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Mixed or average reviews - based on 52 Critics What's this?

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7.4

Mixed or average reviews- based on 90 Ratings

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  • Summary: Developed by Banpresto and Monolith Soft, Project X Zone features over 50 characters from 29 historic game franchises by three of Japan's most prolific video game companies. In Project X Zone players use a team of two characters known as a Pair Unit to explore the world within the game. An additional character known as a Solo Unit can be combined with the Pair Unit to assist in battles with Solo Attacks as well as augment the attacks available for players to execute. Throughout the game, epic battles are waiting to erupt at a moment's notice. Players will have to master an array of screen-busting moves including Solo Attacks, Support Attacks, Cross Hits, and Finishing Moves in order to defeat a multitude of foes. Expand
Score distribution:
  1. Positive: 21 out of 52
  2. Negative: 2 out of 52
  1. Jul 24, 2013
    90
    Project X Zone shows how crossover games should be done, celebrating the rich history of Namco Bandai, SEGA and Capcom, while making all the included characters shine.
  2. Jun 26, 2013
    80
    Project X Zone is often funny and consistently frantic – two traits not necessarily associated with tactical RPGs. Its story is confusing and the chapters slavishly follow the same repetitive formula, but the superb battle system makes repetition not just tolerable, but enjoyable.
  3. Jul 18, 2013
    80
    Not the best choice if you're looking for a great SRPG on your Nintendo 3DS. Still, the best one if you're old enough to appreciate every dialogue and every character stuffed in this tiny cartdridge.
  4. Jun 30, 2013
    70
    It's a credit to the strength of the iconic stature of the characters that seeing their bafflingly scripted journey to its end becomes an unavoidable errand.
  5. Jul 17, 2013
    70
    I desperately wanted to like Project X Zone. It does a lot of things right, even if it doesn't do them as well as other titles in the same genre. The translation is solid, the presentation is good, and the gameplay seems like it could be interesting. Alas, the game ends up being too tedious.
  6. Jul 30, 2013
    60
    Unfortunately, while its combat is initially exciting, the enjoyment doesn’t hold up after multiple chapters of the same gameplay.
  7. Jun 27, 2013
    40
    With the wealth of RPGs, and even great SRPGs, that have arrived on the 3DS in the last several months, it would almost be unconscionable not to recommend one of those games instead of Project X Zone. Fun combat and screaming Tekken characters can only take you so far.

See all 52 Critic Reviews

Score distribution:
  1. Positive: 17 out of 22
  2. Negative: 3 out of 22
  1. Jun 25, 2013
    10
    The game is pure fun and very addictive, a must for rpg fans. I love the cross combination of the different characters from Capcom, Namco Bandai, and Sega. The easy controls makes the game even better. Another great RPG for the 3DS. Highly recommend. Expand
  2. Jul 14, 2013
    10
    After seeing these negative reviews, I wouldn't be surprised in the slightest if they had never played the game in the first place (which if you look into it you will find that's the case with alot of negative reviews), Look at some gameplay, it's the text book example of simple to play, hard to master, an amazing game made for what they call amazing fans! Expand
  3. Jun 28, 2013
    10
    Narrative:

    Be warned, do not attempt to wrap your brain around Project X Zone’s fractured fairy tale. Stringing together a cohesive plot wi
    with hundreds of characters from multiple franchises across three companies is a train wreck waiting to happen. While the narrative might not make much logical sense, I doubt even the likes of Hideo Kojima could turn this mess into a masterpiece. The overarching story is your standard save the world trope. How exactly does this diverse cast find themselves in the same game? Simple: A mysterious stone has been stolen by a group of baddies which has the ability to merge these realities into one world.

    To Monolith’s credit it’s evident a genuine effort was put forth to relate the characters, however different, to one another. For instance, when Ling Xiaoyu of Tekken bumps into Pai of Virtua Fighter, she instantly recognizes her as a martial arts action movie star. Just one of the little exchanges of dialogue between characters that adds to the charm of the game. It helps elevate an otherwise average narrative and is the kind of humorous banter which truly makes the game endearing.

    Audio:

    Monolith also took advantage of the rich soundscape afforded to them because of this team up. The music of each franchise is almost as iconic as the characters themselves. There are a few original tracks, but for the most part the soundtrack is filled with memorable remixed versions of these classic melodies. There is something indescribably amazing about doing battle as the opening stage music to Mega Man X4 blares through your speakers. Even obscure songs, such as ‘Primitive Force (Theme of our Hero)’ from Sega’s Gain Ground, make it in the mix. This all adds to the previously mentioned fan service found in the story.

