Shin Megami Tensei IV 3DS

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83

Generally favorable reviews - based on 48 Critics What's this?

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8.3

Generally favorable reviews- based on 241 Ratings

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  • Summary: Building on the styles of ATLUS' Persona, Devil Summoner, and Devil Survivor titles, SMTIV is the first true successor to 2004's Shin Megami Tensei: Nocturne. The story of SMTIV revolves around the Samurai, the sacred protectors of the Eastern Kingdom of Mikado. As a newly appointed Samurai,Building on the styles of ATLUS' Persona, Devil Summoner, and Devil Survivor titles, SMTIV is the first true successor to 2004's Shin Megami Tensei: Nocturne. The story of SMTIV revolves around the Samurai, the sacred protectors of the Eastern Kingdom of Mikado. As a newly appointed Samurai, players will struggle with factions that have nefarious designs on the world as they defend their home kingdom from a growing army of demons. Decisions players make throughout the course of the story will have lasting repercussions, as the fate of the world hangs in the balance. Collapse
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Score distribution:
  1. Positive: 45 out of 48
  2. Negative: 0 out of 48
  1. Jul 25, 2013
    96
    A strong story makes this a best in class RPG.
  2. Jul 10, 2013
    91
    Despite not being overjoyed with the cast of the game, there’s little else to complain about with SMT IV. The gameplay mechanics borrow enough from previous entries to feel familiar, but at the same time there’s enough new about the mechanics to make them feel fresh.
  3. Jul 10, 2013
    90
    Like a bottle of fine scotch, SMT IV won't be for everyone - but those RPG enthusiasts who can appreciate its subtlety and challenge will cherish it for years to come.
  4. Jul 10, 2013
    85
    Shin Megami Tensei IV succeeds on the merits of its outstanding demon fusion system and combat, even if its story and exploration are only fair.
  5. Official Nintendo Magazine UK
    Oct 11, 2014
    81
    If you've never brought a Black Frost demon into existence, you're in for a treat. [Issue#116, p.92]
  6. Aug 7, 2013
    80
    The game may not transcend its genre, but it’s a great reminder of why so many us fell in love with role-playing games in the first place.
  7. Jul 23, 2013
    60
    The plot is full of holes, inconsistencies, and unbelievable character actions and reactions. There are some creative moments late in the game where SMTIV presents the alignments and philosophies in a fascinating, new way, but for the most part the plot, characters, and morals fail to come together as part of a coherent setting.

See all 48 Critic Reviews

Score distribution:
  1. Positive: 32 out of 41
  2. Negative: 4 out of 41
  1. Jul 16, 2013
    10
    we have waited nearly a decade for shin megami tensei 4 and while I would Have loved for it to be on non hand held console I can see why theywe have waited nearly a decade for shin megami tensei 4 and while I would Have loved for it to be on non hand held console I can see why they did not do so. The visuals and style are great for the 3ds but not so much a big hdtv. But i am digging the characters and the game so far. Love rpgs or things Japan get this game this is one of the most own titles for this neat little Nintendo console. plus this and fire emblem get you a 30 dollar e shop credit!!!! Expand
  2. Feb 9, 2015
    10
    This is without doubt one of the shining moments for the 3DS. This game is very well presented and crafted by a team who really do know whatThis is without doubt one of the shining moments for the 3DS. This game is very well presented and crafted by a team who really do know what they are doing. Anyone familiar with the Persona games will be right at home here as a number of the spells and Demons are found here. SMT4 has a wonderful level of detail and presentation. I have seen a number of professional reviews state that the game suffers from shoddy characters and writing but I am just over 20 hours in at the time of writing this and I am loving the story and diverse mix if characters, yes some of them are the stereotypical characters you expect in this kind of RPG but that really is not a bad thing. The difficulty curve in this game is consistently steady and providing you save frequently you should have no problems, just allow a little extra "grinding" from time to time rather than heading from quest to quest. Overall, I can't fault this game. It's worth owning a 3DS for this and a couple of other titles as you will get a large amount of play time from this title. Expand
  3. Jul 18, 2013
    10
    this is by no means an easy game. you will die often in the beginning till you can recruit a team of at least 3 demons. those that can getthis is by no means an easy game. you will die often in the beginning till you can recruit a team of at least 3 demons. those that can get pass that part are in for a treat as this game had production value written all over it. demons look great and the story thus far is interesting to say the least. if you are new to jrpgs you might want to stay clear of this one as the learning curve is pretty high however the game does do a great jop of explaining everything. Expand
  4. Aug 31, 2013
    9
    The best RPG on the 3DS to date. When I beat the game, I clocked in at about 70 hours. That whole time I was impressed by the smooth battleThe best RPG on the 3DS to date. When I beat the game, I clocked in at about 70 hours. That whole time I was impressed by the smooth battle system and pretty consistent challenge that the game offered.
    Yes, the characters were rather flat throughout, but the world built around them was deep and layered and I caught myself feeling real emotion in the story. Most games I play nowadays can't even make me laugh.
    Great game, definite buy. If you want a heavily-packed experience then you've come to the right place.
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  5. Jul 17, 2013
    9
    A pretty good game. Surprisingly good graphics. Was a bit worried of the fps styled battle system, but I actually find the battles rather goodA pretty good game. Surprisingly good graphics. Was a bit worried of the fps styled battle system, but I actually find the battles rather good and wasn't as bad as I thought. The spell effects is nice and challenging enough to keep you at your toes, with these 2 strong points, the fps battles are negligible (was never a fan of fps RPG battles...I wished it was fully modeled but it's not as boring in this game). Interesting and dark story line. For those who pre-ordered the collector edition, you will be given a walkthrough as well. This walk through helps out immensely as it also points out enemy weaknesses. Hard to imagine how many times I will be getting wiped if not for the walkthrough. Expand
  6. Jul 24, 2013
    9
    SMT IV being my first entry into the MegaTen series (spinoffs included), I only expected a few superficial concepts: demon collecting, darkSMT IV being my first entry into the MegaTen series (spinoffs included), I only expected a few superficial concepts: demon collecting, dark atmosphere, and teenage/young adult main characters. I hope this review can make others who are newcomers to the series think carefully about playing this game.I am about 20 hours into the game, and I feel like I have seen enough of it to write this review. For those who are accustomed to this series, please be gentle as I am not an expert and am ignorant of many features.

