• Publisher: Natsume
  • Release Date: Oct 22, 2013
User Score

Mixed or average reviews- based on 19 Ratings

User score distribution:
  1. Positive: 8 out of 19
  2. Negative: 5 out of 19

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  1. Nov 3, 2013
    Serious lack of control makes this game terribly disappointing. There is no explanation for the icons in your log-book; good luck guessing. There is no camera control; you'll just have to learn which way the camera is going to flip when you walk into a certain spot. Your log book tracks how many of each item you sell, but, since you only sell what you buy, it isn't pertinent to what is actually popular. Your inventory will quickly become cluttered with unsellable material that you have no idea what to do with. Some of these things named towns-people will buy (if you happen to have them on display when they happen to stop by). Some of them trigger story events when you display them (if the proper character happens to be activated for that story event when you display the item). The only thing you can do is spend all your game time cycling through the clutter hoping something will trigger something. 99% of your customers wont buy any of these clutter items, they actually get angry and leave because of your lack of variety of real sell-able items. Some of your towns-people will request things, making it easier to figure out what to do with certain items. Unfortunately there is no quest tracking what-so-ever, so get ready to spend lots of time with a pen and paper writing it all down yourself. The soundtrack it terrible. There is one track for each area and it never changes. The shop music is particularly irritating, and you will spend most of your time listening to it. You can turn the music off, but only if you are OK playing the game with no sound at all. You cannot view your inventory outside of your shop, so when you are out buying things to sell, you will need to remember what you already have to avoid buying to many of the same type of item. The entire game could have been saved with simple quest tracking, and a menu system. Also the use of actual words rather than arbitrary icons would be a plus. As an example, I've figured out two of the icons (i think) the little ghost with a tail means girl, and the little ghost without a tail means boy. All together this is just an overpriced flash game poorly ported to 3DS. However, if you would liked the game Mist, or some other mystery game with no guidance and lots of guess and check mechanics, you might enjoy slogging through this disappointment. Expand
  2. Sep 2, 2014
    I have never played such a boring game, the quests are inconsequential the gameplay is stale, the "Makers or Harvest Moon" is so misleading, there is no sourcing mechanic like there is in the Harvest Series, whats worse is that it seems to be a Poor mans "Recettear: An Item Shop's Tale", and I paid next to nothing for that! I was upset that Rune Factory 4 wasn't coming out in my region, and this game has made me feel even worse! Expand

Generally unfavorable reviews - based on 14 Critics

Critic score distribution:
  1. Positive: 0 out of 14
  2. Negative: 8 out of 14
  1. Jul 15, 2014
    Hometown Story is charming on first glance, but there are a lot of problems that overshadow it.
  2. Jun 28, 2014
    Shows some potential, but ultimately uninspiring. [Issue#149, p.122]
  3. Jun 20, 2014
    Hometown Story’s attempts at setting up an involving store management game end up falling in a tiresome, repetitive and often difficult to understand challenge, where the rules are not clear and where aspects which are logic in everyday life gain a completely illogical dimension in the game. While the beginning may be alluring enough to bring some players in, the game will quickly wear out those with higher expectations.