Mar 23, 20129The gameplay is great, it holds challenge for those wanted more. Tons of contents to explore and to uncover, the story is good and lighthearted. Maps are gorgeous and so are the graphics. The controls needs sometime to get used to, but I liked how they're utilizing touch in this game. I've missed these kinds of games that are simple yet offers challenge with multiplayer options that are intense and smooth.… Expand
Mar 25, 20129Hello to all! This is my 1st review. I wanted to wait until I finished this game before posting my review, but I thought I'll comment on what I've completed and learned so far, then I'll try to comment again once I've completed the game. First, I have to correct something that Gameplayer03 said (no disrespect intended). Gameplayer03 said that you can only play this game in 3rd person. This isn't true. I found out by accident that you can play it in 1st person too. All you have to do is press up on the D-pad. This will allow you to switch to 1st person. Press again, and you're back in 3rd person mode. Secondly, I will agree that the controls can be very ackward at 1st. However, just like Dalck said, if you put in an hour or two, the controls become easier. Now that doesn't mean that Nintendo shouldn't have allowed usage of the 3ds circle pad pro. Aside from resident evil revelations, I thought that I would get to use the second circle pad, but unfornately, no. The only reasons I can think of why Nintendo didn't include this option, was due to the game being so far along in development, that if they went back and added, it would have delayed the release for quite a while, or, they would've had to cut some stuff to make it work. Whatever the case may be, I hope that at E3, one of these gaming journalist ask why it wasn't included. Anyways, I'm on chapter 11 now. I probably could've beaten the game already, or close to beating it, but I've been having so much fun with the betting system. For example, I've replayed a few chapters 4 or 5 times in the hopes of obtaining better weapons. Also, I love the fusing system. I just tried the multiplayer last night. I did the team battles. So far, it's cool. What I really love about it, is that whatever weapons and powers you win, you can use in the single player mode too. Now, about the story. So far, so good. Especially chapter 9. I will admit at times, that the constant chatter can be a little distracting, but only a little. All in all, from what I've played thus far, I'm loving this game. Will your hand be a little sore after playing this game? Yes! Will you find the stand helpful? I didn't. It kinda got in my way. Will there be times you curse the controls? Yes! But, those times have been far and few (so far). Truthful, once I completed whatever task I was having difficulty with, I forgot about the controls. So, I hope what I've said helps. If you haven't, I would recommend picking this game up. In my opinion (so far), I would give this a 9. Would love to give it a 10, but I'm taking off a point for the controls. Also, don't know how metacritic tallies their score, but they have Gameshark review listed as 42%. They gave the game a C-. Don't know about you, but I've never known a C- to equal 42%. In fact, a C letter grade is in the 70 percentile. Just saying. Before I forget, best buy has this game on sell for $29.99 (03/25-03/31). If you haven't picked it up yet, go get it. C-ya!… Expand
Mar 27, 201210The controls bashing has been a stellar example of why I no longer trust game 'journalists.' If, playing through the game, you can't see the fact that this game is too fast for dual analog controls (unless they just blasted through at 2.0 intensity to fill their review quota, which would be equally horrid), you don't deserve to be writing for a games magazine. Maybe a corner in TIME or something major like that, but not if you proclaim yourself as any sort of gamer. It's sad that these guys always go on a roll about games needing INNOVATION, and when it comes knocking on their door they take every measure possible to make sure it scores 20% lower than the next Call of Duty or GTA release.
Having said that: controls took me a bit of time to get used to, but that was that. Not much more jarring than the first time I had to use dual analogs in place of a KB+M. Waiting for me was a game with incredible SP, excellent dialogue (what I thought would be Saturday Morning Cartoon-quality turned out more like the better battle sequences in a Disney flick), and a balanced MP that offers limitless playability with the huge number of weapons available.
