• Publisher: Atlus
  • Release Date: Jul 16, 2013
User Score

Generally favorable reviews- based on 169 Ratings

User score distribution:
  1. Negative: 20 out of 169

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Dec 5, 2013
    Being a huge Shin Megami fan, I originally rated this title a 7 due to it's clunky PS1 style dungeon controls and shallower story than SMTIII. After some more time with this title I am dropping my score to a 4. The level design is horrible, you should not need to use a guide or walkthrough to get through a game, but there is never a clear path to the next goal, and random encounters are pretty much unavoidable. You can only have 1 active mission at a time, so a simple marker on the map would have made this a much easier experience. In the dungeons, you move with the analog stick, but if you want to go up or down a simple ramp or ladder, you have to use the D-pad, and then go through a confirmation screen, just to get a visible item on top of a box. Aside from the 3DS visuals, there is nothing about this game that feels like it came out in 2013. It's nice to see a new roster of demons, but many seem uninspired. The music is not even as good as previous SMT titles. The story is also pretty bland for the SMT universe. If you are a hardcore jrpg fan or smt fan, you will do what you need to get through this title, but it feels like a step backwards for the series, which is a shame. Expand
  2. Feb 16, 2014
    This is a title in the series that doesn't feel like it made the jump to hand held well, considering SMT 3 (Nocturne) was on the ps2. It doesn't so much borrow game mechanics from other titles under the SMT banner as it does cobble them together into something vaguely similar. In a cruel ironic way, SMT Strange Journey feels more like SMT 4 than SMT 4 does. The controls are in desperate need of another analogue stick to direct the camera in the dungeons, and the high demon roster count that they tout so much is unapologetically padded from assets in prior games, with very little originality to call it's own. The in game currency feels pointlessly subversive, till I realized "buy the macca grinding DLC" was the primary help many FAQ sites offered. The game's atmosphere is said to be more "desolate" than prior games, but I don't buy that either when compared to SMT3. The long and short of it is SMT4 doesn't do SMT gameplay well. It feels like the game is a modified engine of other SMT spin-off titles like Devil Survivor, rather than the gameplay mechanics SMT core has to offer. I could only recommend the game to fans already invested in SMT titles. SMT 4 is not a game I would offer up to a newcomer to the genre, which is sad since the series deserves more coverage than it gets. Expand

Generally favorable reviews - based on 31 Critics

Critic score distribution:
  1. Positive: 28 out of 31
  2. Negative: 0 out of 31
  1. Sep 23, 2013
    The long awaited Shin Megami Tensei 4 unfortunately isn't as progressive as its predecessor, but does offer a memorable adventure in a decaying Tokyo. Familiar elements have been improved and dressed in a modern outfit without it being at the expense of the strong core formula of the series.
  2. Aug 25, 2013
    SMT IV gets the details of grinding right, but it seems the devil was elsewhere.
  3. Aug 7, 2013
    The game may not transcend its genre, but it’s a great reminder of why so many us fell in love with role-playing games in the first place.