- Summary: The latest installment of the Mario Kart franchise brings Mushroom Kingdom racing fun into 3D. For the first time, drivers explore new competitive kart possibilities such as soaring through the skies or plunging to the depths of the sea. New courses, strategic new abilities and customizable karts bring the racing excitement to new levels. … Expand
Dec 2, 2011With almost ten years of thrilling races behind them, even the most fine-tuned racing fireballs can show signs of fatigue. But rather than risking a break-down, Nintendo was smart enough to dismantle its Mario Kart core formula in order to correctly refreshen each and every one of its clogs before putting them back together. As an added bonus, the mechanic repainted it nicely and added some of the latest technologies. The end result roars at soon as the engine starts, and promises to run nicely for quite some time thanks to solid online features.
Nov 29, 2011Nintendo hasn't recreated the wheel with Mario Kart 7, but the time spent in the garage has paid huge dividends. With a console-worthy list of modes and options, brand new gameplay paradigms, the best track roster in series history, and new customization depth to plumb, it certainly makes a case to be the best Mario Kart yet. It doesn't turn kart racing on its end, but it finds a near-perfect medium of similarity and discovery as it walks the fine line of risk and reward without spinning out.
Jan 10, 2012Even with Retro Studios helping the 7th installment is pretty much the same game. At minimum unfair elements like the blue shells should be corrected. Still even with the ultra-conservative approach multiplayer is satisfying. [Jan 2012]
Dec 2, 2011It's frustrating, rewarding, addictive and entertaining in almost equal measure, and as much as you'll rant and moan when your lead is snatched away on the last corner, you'll keep going back for more. To call it the best original game on 3DS might be overstretching the meaning of the word 'original' but, all the same, this is something that no 3DS owner should be without.
Nov 29, 2011As derivative as a game can get, and while we pour scorn on so many other games for rehashing themselves, something tells me this will get a free pass from many critics and gamers. That strikes me as ironic since Mario Kart 7 is the one game I'd hold up as the least deserving of any kind of leniency. It being an unadventurous and predictable retread, however, is only half of Mario Kart 7's problem. The other half is the fact that it's a lethargic and mundane game, easily outpaced by games that could be considered knock-offs of the formula Nintendo itself perfected.
Dec 5, 2011I liked Mario Kart DS and Wii a lot. This game has the playing style of the DS Version but the graphics of the Wii version. It also takes some of the game mechanics of the Wii but has more of the elements that were in the DS version. It takes a lot from the previous versions of Mario Kart which is a good thing and it does not change much of the formula. I like the additions and the characters that are in the game. The online multiplayer is really good and I hope to use it a lot in the future. One of the best Mario Karts to date.… Expand
Aug 18, 2012Another solid entry into the mairo kart series. This entry's newest features include underwater and air gliding segments of races, and able to customize you kart body, wheels, glider, and as always, character. There aren't as many characters this time around though, only 17. Online is great, it would just be better if there was a leader board. The 3d looks nice, and the gameplay is tight. Overall a great game for your 3ds library.… Expand
Dec 4, 2011After playing all the cups at least one, and some of the early ones a few more times with out kart configurations, quick synopsis of this latest Mario Kart is that it is tentatively brilliant.
The first obvious change when start racing is the feel. It's closer to the Wii version with the sliding. There's no left-right wiggle as with the DS version; you hold the slide as long as possible to build the boost. Most obvious is that it feels so sluggish to the DS. There you can flick the kart all over the place. Also, driving on dirt kills you! It slows you down so much and can barely steer. This is where the "monster" tyres come in, if you choose to select. Obviously you lose general handling and acceleration.
Equally with the Wii, tracks are quite elaborate, and seem generally brilliant. Need more time to decide - to see how they cope in full race mode once familiarity sets, push karts and tracks to their limits. Already it seems they have a good learning curve to really excel, especially with the karts with lesser handling and acceleration.
Also new is when you hop at the crest of a jump, you get a small boost on landing. I believe something similar in Wii where you'd waggle for a trick. Works really well in 3DS.
The glider addition works well. By hopping off jumps and angling the glide, allows some strategy in gliding, whether diving for coins, or creating lift to clear sections of track.
The 3D is good. I use it all the time. Of course, it's not necessary to enjoy the game.
Difficulty is much the same as other MKs - ie: easy! In my first go (150cc), I played all new cups for a 1st (two attempts), 1st, 3rd & 4th. On retro cups, did first two for 1st & 1st. A friend defeated both final cups on first attempt, the retro one winning all races. He owned Wii MK so was able to adapt easily to the handling. He raced with high acceleration and handling configuration. The big advice with the difficulty is to use heavier karts and fatter tyres - ie: reduce acceleration and handling. That, along with using a fatter character, will substantially increase the challenge. I've made this my personal challenge to defeat the game on standard kart and wheels. So far, in about 7 attempts, racing on the first 3 new cups, not even close to winning any.
