Project Miku DX demands your attention even when you’d like to play something other than rhythm games, because there’s more than just rhythm here. That’s not just incredible for a licensed game. It’s inspiration for all the other ones.
Combined with a great presentation, this is perhaps the best rhythm game on the system to date. Genre fans should definitely run out and snag Project Mirai DX.
ADORABLE Un muy interesante spin-off de la saga project diva con una estética hermosa y un buen catálogo de canciones ademas buenos extra a y minijuegos
As a complete package, Project Mirai DX puts on a virtuoso performance that easily stands alongside Curtain Call, HarmoKnight, and Rhythm Thief as one of the 3DS' greatest hits.
Hatsune Miku: Project Mirai DX is a cute and entertaining rhythm game designed for new players who don't have enough confidence with Miku, Vocaloids and music-based challenges. The difficulty level is pretty loose, and veteran players will be able to unlock everything in a blink of an eye.
Hatsune Miku: Project Mirai DX retains the essence of the Project DIVA series, but it's definitely its own unique thing. It may not appeal to all fans of the vocaloid songstress' previous work, and it's certainly my least favorite outing of hers in the realm of games.
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Não vejo necessidade em escrever um longo texto analisando uma arte, a nota é apenas um conselho para saber o quanto ela vale para sua vida.
I see no need to write a long text analyzing an art, the note is just a piece of advice to know how much it is worth in your life.
Being a rhythm game noob such as myself, I enjoy Project Mirai much more than Project Diva. It's more lighthearted probably to appeal to the 3DS demographic.
The game has a much more suitable difficulty curve with two modes of play and while the cutesy graphics may not be everyone's cup of tea, they're colourful and well detailed. The music is the same as Project Diva (with some extra songs) and the quality is okay compared to the Vita games. There are a lot of fun customisation options however there's no way to tweak the rhythm game mechanics that I've been able to find. Nevertheless, it's a fun little rhythm game that people of all skill levels can enjoy.
It's a great little music game and pretty welcoming to newcomers and the unskilled such as myself.
I typically consider myself pretty terrible at music games, but I don't feel so bad with Project Mirai. I could see where true music game fans might be a bit disappointed though. If I'm doing okay, then it's not challenging.
I have two main complaints:
1) A good portion of the music is pretty similar. There's some great pieces and some classics, but I know there's more variety out there than has been presented here. I'd have liked a bit more of a mix.
2) It commits the classic "music game cardinal sin" where your failed button pushes don't actually impact the music. It just keeps playing as if you're not even there. It makes it feel less like a game and more like a "tap to the rhythm" music player.
Fortunately, it has enough charm to keep the rest of the game entertaining. A good buy for Hatsune Miku fans, but probably not worth the money for anyone else.
I'm not a big fan of Hatsune Miku, but I like music games so I decided to give it a shot. However as soon as I start I found the first big issue: the controls.
It works like this: you have two ways where you can use your stylo to press the buttons on the touchscreen when the upperscreen shows the right sign, or use the buttons to do the same. The game itself is simple **** problem is that, this game commits a fatal flaw on using these commands and ruins it for a simple reason.
This game could have been a great Elite Beat Agents Inspired game, if it wasn't for the controls.
Remember that gem? How did it work? You press buttons on the touchscreen when the time is **** everything was showing on the touchscreen! The upper screen was just there for show: you only had to look down on the touchscreen and press it. It was simple and it worked PERFECTLY.
Project Mirai does the worst possible thing in this regard: you have to watch the upper screen while pressing things on the touchscreen, even when using the stylo. Why couldn't they have done it like EBA, where the buttons to press were on the touchscreen all together? As it is, the system is very annoying: I played some songs and while fun, I just had an urge to play a much better game like EBA. Or Rhytmn Heaven.
Aside from my rant, the game is pretty decent: if you like Vocaloid and their songs you'll definitely feel at home. I was hoping for a great game but unfortunately it's a butchered version of EBA without the great controls it had. Just a shame.
Give it a try but I highly recommend getting EBA instead.
One of the worst rhythm games I've played, if you are used to the quality of the Project Diva games then this spin off is a huge step back. The sound quality is outright bad to the point that it's almost offensive, the game play is simplified and the chibi graphics don't fit the Miku universe and are poorly done. There might be a lot of fluf to this game, if that's your thing, but the core game play is BAD.
SummaryIncludes both Touch Mode and Button Mode, each featuring multiple levels of difficulty and an array of customization options. Gamers are able to adjust difficulty through challenge and support items, change timing indicators and target icons, and swap out vocals in certain songs. Players can peep their favorite videos and add scrolling c...