New experiences in life often require learning new things (think back to when you first drove a car, rode a bike, operated a power plant, etc). Sakurai refused to conform the game to existing controls, and playing the game it should make it obvious that the reward is more than worth the small learning curve.… Expand
Mar 25, 20129I have one main thing to say...THIS GAME IS FUN! It is a rail shooter like the Sin and Punishment games (which are awesome btw). The controls are initialy wierd, but now they are fine to me. The PvP/Online play were great also. I ran into no lag, felt balenced, and challenging.
I would highly recommend this game.
Mar 23, 201210Fantastic game that was unfairly bashed by critics for its controls. Listen, you can change the controls to ANYTHING you want them to be. It takes 10 minutes to find the perfect setting for you and after that it's nothing but awesome gameplay, music, graphics, and endless collectables and online play. Don't listen to the biased Nintendo haters that rate every game a 0 because they're jealous - BUY THIS GAME. Support Nintendo for its original, fresh ideas like this. If this flops, it's YOUR fault if Nintendo doesn't take chances on new franchises (or reviving fan-favorite franchises) again. I guarantee this is better than the crap you buy like Call of Duty every year.… Expand
Mar 23, 20129Amazing game. Even after just a few hours in I can safely say that this is the most ambitious and best 3DS game to date and easily better than Super Mario 3D Land. Visually, it looks stunning and makes excellent use of the 3D effect. I would say Mario 3D Land looks slightly better overall, but Uprising just feels so much more vast and impressive even in the on rails air sections. Speaking of the air sections are a blast to play. Think something along the lines of Sin and Punishment 2 for the Wii, but offer a greater choice of weaponry and as a result give a slightly more varied experience. The controls for these sections are pretty fluid and it feels really fast paced and action packed. The other main gameplay style of the game are the ground sections. These offer full control over Pit as you defeat Medusa's troops to progress forward. These sections are varied with different kinds of cool and unconventional platforming elements are seldom feel stale. The only criticism is with how these control. Not the responsiveness of it since everything feels tight and responsive but more how cramped it can feel. However, one can quickly adjust and as a result properly enjoy all the amazing things Kid Icarus has to offer in terms of gameplay and content. In typical Sakurai fashion, this game has loads of content. More so than any game on the 3DS so far and it makes Mario 3D Land looks absolutely minuscule by comparison. Various multiplayer modes, weapon collection and customisation, numerous difficulty settings. This game has so much to offer. All this coupled with pleasant and light-hearted story, amazing soundtrack, great level of overall challenge and accessibility and excellent presentation, Kid Icarus Uprising is easily the best game on the 3DS.… Expand
Mar 23, 201210I have not finished playing the game through, but I can say that the critic reviews bashing the controls were exaggerating. The controls are perfectly adaptable and take a relatively short amount of time to get used to. Mastering them may take some time, but it actually adds to the game to make it more competitive. I tried out the single player and surprisingly I wasn't actually bothered that much by the voice acting, and the humor isn't all lame. I had a few chuckles at the dialogue. After the first two chapters, I decided to try out the multiplayer, and it was pretty epic. I highly recommend this game, because it plays a lot like Super Smash Bros. utilizing an innovative and very fun system of controls and rules.… Expand
Mar 25, 201210This game is truly epic. Not only are the graphics and gameplay excellent, the scope of this game is simply mind blowing. Don't listen to what you hear about the controls. Yes, they are different and yes, they require some practice. However, once you get past the slight learning curve, the experience is incredibly rewarding. Speaking of rewarding, the gameplay is masterfully balanced and the risk vs. reward concept keeps you coming back to it time and time again. Also, the characters and voice acting is really quite good. There are some really funny moments that keep the shoot 'em up style gameplay fresh. I really can't think of anything negative to say about Kid Icarus: Uprising, although I would be curious to see how it would play on a dual analog stick device. Honestly though, this game completely breaks through the "portable" sphere and into some brand new territory. Exciting stuff.… Expand
Mar 23, 20129This game shows exceptional polish in a lot of spaces but the controls may be on the frustrating side for gamers that aren't used to this sort of configuration. With that said, the stand that comes packaged with it helps a great deal. Music is phenomenal in that it is high quality, emotive and sets a good tone. the story itself i can't claim to know all of it as i have only played through about 4 missions so far... and from what i can tell it seems as if they're trying to lay the groundwork for an experience that seems like it's poised to go deeper. It had an enormous amount of hype leading up to release so naturally there is a sort of "high" for a lot of users (and i can't claim to be immune either) but from what i can tell, it's a solid game with a lot of extras as well as the difficulty scale which can be adjusted to suit your gaming experience. do you want to be challenged and have a brutally tough gaming experience? you can have that. do you want to coast through the game, you can have that as well.
