation is awesome.
  24. Apr 8, 2013
    Harmoknight combines platform action with musical and rhythmic gameplay, and does so successfully. It's a shame that the game's concept is too limited to entertain players for long, because before long, you'll be doing the same thing over and over again. It's good, but HarmoKnight just doesn't hit all the right notes.
  25. Apr 5, 2013
    Harmoknight isn't a bad little tune, but its simple melody just doesn't have the strength to carry a truly memorable song.
  26. 40
    A hugely disappointing side venture from the creators of Pokémon, which barely seems to understand the rhythm action genre let alone try and evolve it.
  27. Apr 1, 2013
    In the end, though, the music needs to shine, and HarmoKnight fails to measure up to the best in the genre. We continued playing, not to see how the story unfolded, but in the hope the soundtrack would substantially improve.
  28. Mar 17, 2013
    Albeit short and sometimes frustrating, HarmoKnight is a gorgeous and enjoyable eShop title which deserved a cartridge on its own.
  29. Mar 26, 2013
    HarmoKnight manages to combine attractive cartoon-like visuals with engaging, rhythm-based gameplay to create an experience which can stand shoulder-to-shoulder with genre classics like Vib Ribbon, Gitaroo Man and PaRappa the Rappa.
  30. 90
    HarmoKnight is a Game Freak product, through and through. While its nods to Pokémon are apparent in unlockable content and a Gengar-esque antagonist, the truth behind my assumption is actually buried a little deeper.
User Score

Generally favorable reviews- based on 38 Ratings

User score distribution:
  1. Positive: 8 out of 8
  2. Mixed: 0 out of 8
  3. Negative: 0 out of 8
  1. Jul 7, 2013
    I always enjoy music games, and this one is no exception. I enjoyed the many various levels and designs, as well as the music in game. TheI always enjoy music games, and this one is no exception. I enjoyed the many various levels and designs, as well as the music in game. The graphics were crisp and the characters' designs were nice to look at. The only issues I have are that the difficulty spike was sudden in the game, I couldn't get the official 'All Perfect' ending, and the jumping drums were finicky. Perhaps I couldn't time it right, but more often than not, whenever I reached a drum, 8 out of 10 times, I end up falling. But the game is still enjoyable, even with those flaws. Full Review »
  2. Apr 19, 2013
    HarmoKnight, as the name may suggest, is a rhythm based game, and one of the few non-Pokémon games to be made by Game Freak. You play asHarmoKnight, as the name may suggest, is a rhythm based game, and one of the few non-Pokémon games to be made by Game Freak. You play as Tempo, a young boy training to be a protector of Melodia. One your way to meeting Master Woodwin, you see large meteors falling from the sky, containing evil beings known as Noizoids. After the crash, a monster attacks your friend Tappy the Rabbit. After saving Tappy, you find one of the staffs of Melodia’s protectors, the titular HarmoKnights. You are then tasked to deliver this staff to Princess Ariana, a princess whose voice is said to have the power to cure the darkest of hearts. After reaching the castle, the princess is captured by the leader of the Noizoids, Gargan, who wishes to turn the princess’s voice into a voice of destruction. The story is really brought to life with the excellently hand drawn cutscenes and characters. In each level, you progress on an auto-scrolling stage as you jump and hit enemies to the beat, and everything you do makes half the music. Think BIT.TRIP RUNNER. You will collect Notes as you play through the level, which will decide your rank: So-So, Good, or Great. In addition, you can hold down the attack button to charge up an attack, which will give you bonus Notes, but, in my opinion, this really just breaks up the rhythm. It’s somewhat confusing that they chose Great to be the highest rank. If you do get the Great rating in a stage, you can play a stage in Fast mode to unlock concept art, but the music goes up in pitch, making this mode somewhat annoying. I would’ve at least liked some kind of indicator if you don’t make any mistakes in a stage. Sometimes, you will trade off the controls to one of two other characters: Lyra and Tyko. These characters don’t really change the gameplay much, but they do add their own instruments to the music. However, the transition between characters stops the music, and should be smoother. There are a few different kinds of stages in the game. There are Stadiums, which aren’t very different at all, the Mine Cart, which feels too gimmicky, and, by far the best, Mini-Bosses and Bosses. These feature climactic clashes with hordes of enemies or a stronger enemy. The game will give you the beat, and then you have to copy it. These stages are the most fun and challenging in the game, as they should be. The graphics are nice and charming in style. The enemies and bosses have many small details that bring out the life in this game. Many parts of the environment are immersed with instruments, such as clouds shaped like trumpets, or a saxophone building. The 3-D was barely noticeable, though, save for the extremely well-drawn cutscenes. Last but certainly not least is the music. The music is a wonderful blend of so many genres. Each world contains different iterations of a different theme. There are even some bonus stages containing Pokémon themes. However, the quirky sounds of Melodia don’t mix with the unaltered themes. It was also disappointing to see that there was no music from Game Freak’s other titles Pulseman and Drill Dozer. I would have loved to play to the beat of the 3rd Gear theme. HarmoKnight is an absolute blast to play. It may be a bit pricey, but the game is worth every penny. Despite some irritating gameplay mechanics and being on the short side, HarmoKnight is a game I would recommend to anyone with a 3DS. Full Review »
  3. Mar 31, 2013
    This is one of my favorite eshop games. The music is very catchy, and the gameplay is almost completely solid. My only real complaint is thatThis is one of my favorite eshop games. The music is very catchy, and the gameplay is almost completely solid. My only real complaint is that there are some spots where the beat does feel finicky. The note will come slightly early or late. These are few and far between though, so it's not enough to take away from the gameplay. Full Review »