Generally favorable reviews - based on 40 Critics

Critic score distribution:
  1. Positive: 32 out of 40
  2. Negative: 0 out of 40
  1. May 8, 2013
    Taken for what it is, Mario and Donkey Kong: Minis on the Move is a cool title containing bite-sized content with portable gamers in mind. That said, we doubt you'll find much to dislike.
  2. May 30, 2013
    Mario and Donkey Kong: Minis on the Move is a very attractive puzzle game, sold at a fair price and highly portable.
  3. May 16, 2013
    Only a sense of familiarity dogs an otherwise engaging diversion: the Minis cover a lot of ground in these 180 levels, but at times it’s well-worn territory they’re walking.
  4. May 14, 2013
    The default game mode of Mario and Donkey Kong: Minis on the Move is little more than a Nintendo-themed reskin of the 25-year-old Pipe Mania, and frustrates with its randomness. The much better Puzzle Palace and Many Mini Mayhem modes, thankfully, leave us with a good game overall.
  5. May 8, 2013
    While this entry of the series doesn’t really justify the move into 3D with retaining stubbornly flat gameplay, there’s still plenty of fun to be had with Minis on the Move.
  6. Jun 2, 2013
    Overall the game feels like just an average entry in a crowded puzzle game market, not just with the smartphone games Minis on the Move feels like it is emulating, but on the 3DS as well.
  7. May 8, 2013
    Rather than the fun and addicting challenge of past Mario vs. Donkey Kong titles, Minis on the Move feels more like homework.
  8. May 21, 2013
    In Mario and Donkey Kong: Minis on the Move, there is no princess to save. In this game you will play as one of your favorite heroes in a couple of reasoning mini games. This game is easy to handle with a lot of content. It is big but it is for short term session only because of the repetitive side of the game. Which justifies the price of 10€ on the eShop of Nintendo.
  9. May 10, 2013
    In the crowded puzzle genre, especially on a handheld like the 3DS, Minis on the Move doesn't stand out in any significant way. There is no impressive gameplay twist, no mechanic that feels fresh or noteworthy. It may attempt to mesh hectic action with mind-bending challenges, but it doesn't particularly succeed at either.
  10. May 8, 2013
    As a whole, Minis on the Move feels like a bit like a bait and switch, ensnaring gamers familiar with the franchise's established gameplay, only to deliver something unexpected and not entirely satisfying.
User Score

Mixed or average reviews- based on 36 Ratings

User score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. May 9, 2013
    Really fun game. The puzzles are plentiful and fun, and they can get very challenging. Extremely high replay value, especially with the puzzle creator. It's simple, but surprisingly deep, if that makes any sense. You can make and publish your own, and attempt to solve others'. The mini games are "meh", but they're pretty fun when you're in the mood. Very fun game, get it! Full Review »
  2. Jul 19, 2013
    So many ways to die! Minis on the Move is somewhat different from mario vs donkey kong titles in that you must place tiles in a 3D environment using the touchscreen to create a path for the mini. It's a stressful, panicky, but incredibly fun game. The tiles come from the pipe, and if it fills up, you die. If you run out of time, you die. If you fall off, you die. There are also even more ways to die, but you never feel unfairly treated. Yes, the tiles coming into the pipe are randomised, but in such a way that must place them later on down your path. It's not chance, and it's always possible. Anyone who doesn't say so is a noob. There are four modes. Mario's Main Event is what I've just been talking about. Puzzle Palace has a calmer approach. All the tiles are already there, and are always the same. It's a lot less stressful but is actually a lot harder than Main Event. It's a mode where you have to think a lot before you start your mini. Then there is So Many Minis, in which several minis walk around at the same time, but instead of placing tiles, you move tiles around. The last mode is Giant Jungle. This is essentially Mario Main Event, but four times as big. It's incredibly challenging, so the three levels are all that are needed here. There are 183 levels alltpgether in Minis on the Move, each with three M-tokens to collect. The more you collect, the more minigames you unlock, but the minigames are boring, which lessens the insentive to get those tokens. It's a shame, but I can never bring myself to replay levels- I simply don't see the need. There are also not enough innovative ideas to keep you interested- all the items are from the 2D Mario vs DK games. So the fun wears out. Thankfully, there's create and share, where you can design your own levels and share them online. The sharing system is more practical than in Pullblox, but you can only create levels based on Mario's Main Event. Why not the other three modes? In conclusion, this is a good game lacking in enough new ideas to keep it fresh. Full Review »
  3. Jun 23, 2013
    Es un juego bastante entretenido que ha sido capaz atraparme durante bastante tiempo, no es lo mejor de Nintendo 3DS pero si es un juego que es muy recomendable tener y mas por solo USD 9.99. Tiene 4 modos de juego con una misma estructura pero se juegan de forma diferente y es un detalle que me gusto mucho, ya que quita la misma monotonía y aporta estrategias, lo único es que muchos niveles tienen una estructura muy lineal que no permite nuevas ideas o formas de finalizarlo. Pero en general es muy buen juego. Full Review »