all in all, it's a solid 9. it gets points taken from the controls (which will feel clunky to people new to this sort of configuration until they learn to adapt to it) but otherwise a solid title that feels poised to re-launch the KI franchise with a good success.… Expand
Mar 23, 20129I'm giving this a 9. If you're looking for a deep and engaging experience, this isn't for you, but the game is a fun and exciting experience with a beautiful soundtrack, beautiful scenery, and a very detailed and in-depth weapons system. There are other mini-games and accomplishments to be achieved which will keep you playing the game long after you've finished the story. A well developed multiplayer system will also hold anyone who buys this game. As many have written, the only real flaw in this game are its controls, however the issues have been exaggerated and are easily remedied by holding the stylus with your pinky finger behind the right trigger for support. Land battle is a bit iffy at first, but a good way in they'll be easy and intuitive once you've got the hang of them. It took me about 3 or 4 chapters through, which is a small fraction of the game. If you're looking for an awesome buy for 3DS, check this game out.… Expand
Mar 31, 20129I don't understand all these issues with the control scheme. People have just never used the stylus like that before because everyone is so used to the typical two joystick configuration. Typical Westerners complaining about something that requires effort to get used to... If you wanna play the game, you're gonna have to learn how to make the controls work. Afterward, the game plays fine. The only thing that really bugged me in the game was the occasional cheesy dialogue: "G-FORCE IN MY FAAAAaAAaAaAaaAAAAaAaAAaAAAAAAaaaAAAAACE!!!!!!!!!" and the fact that there was too much dialogue. Otherwise, everything about this game is beautiful. The music (OMG the music), the 3D (Which makes me play better for some reason), etc etc.… Expand
Mar 24, 201210A handheld game that will undoubtedly stand the test of time.
This long-awaited sequel not only does the original game and its Game Boy counterpart justice, but delivers one of the finest crafted handheld gaming experiences in history. With as much to offer, if not more, than Masahiro Sakurai's past games, including Kirby Air Ride and Super Smash Bros. Brawl, Kid Icarus: Uprising is jam-packed with content that assures longevity. The single-player never has a dull moment and the multiplayer is as intense, unpredictable, and deep as you would expect from the Smash Bros. man.
The most common complaint I have seen in reviews is that Kid Icarus Uprising's controls are uncomfortable and bad. I can assure you that this is definitely not the case. I have twenty hours logged at the time of writing this (and I played through the single-player campaign all in one sitting), and I have not had any cramping yet. I don't even play with the included 3DS stand. Controls for this game are intuitive, original, and get the job done in a way that just feels natural after learning. I think what some reviewers fail to realize is that Sakurai thinks of satisfying and effective controls first and, even if they might take some getting used to, devises a control scheme that is the best it can possibly be for the game in question. Some might recall that Kirby Air Ride scored low amongst many reviewers, and it may just be for this same reason. Kid Icarus Uprising's controls are perfect in my opinion, and I wouldn't change them from the default for the world. That said, you CAN change the controls from the default, so if, for whatever reason, you DO experience cramping, it's not hard to find a reasonable work-around.
Overall, this is a must-own for every 3DS owner and classic Nintendo fan. This is the game that should sell systems, as it definitely did for myself. Never before have I ever played a handheld game so robust and rich as this, and it will likely be the top contender for my personal game of the year. This is an experience you do not want to miss, and once you pick it up, you will never forget (if you ever put it down that is).