    The original Japanese voice overs have been kept intact for the American release. This is much preferred over an English dub which would have been expensive and unnecessary.

    Visuals:

    As an avid fan of all things 2S, PXZ is a testament to the goodness of sprite artwork. Considering the hundreds of characters which had to to be individually translated into sprites then animated, it’s an impressive feat. Each character is drawn in a similar style to fit within the world of PXZ. For the most part this translation works well with just a few exceptions (I’m can’t put my finger on it but sometimes the polygon characters look a tad off).

    Beyond the fidelity of the sprites is the fluid animation. Every character has dozens of unique animations along with a handful of special/super attack animations. Four to five characters on screen at once showering the enemy with a flurry of attacks looks awesome if not rather visually assaulting.

    Gameplay:

    This is where the game distances itself from other tactics based RPGs. If you’re familiar with the Super Robot Wars series you’ll be fairly comfortable with the controls from the word go. Like its brethren, battles take place on an isometric grid. Though it’s when a your hero faces off against an enemy that the perspective changes to a side scrolling, dare I say, fighting game style. Dubbed the “Cross Active Battle System”, you control a single hero or a pair of heros who can utilize different button combinations to attack the enemy in real time. Not only are the number of attacks limited but juggling baddies becomes integral. Juggled enemies cannot block which then allows you to continue your barrage of attacks giving you the ability to pull off the aforementioned seizure inducing super moves.

    You also have control of support allies who can join the fray by attacking the enemy via the “Support Hit” and “Cross Hit” abilities. If your hero of choice happens to be in close enough proximity to another hero, you can call on them to inflict a special attack on the enemy in the middle of the battle. Therein lies part of the depth and strategy. Timing is absolutely essential to pulling off massively damaging combos.

    There were a few small lingering issues. Such as the way the in game scenery seems to get in my way from time to time when I’m trying to plan my attack. Lastly there will always be the complaint of “Why isn’t character “X” in this game?!” To that I say deal with it. You can’t make everyone happy. I feel the characters selected for the game are a healthy mix of the iconic to the obscure.

    Conclusion:

    In the end you pretty much already know if you’re going to like this game or not. There’s no deep underlying themes or story line. It’s an addictively fun Japanese action RPG with all the fan service any Namco, Sega, or Capcom fan could want. It trades long winded exposition for pulse pounding exhibition. For that I absolutely love it. You can tell the Monolith loves these franchises as much as their respective fans.

    If you can appreciate Project X Zone for the highly tuned experience it is, you’ll find yourself lost in a game with few equals in terms of both gameplay and fun.
    Expand
  4. Jul 17, 2013
    8
    This is not Fire Emblem but that's fine, it's ridiculous to compare it really. It's supposed to be a completely different animal and it is. It's not as deep and well rounded but it's a hell of a lot of fun! If you have any interest in the franchises involved or SRPGs at all then it's worth a look. Expand
  5. Aug 15, 2013
    8
    This game is very boring but it is still very good with beautiful graphics (even though there are 2D sprites), Great game play, and a solid musical score. Expand
  6. Jul 7, 2013
    7
    As a quirky, fan service-y type game, Project X Zone achieves what it sets out to do. It's a fun, throw together type of game that's a real treat for fans. It unfortunately falls into the shadow of superior strategy RPGs like the recent Fire Emblem Awakening, which is unfair because although PXZ appears to be a strategy RPG, it's a very different type of game that focuses more on the action side of combat than the actual strategy. It's cheap for a reason and well worth playing for fans of any of the many series that are represented in the game (of which there are around 30). Project X Zone is a rare treat for Japanese gaming fans and it's great that Namco Bandai went to the trouble of translating the game for the Western audiences. It's not supposed to be the best game ever, just a bit of fun for the fans and damn is it fun. Expand
  7. Jun 26, 2013
    2
    Project X Zone is a shallow Fire Emblem turn base RPG. It's big selling point is the Sega, Namco and Capcom team up with its popular characters. Why this game disappoints is that it mixes the genres of a fighting and shooting and put them into a RPG which sadly doesn't fit cause it limits them to a few moves. Expand

See all 22 User Reviews