Metascore
75 out of 100

Generally favorable reviews - based on 59 Critics

Critic score distribution:
  1. Positive: 33 out of 59
  2. Negative: 0 out of 59
  1. Mar 27, 2011
    90
    I have to hand it to Namco-Bandai: With the exception of omitting online multiplayer, it really put together a solid entry in the series for the 3DS launch, one that's easily high on the list of best titles available for the new system.
  2. The lack of any online features is a crying shame, but for 3D racing it's fantastic. [Apr 2011, p.86]
User Score

Mixed or average reviews- based on 45 Ratings

User score distribution:
  1. Positive: 14 out of 22
  2. Negative: 2 out of 22
  1. Ridge Racer 3D is the definition of a rushed up-port. Visuals are sup-par at best, being directly ported from the iPhone version. Textures are blocky, models lack detail and the framerate isn't brilliant, tending to hover around 30fps. Using nitrous will cause the framerate to suffer on scenes with three or more cars nearby at once. The biggest change is the appearance of helicopters and planes that fly over the course to accentuate the 3D effect. In a rather strange design choice most menus don't work with the slide pad, navigation is almost exclusively handled by the dpad. Similarly, the touch screen is limited to 2 functions, switching the map between zoomed and course overview, and changing camera position.

    If you have one of the previous versions of this game, on PSP or iPhone, then there really is no reason to buy it. However, if you must have a sim racer with your 3DS than it is still better than the alternative.
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  2. Overall the game is good, graphics could be better though. I compared it too the PSP version I own and in some ways it looks worse, which I found odd. The selection of cars and tracks are great though. Full Review »
  3. The game as a whole feels fairly rushed. The 3D is nice and looks good, and the car models look nice, some of the effects leave alot to be desired. Your car is the same brightness in sunlight and shadow and relfective surfaces are really blocky. I expect a little bit more from the 3DS. The handling is really weird. Instead of the wheels moving the vehicle like in most racing games, the car simply moves forward in space. There are little physics effects and any time you get some air it feels scripted. Running into a wall or griding on a wall moves the camera back and forth in a jittery motion, while also allowing you to continue driving with little speed loss. You can't really crash and you can't even budge other cars, which is a must for driving games in this day and age. Drifting is wonky as well. When you drift, you simply turn faster and your car and camera change direction and add skid effects. You can drift right and immediately turn left afterwards, even though your car is still facing right. If you're expecting a Need For Speed or Burnout type game, prepare to be disappointed. Prepare to be disappointed if you're looking for a good arcade racing game too.
    What i did like was the Slipstream, which allows you to draft other racers and adds a level of complexity when racing; you don't want be directly in front of someone. The Nitrous is a nice touch. You can choose a type of nitrous and they all add variations on the best way to use it. The only problem is that a double nitrous never really feels like a double. They all feel like the same sort of boost.
    All in all, a decent game, but it lacks polish.
    Full Review »