Pit is back and better than ever. It's been a long time coming, but rest assured: it was absolutely worth the wait.… Expand
Mar 23, 201210This game is a gem. I already received it two days ago and am about 3/4 through the campaign, which is an arcade shooter at large. The story is great and the presentation even better, lots of snarky und back handed comments about everything. The graphic is more cartoony, but in terms of quality right up there with Resident Evil: Revelations. The controls need some practice time and the use of the stand is heavily advised, but when you get over that initial frustrating bump the controls are the most precise you could wish for for a shooter on a handheld. The campaign has tons of replayability due to the highly customizable difficulty setting. The game truly challenges you to master it and unlock better and better gear. So today I went to try some Multiplayer and boy, this is amazing. I played together with some friends on skype and I honestly can't remember the last time I had that much fun playing online. Multiplayer is squad based 3on3 with some twists. The weapons are all very unique and everyone has a well defined role. Overall this game is amazing. If you like Metroid Prime Hunters and Smash Brothers, this game is your destiny. Go get this game. Do it....do it.… Expand
Mar 24, 20124Okay boys, here's the real lowdown on Kid Icarus: it sucks!
The controls are atrocious, the dialog is corny, the 3d is impressive but graphics look like dated PS2 (nowhere close to as impressive as Resident Evil: Revelations, or even Ocarina of Time), and the game is just plain shallow in terms of gameplay.
Now considering I don't want to write a full review that maybe only a handful of people will read, but I do very much enjoy sharing my opinion, I'll just tell you why the gameplay department is lacking severely:
Firstly, stages are very linear and consist of really stupid looking enemies that all basically require you to do the same thing: dodge and fire at the weak spot; which wouldn't be such a bad thing if the controls weren't so awkward to use.
Secondly, animations look cheap and stages are not very interactive at all.
And lastly, now this on is just a mater of opinion, the game just feels like one of those cheap beat'em ups that you'd randomly decide to pick up for $4.99 on the used games shelf that provides no real sense of interaction or quality; just with a lot of content.
Sure, everyone will argue that "There's so much content",
"There's a bunch of different weapons",
"The air combat is too fast for circle pad pro use",
"The controls only take getting used too."
Well you can put all the content in the world into a game if you want to, but if you can't experience all that content in an enjoyable way that doesn't basically force you to use a stupid stand to play it comfortably, then there's not really any point for all that content, is there?
Also, if the air portions are too fast for circle pad use, then make the air portions stylus controlled, and the land based ones with the circle pad. and give us the option of being able to use either one. This would also make the game seem much more challenging and in-depth, and really provide an overall deeper experience. I also doubt people would complain about discomfort if they only needed to use the stylus for the air portions, and didn't have any need of the stand.
And since when is it acceptable, especially in the year 2012, for controls to take getting used to? Sure, Resident Evil may take getting used to if someone hadn't played it before, but they are easy to learn, manageable, and always on point, regardless of what area you're at in the game; and they don't force you to use two separate peripherals, either - although it does give you the option of using one that vastly improves on already good controls. Also, I must mention that for anyone reading this review wondering why this game is getting a lot of positive feedback elsewhere, the answer is: advertising.
People have already got it in their heads that this would be a good game, and they refuse to believe otherwise, even going as far as to sluff off difficult controls and not-so-impressive visuals as an afterthought. There's a reason that so much money goes into advertising, and it's not just exposure.