Best of all with MK7, standard MK cheapness is there. Meaning that while often it seems unfair, it never is. Racing to hold of the hoard and even winning against the odds, it's still so satisfying. Remember also that tables will turn. One race I was leading for most of the last lap, then got hammered with blue shell and fireballs, dropping to 7th. I was furious. Then picked up a lightning and glided over in first. If there's some criticisms, it's is that the fake item is no longer part of your arsenal. While 16 new and 16 old tracks sounds nice, why not 20 new and 60 old? Even easier, why not tracks to be raced in reverse (not mirror). Sure some will need jumps or zippers to make them work. So! Add it. That immediately doubles the tracks available. Also, how about a track creator like Mod Nations Racer? My only hope is that Nintendo will add this in time. At least DLC for new tracks. This fascist way that Nintendo works has bothered me for years. As the review says here, custom options should be any combination of items, not just a single item. I'd love to set triple-reds and tails in a custom race. Why can't I?
Other changes are all positive. Gone is the horrible POW weapon introduced for Wii that knocked out everyone ahead of you. Add to the fact the grid is back to 8 racers from 12, it means for a far more fluid race. New weapons include the Tanooki Tail to whip nearby karts and block weapons, and a Fire Flower that allows shooting fireballs forwards or backwards. Both are great. The Lucky 7 (7 items all out your disposal) surprisingly doesn't over-power the game. In fact, often they are not all used for you lose them from someone else's attack.
The next test is the online and just see how the game really excels and its overall balance - because the multi-player is the true measure of the game. While I rate MK DS as easily the best of the series, it was plagued with the "snakers" that could turbo-wiggle the entire course. The revised sliding method on MK7 means that MK7 has potential to be at least a close second if the balance no adverse exploitation is there. Right now, two friends that swore off buying a 3DS and MK7 already see the potential. One has bought the game and a 3DS with the other very much considering it.… Expand
Feb 2, 2014Mario Kart 7 feels no different than its Wii predecessor. In singleplayer, you can choose out of 4 classes and out of 8 cups. Each cup consists of 4 Tracks. 4 cups consist of totally new tracks, the other 4 contain classic tracks. You can earn new kart parts by collecting coins, unlock some additional characters and get yourself some stars behind your nickname in multiplayer by completing every cup with a certain number of stars. Like in the Wii game, it is not exactly clear, what requirements have to be met to get the maximum of three stars.
There is also a Time Trial mode, where you can beat the records of people you met via StreetPass or SpotPass. (I actually never played it). You can also practice multiplayer games against the AI.
After I got the three Stars in every cup, the singleplayer offers no replay value for me, because I'm not interested in Time Trials.
As always, Mario Kart's strength is its multiplayer. You can play this game via download play, which I totally love. Players without a copy are forced to play as Shy Guy and cannot customize their karts, but who cares? You can race every single track, participate in cups, etc.
Internet play also works smoothly. Matchmaking doesn't take long and is mostly balanced. You get points for wins and loose points for losses. It is exactly the fun I expected. Sadly, you can only race single tracks against another. No cups are available in open matchmaking. Every player votes for a map and then one of them gets picked randomly. This sounds nice and fair but I found myself playing the same track a couple of times in a row.
Of course there is also the well known balloon battle mode and some other competitive minigames.
Mario Kart offers enough unlockables to make for a satisfying singleplayer. Its multiplayer works well and offers a lot of fun. You can also switch in to cockpit perspective and steer by using the gyrosensor. I would turn off the 3D effects for this one, though.
Still, it suffers the same problem of the Wii title: If you are a crappy driver it doesn't matter a bit, because the worst players get the best items, and the best player the worst items. You can race a perfect track and still get hit by a blue shell and then get placed last. You need no skill at all to hit with a red shell, and you normally can't evade them. I think that the game is just unfair, and that gameplay Is somehow broken because of this. Still, multiplayer offers lot of fun, especially when playing with friends. Drifting works like in the Wii, not the DS game.
Overall, graphics and sound are awesome. I like the new tracks and the selection of the old ones. I dislike gameplay balancing. Still it makes very much fun.
I do not understand that games like this, that are predestined for DLC doesn't get them, instead games like Super Mario Bros. gets some more levels...… Expand
Aug 4, 2012I appreciate that they tried to change it up with the seventh Mario Kart instalment. The addition of flying and driving underwater is great; it adds something new to the series, but allows the game to still feel like the same Mario Kart that people love. I think the underwater driving could have been implemented a bit better into the game, and some of the levels were a bit disappointing to me, but I still enjoyed the game. Online is also good. 8/10… Expand
Jun 21, 2013Almost too slow to call a racing game. Instead of addressing the broken mechanics, Nintendo just adds more issues. Being in last place has become essentially the same as being in second. Get a power-up or two and you'll move right back to the front of the pack. Once the king of kart racing, Mario Kart's refusal to improve has left it at the back of the pack. Nintendo needs a blue shell badly. I highly recommend Sonic & Sega All-stars Racing Transformed (on anything but the 3ds). Its way faster, way more challenging and the races are frantic without having to boost all the players in the back of the pack, and punish the ones in the front.… Expand
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