    Gameplay:
    The gameplay is turn-based, but has a lot of depth which lends itself to the variety of strategies which one can utilize in any given battle. Each demon has its own elemental affinities and ailment affinities, as well as the ability to learn nearly any type of skill through demon fusion. Such skills can be "whispered" (more on that later) to your main character, giving him a great assortment to complement your demons. It also allows you to mix things up on the fly if you're having trouble against a boss. Smirks add a lot to the combat and can occur via critical hits (via the luck stat or using a skill which is super effective). As far as I know, these increase the damage next turn for that character and defend him/her from damage if the enemy attacks. You have four characters which comprise your "Party": the main character (you), and three demons of your choosing. You also have a "Stock" with which you can swap out members of your party. You can upgrade your Stock to increase the number of demons you can carry, but I am unsure of the limits. I have currently upgraded to 13 slots in my stock. The demons in your stock earn EXP, but at a slower rate than your party members. This is just one reason why demon fusion (discussed in features) is so critical. The main character can use items, varying from basic healing items to items which mimic full-blown attacks, which helps characters lacking in elemental attacks. Your demons are not capable of such a feat unless they learn a skill which allows them to use items. You can "pass" your turn to the next character in your party. This is useful for many reasons, the most basic being to avoid using an ineffective attack.

    When all is said and done, the most critical point of gameplay is perhaps conversing with demons. This allows you to bring them onto your team as allies. Sometimes they will steal your life, items, or MP, and won't even join your side. Other times, they will immediately join you after you have slayed their companions. You can even ask them for Macca (in-game currency) and earn additional XP for successful conversations.

    Finally, this is a game of exploration. Exploration occurs in third-person and you will often encounter demons who will immediately charge upon your approach. You can avoid these encounters with swift maneuvers, but often times the XP is more than worth the trouble avoiding them. You loot treasure chests and unlock new areas through exploration.

    Features (Menu-Based):
    1) Skill Whispering:
    This feature has been one of the most useful I've seen from any RPG: the ability to copy attacks from your demons. As previously mentioned, this gives the main character a wide array of skills to choose from and suits your needs for any situation. Each demon has a specific level at which they can whisper skills to you. Once you have learned the skill, other demons can whisper the same skill again to increase its potency and decrease its cost to use.
    2) Cathedral of Shadows
    One of my favorite features of the game. With it, you can do one of two things: demon fusion, or use the compendium. Demon fusion consists of choosing two or more demons and combining them to create another. Simple, right? Well, it's made simpler with the recommended fusions, but it is very in depth. Upon fusion, the parents provide skills to pass down to the product. This allows a huge amount of variety in the skillsets of the demon you're producing. Because you can keep fusing demons over and over again, you can get the exact skills you want on any given demon. The demon compendium allows you to acquire the demons you've aligned yourself with, something which I have used a few times after fusion to get back the parent demons.
    3) Character Customization
    Like other RPGs, you can outfit your main character with gear possessing elemental affinities and special properties. You can also specify which stats you want to specialize in after leveling up.
    4) Apps
    Apps are paid for by leveling up your character to earn App Points. You can spend these on passive buffs. Some of these include increasing your stock capacity, the ability to ask for Macca from demons, and increasing the stat points a demon earns upon leveling up. There are a TON of apps.

    I have never been so enthralled by a RPG. I've played my fair share, but this is the first where the gameplay truly grabs me. It is a deep and rewarding game, with beautiful presentation and a wealth of variety in strategy.
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  7. Nov 30, 2015
    3
    This game had so much hype but I was disappointed.

    The graphics in this game is just so...dull and dark. I guess that's what you expect out
    This game had so much hype but I was disappointed.

    The graphics in this game is just so...dull and dark. I guess that's what you expect out of a deep game after all though, haha. Maybe that's because I tend to like more happier-themed and colorful-schemed games.It really doesn't live up to the standards of 3DS graphics nowadays, and the graphics it currently has is not interesting at all. Take TWEWY for example. It may have had edgy graphics, but at least it was presented in a fun and showy way. The battle system was rather boring as well, and I found no interest in the fusion system. I traded in this game after having made several attempts to play SMTIV. I just couldn't get into it. Oh well.

    This is coming from the point of view of someone who has never played SMT games before, might I add in. So my review is kind of towards the gamers in the same position as well.
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See all 41 User Reviews