Kid Icarus is a truly terrible game. Not-so-impressive visuals, corny gameplay, terrible control choices and the inclusion of a stand instead of circle pad pro support make this a embarrassment to Sakurai's name, and leave me worrying about the next smash brothers and Nintendo as a gaming company, for letting this game be published in their name.… Expand
Mar 24, 20129This game is amazing, not perfect, but amazing none the less. The game has different levels and each level has 2 sections, one flying rail shooter, and one on ground third person shooter. The game has tons of weapons to collect for people who likes those kinds of things, or you can combine and sell your weapons to get better ones for people who just want to be stronger. There is an online mode so this game has a strong lasting appeal. The online is only on ground section, no flying. There are two different modes to suit your liking. Now that i just sampled at all the amazing things about this game, i want to share my ONE complaint. The controls. For the flying sections, the controls work just fine. But when you land is where te problem begins. The game doesn't support the circle pad pro for dual analog stick playing (only lefty mode). So you aim and move the camera with the touch screen, along with selecting power ups. So This game is amazing, and the pros out-weight the cons on a huge scale. With beautiful graphics and sounds, amazing single and multi-player mode, and tons of achievement and weapons to earn and unlock, this game should definitely be considered for a purchase for your 3DS collection.… Expand
Mar 23, 20129Kid Icarus : Uprising is many things. But it's not perfect Although the most fun experience of gaming on the 3DS Kid Icarus : Uprising only has small downsides. The controls although great can get annoying sometimes. But this annoyance rarely happens for me so its cool. The gameplay is great and the game is chock full of content. You'll never get bored! I got my copy early , Yesterday morning and im having a lot of fun.
The Multiplayer is crazy addictive although there can be the usual spammers that are annoying just like every multiplayer But other than that Kid Icarus : Uprising is the penultimate Third-Person shooter for the 3DS.
It is a MUST own for its
+ Fun Gameplay
+ Great Story
+ Addictive Multiplayer
+ Loads of content!
+ So many different kinds of weapons to use… Expand
Mar 24, 20122I've been a Nintendo fan for a long time and I love my 3ds. I've been eagerly awaiting Uprising since it was first revealed. I became skeptical of the game when reading early build previews for it, all of them complained about the controls. I thought that it was simply a case of critics whining over nothing and hating on Nintendo. After buying this game however, I found out that they are correct. The controls practically ruin this game. Which is a real shame, because it is an absolutely fantastic game. You can go read other reviews to find out about the awesome content in this game, which there is an abundance, what I'm hear to talk about is something that reviewers have been acknowledging but haven't talked about in depth: the controls. Simply put, its damn near impossible to get Pit to do what you want him to do (especially on the ground). I've been told that their is a learning curve, but I'm on chapter 9 and have put in several hours online and the controls still aren't passable for me. The two biggest problems are dashing and controlling the reticule/camera. Dashing is a hit and miss, and you have to smash the circle pad extremely hard. Expect to wear down your circle pad if you play this game, it will most likely destroy the analog input over time. I will say that you will get better at the controls over time, but the problem lies within the controls themselves rather than the adapting period. Even if you can adapt to the controls, they're still wonky at best. Now, I used to own a DS LIte and played the hell out of Metroid Prime Hunters, I assumed that this would be similar. Unfortunately, that isn't so for three reasons: third person viewing, analog input (dashing especially, the whole game hinges on being able to dash), and how the camera is moved. THIS IS NOT LIKE MPH, if it was it would have been manageble. I think the third person view is what really screws it. Instead of moving just your reticule to both aim and move the camera like in MPH, you have to use two separate types of motion in uprising. Fast slashes to move the camera and slow drags to move the reticule. You can rarely even move the camera while in the reticule moving mode, it just stays within that window. I have no idea why they made it this way, but I'm guessing its because the aiming reticule would have been too sensitive for this type of shooter if they had done it like MPH. So in short, basically avoid this game. I that that's a very dissapointing thing to hear, believe me I'm dissapointed too. But this game's controls are so aweful that it is truly hard to get any enjoyment out of it, especially on the ground portions (which is the majority of the game). Nintendo really needs to re-design the 3ds with dual analog sticks, the touch screen works best for inventory like gameplay. Not trying to use a tiny stylus on a to aim a tiny reticule on a tiny ass bottom screen. It just simply doesn't work well. This game will unfortunately flop. Hopefully Nintendo gets the message, we love new/revised franchises but only use "innovative" control schemes that work (i.e. Skyward Sword). With so many other great titles on 3ds, you'd be better off to save your money for games like Ocarina of Time, Super Mario 3d land, Mario Kart 7, Resident Evil Revelations, Mutant Mudds, Pushmo, and even Snake Eater 3d. Just don't rush into the Uprising purchase like I did. If you're seriously considering buying it, at least play it first so you know what it will be like. Because it's not like MPH and it's nothing like a proper dual analog input game. This just proves how important controls are. A fantastic game with fantastic content, game structure, graphics, sound, depth..... as a matter of fact EVERYTHING is damn near fantastic, except the controls. What an absolute waste, a great game that you can't play because IT IS BROKEN.… Expand
