Metascore

Mixed or average reviews - based on 30 Critics What's this?

User Score

Generally favorable reviews- based on 29 Ratings

  • Summary: Samurai Warriors Chronicles brings multiple branching storylines and a living 3D battlefield to the 3DS.
Score distribution:
  1. Positive: 5 out of 30
  2. Negative: 2 out of 30
  1. Mar 30, 2011
    83
    Even if you're not a big Dynasty Warriors fan, there's a whole lot to enjoy here, and while the combat can grow a bit stale, the way the touch screen stuff is implemented really speeds up the battles compared to the home console titles.
  2. Apr 13, 2011
    70
    But instead of controlling just one character on the battlefield, you can switch between up to four combatants as will, which adds strategy and helps keep up the game's pace. [April 2011, p.85]
  3. Jun 5, 2011
    70
    Samurai Warriors: Chronicles is, above all, a Musou. And anyone willing to play a Musou must be prepared to deal with the excessive repetition.
  4. Apr 2, 2011
    45
    Samurai Warriors Chronicles does a fine job of bringing the shallowness and tedium of the series to the 3DS.

See all 30 Critic Reviews

Score distribution:
  1. Positive: 15 out of 16
  2. Mixed: 0 out of 16
  3. Negative: 1 out of 16
  1. Surpasses both SSF4 and Ridge Racer in the graphics department, Samurai Warriors is an excellent addition to the Musou series, with features that make it stand out from the rest. Unfortunately reviewers don't like using character combos and blame the games for the fact they keep mashing one button. Not the best use of 3D on the system, but some of the cutscenes will leave your mouth open. Expand
  2. I think this game is wonderful for a launch title not because of game play but because it shows off the graphical capacity of the 3ds this game looks just as good as any wii game on the market and the pre-rendered cut scenes look better than anything I have seen on the Wii, this game is more of a tech demo to show off to your friends. Expand
  3. 8
    As a complete newcomer to the series, I have no previous games with which to judge this game against. I also am the kind of person that likes history, fantasy (and things with both, as long as the line between the two is fairly well-defined) and a good old-fashioned beat-em-up. As a general history lesson, it doesn't fail to tell the story as it happened while embellishing on various different points that history elaborates little upon. The player's character is a great warrior that time forgot, allowing them to fight alongside some of the biggest names of the Sengoku period while not sabotaging the historical storyline. The gameplay, while expectedly repetitive, is very well-done, essentially refining a HURR HURR MASH BUTTON into a halfway decent fighting system based on specific patterns of button mashing. Graphically, it takes advantage of the 3D functionality with surprisingly little camp, preferring to use it as more of a window into the game's world that is extremely appealing. The voice acting was left in Japanese, and that is as it should be given the game's setting and the fact if it were dubbed into English, the huge amount of bad voice acting would probably allow for it to be useful in torture chambers with native English-speakers as residents. Difficulty levels are a bit of a double-edged sword, scaling well to challenge players with stronger characters available, but scaling poorly when only weaker ones are. Weapons can be upgraded and personalized to the player's taste and fighting style, but getting materials is a pure gamble. You have no idea the stats of the weapon before you assign it, forcing a bit of farming in a game with a measure of tedium by it's very premise. The most annoying part of the game is that getting new missions stops the action completely, and are dismissed via most of the buttons you fight with which can make you not see new objectives entirely if you're hip-deep in ashigaru. More, the various mission objectives can't be reviewed in combat, they simply cycle through as the game progresses. What would have made it a great deal more fun would have been the introduction of squad-level tactics, where the player acts as a great officer over soldiers, instead of a maverick powerhouse warrior who fights like Japanese Chuck Norris with weapons and no beard-fist. It isn't perfect, it isn't for everyone, but it is by no means a bad game. Expand
  4. This game, like all games in the Musou series, suffers from lack of innovation. I understand that, in the name of historical accuracy, they can't change the story line too much; however, that doesn't mean that the storytelling has to be so horrendous. The combat is tedious, and as always, the enemy soldiers all look like lifeless clones. Now the graphics, apart from many character models, are good but that doesn't validate a high score in and of itself. Each Musou game simply progresses inch by inch, adding small features in each installment which just makes the serious horrendous as a whole, this one being no exception. Expand

See all 16 User Reviews