Mar 24, 201210I am not sure if most people are either really lazy and broody, or the critics didn't get a full featured game. MOST of the problems people have with the controls can be fixed in the options menu. There are multiple control schemes, and the sensitivity can be adjusted on the X Axis when you're on the ground. (95% of "control" issues.) Then you're off to an excellent game. It does take getting used to, but it's not really all that bad. People just love to complain. It's a great game, don't let all the negative sentiment about the controls bother you. If you have a 3DS, get it.… Expand
Apr 6, 20129I like this game a lot. The air battles are a lot of fun, and making them a maximum of five minutes long lets you get to ground battles sooner. The ground battlles, which I expected to be complicated and difficult to grasp, were actually easy and fluid. Over all, I love this game! I only have 2 reasons for giving this game a 9 rather than a 10. First, the weapons, despite their uniqueness, are hard to differ. There are only two ways to find out how they are different from one another (within the same catagory): obtain its idol and use it. Long story short, the games needs an "info" button when selecting it. Second, when you play "light vs. dark" in together mode, if you become the angel, the game gives you a random weapon. Despite those two minor flaws, I loved the game!… Expand
Mar 24, 201210At first was really worried about controls...hand cramped after first level and they were just really difficult. However, after 1-2 hours of playing everything felt fine. I am currently using the stand which I thought would be useless, but is actually awesome and very useful. So seriously controls are not a problem if you can just put an hour or two of gameplay into it. The main reason I bought it was for the PvP/Online - and its freaking awesome. Best game on 3DS so far - 10/10.… Expand
Mar 24, 20129After a year, we're waiting for a 'truly' original game for the 3DS. Sure, you have Super Mario 3D Land and Mario Kart 7, but they were based on old IPs. Kid Icarus Uprising is based on Nintendo's old game that many did not play in its day, a cult hit that was 20 years old. The end result is a game that is impressive technically, with slightly 'annoying' controls that cramp your hands. (If Nintendo invested on the CIrcle Pad Pro, they could have given players an option to use it for aiming) Alas, despite that, the game has an incredible amount of content and has generally great game play reminiscent of Sin and Punishment series. It's the first truly original great game for the 3DS beside RE Revelations.… Expand
Mar 24, 201210The game is very fun and challenging in some areas. While the controls might take some getting used to, they didn't bother me too much. What was really surprising was how good it looked. I don't care what others say, it does look good, especially for a handheld. The funny and nicely done dialogue also adds to the game.The story mode is very fun and has good gameplay. The online is also pretty fun. Overall, this is an amazing game.… Expand
Mar 24, 201210One of the most entertaining games I have ever played.
The dialog is part Starfox 64 part Adventure Time and rivals Portal 2 (surpasses it IMO) in terms of silliness. The OST is easily the best Nintendo has ever made (Xenoblade and Brawl are the only ones that come close).
The flying sections are fun and while I wish there were more, the ones that are there are great.
The land sections are tons of fun once you get used to the controls. Same with the multiplayer, its tons of fun.
This visuals are great and the 3D effects make them even better.
A must buy if you own a 3DS.… Expand
Mar 24, 201210Starting off with the glaring issue everyone's talking about - The controls. The default control scheme consisting of the circle pad, touch screen and L button works perfectly. The accuracy and level of control that comes with it makes gameplay incredibly fun. I have had little issue with this set up, and resting the console on your right leg can help support it. You've always got the stand that comes with every copy of the game to support the 3DS on a desk. You can use the circle pad, ABXY or the circle pad pro to move pit. You can then select either the Circle pad (if you aren't already using this to move), ABXY or the touch screen to aim and move the camera. Gameplay - 10 Sakurai have gone all out on this game. There are several modes. The story mode which consists of chapters that start off with a flying "starfox-esque" shoot out travel to your destination, the land part of the level involves you fighting your way through wave after wave or room to room until you get to your destination. Then comes the boss fight at the end of a level forcing you to adapt to the situation and find the enemy's achilles' heel. The multiplayer is mentioned further down. Augmented reality is available in this game. You get 6 AR cards with your copy of the game, plus booster packs are/will be available. You can have these battle in a One-on-one scenario by facing one card towards another.
Audio - The soundtrack is deep and nostalgia-filled. It features many throwbacks to the original two Kid Icarus games including some nice 8-bit sound effects. There are some remastered renderings of the old soundtracks and some new ones, all fully orchestrated.
The dialogue is bit of a marmite situation. I personally love the banter that goes on between Pit and Palutena is engaging, humourous and witty. This is where the nostalgia really comes flooding back, as many of the conversations feature "Remember _enemy name_ from the old games"? (Yes, the characters break the fourth wall and refer to the old games quite a lot.) Some may find the dialogue too cheesy however.
Graphics 10 - The deep, rich and impressive environments in this game are some of the best on the console. There really is never a dull moment, and the visuals are partly the reason. Some of the levels will have you just staring at the backdrop as you fly over cities, ravines, fields, sea, the cosmos and practically anywhere you can imagine. Don't take too long to stare though, or the enemies will end you quickly.
Enemies and difficulty 10 - There are a huge amount of different enemies in the single player game. Some native to a single level, some are common in virtually every level. Similarly to bosses, certain enemies require a certain kind of punishment before they die. Melee to deflect back projectiles is a common curveball.
The difficulty in this game, unlike the NES classic, progresses from "easy" to "not so easy". There is a Difficulty-o-meter which allows you to select how difficult you think you can handle the upcoming level. Sliding all the way to the right will set the enemies on kill-on sight mode and Pit will only survive a handful of hits before dying. You can slide all the way to the left and Pit will be invincible, allowing the player to gape at all the backdrops in the game. There is a betting system meaning you wager hearts. Setting the difficulty higher wagers more hearts, but the rewards if you succeed will be greater. If you die in the level, you lose any wagered hearts. The game will automatically set the difficulty to what it thinks you can handle, based on the last level you played.
Together mode (Multiplayer) - There are several multiplayer game modes available to you in Kid Icarus Uprising. First of all you have your Local battles: Light Vs. Dark or Free for all with anyone else with the game around you or just your friends. The game automatically fills any empty spots with CPU characters, which are customisable in level of difficulty just like in Super Smash Bros. You can even play alone with up to 5 other CPU characters. Then you have your online multiplayer. The same deal as local, but with anyone else in the worlds. You can play with your friends on your roster if you have added them and them you, or just anyone in the world. In Light vs. Dark, players battle it out to gain the upper hand over the opposing team. After your team's life gauge has been depleted, their hero will appear, Pit or Dark Pit, who must then be defeated for a win. FFA is every angel for themselves to get the most kills and become the victor. You get hearts after each battle, and sometimes you may be awarded an item or weapon. There is an enormous roster of weapons and powers available to your character. Weapons can be bought, won, fused or exchanged via streetpass.
In short, this game has easily become my favourite 3DS title with twice as much content as any other I've experienced. This has all the depth, length and scope of a title you could ask for.… Expand
Mar 24, 20129This review is going to be as succinct and to the point as possible. This game is basically a better version of starfox in the air, and on the ground it is kind of like an action RPG with only one button for attacking that is used for mashing. The change from level to level is in the variety of enemies you fight, and there is quite a multitude of them. The controls take some getting used to, but the gameplay is fun and addictive.… Expand
Mar 24, 201210Epic. Controls are the best part the gamers who complain about them just want a easy button smashing game. Graphics are awesome unlike most nintendo games. Single player is endless and awesome, multiplayer is great. A console game in a portable reminds me why smartphone games are vastly inferior.