• Publisher: Sega
  • Release Date: Nov 15, 2011
User Score
7.2

Mixed or average reviews- based on 27 Ratings

User score distribution:
  1. Positive: 20 out of 27
  2. Negative: 5 out of 27

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Aug 28, 2014
    9
    Probably my favorite game on the 3ds so far, not counting ports (counting ports the award goes to Star Fox). It seems to do everything right, and it actually may be my favorite in the series too. It's just the right amount of difficulty; it's got a great game length with tons of unlockable missions; it offers an amazingly deep combat system for a 2d sidescroller, with a point multiplierProbably my favorite game on the 3ds so far, not counting ports (counting ports the award goes to Star Fox). It seems to do everything right, and it actually may be my favorite in the series too. It's just the right amount of difficulty; it's got a great game length with tons of unlockable missions; it offers an amazingly deep combat system for a 2d sidescroller, with a point multiplier system that gives the player incentive to take advantage of the combat system; the levels are nice and long and usually provide some kind of on-rail segment that adds a lot of variety, something previous installments did but not in the quantities this game provides. There's also a lot more emphasis on platforming then in previous installments and it's done very well making it a bit less tedious then previous games. And, actually, one of the features: the new and improved parry system. Now this seems to be the biggest complaint about the game, people are upset that they can't hold in the block like in some of the previous games, instead you have to time your blocks; but I like this better, it presents more of a challenge and is, thus, more rewarding when you do it right; of course this means you do have to memorize enemy patterns, but, you're probably going to have to do that anyway to effectively beat this game. And speaking of memorizing enemy patterns, my second favorite feature: all of the bosses present a window to do some kind of special grab attack; you can beat the bosses without doing this, but it's a cool feature to provide, and its a lot of fun to figure how you can pull off the grab attack for each different boss.

    Now this game doesn't get a ten for a couple of reasons, just a few small complaints. Firstly, this game would have been greatly improved with some kind of dash or fast run option; most of the time you'll be fighting and jumping, so it's not too noticeable, but the times when you're just going from point a to point b, it's really jarring how slow Musashi moves; like, your attacks and jumps are so fast, but then you walk slower then Mario in quick sand, it just seems weird; you would think that given the emphasis on speed presented in the two PS2 Shinobi games that this game would embrace that a bit more, but this seems like a bit of a step back from those, as far as that aspect is concerned. Secondly, though the bosses are great, and a lot of fun to fight, they lack the ridiculousness of former games in the series. I mean, one or two are pretty over the top, like a giant mutant shark, but for the most part the bosses are pretty standard ninja action game bosses. And, lastly, this game isn't very impressive graphically; I mean, the 3d works fine, but the sprites and backgrounds just aren't very developed; like, this could have been released on the DS1, easily. I get that they were probably going for a bit more of a stylized, slightly cartoonish, look, (at parts it actually kind of reminds me of Bruce Timm cartoons, especially Batman Beyond), but the end result is that everything looks kind of blocky and poorly defined, and given how amazing a lot of the games coming out on the 3ds look, this is kind of inexcusable; like, it looks like this was an eShop game rather then a catridge/store release. My last complaint, the **** ing maze level! They brought it back! And it's just as long, (if not longer), just as tedious and it's just not fun, at all.

    If it just weren't for those couple of minor things this game would be perfect. I highly recommend it. It's too bad it flew so low under most peoples radar, I was hoping it would garner some attention for this series again because I'd love to see another major console released 3d Shinobi game.
    Expand
  2. May 31, 2012
    9
    It's hard make no mistake about that - but it's not ghosts and goblins hard. Yet, the difficult is part of the attraction as well. Sure you might die plenty of times trying to complete a level and at times frustration may get the better of you.

    However, unlike many games the more you play this one the more you learn. And as you learn you develop the skills necessary to complete the
    It's hard make no mistake about that - but it's not ghosts and goblins hard. Yet, the difficult is part of the attraction as well. Sure you might die plenty of times trying to complete a level and at times frustration may get the better of you.

    However, unlike many games the more you play this one the more you learn. And as you learn you develop the skills necessary to complete the levels. And trust me, when you do complete a level you feel a sense of achievement because unlike a lot of games - you really earn it.

    So Forget the crap scores given by magazine reviews. Those clowns are faced with time constraints and as such cannot give brilliant games such as Shinobi the time they need.

    Anyone that liked previous Shinobi games should get this and anyone that likes a challenge should also grab a copy.

    Those who think playing The Sims makes them hardcore should probably look elsewhere
    Expand
  3. Dec 19, 2011
    9
    Good game, excelent gameplay. Very good ideas in game. Reutilization of some of better ideas in the serie. But a game with a very high dificult. This make the the life of the game long. But it can piss off you too.
    The game have many unlockable: characters, weapons, musics, stages. And have a ranking system for the stages you have played. To a action game, no bad. If you dont scare
    Good game, excelent gameplay. Very good ideas in game. Reutilization of some of better ideas in the serie. But a game with a very high dificult. This make the the life of the game long. But it can piss off you too.
    The game have many unlockable: characters, weapons, musics, stages. And have a ranking system for the stages you have played. To a action game, no bad. If you dont scare yourself with hard games, can go for it.
    Expand
  4. Dec 12, 2011
    10
    Excellent side scrolling Ninja platformer thats hard as nails and true to the original Shinobi games with stylised graphics...very enjoyable game with lots of awards and unlockables
Metascore
69

Mixed or average reviews - based on 33 Critics

Critic score distribution:
  1. Positive: 18 out of 33
  2. Negative: 2 out of 33
  1. Feb 6, 2012
    78
    Recommended for those who like side-scrolling action games and for those who miss the 16-bits era.
  2. Jan 24, 2012
    80
    Shinobi is a great game with tons to do. Some of the old-school elements are sure to turn many players off, but if you can surmount the steep difficulty curve, there is a substantial amount of satisfying gameplay to be found. Those who want a cohesive narrative or who can't afford to endure a few hours of frustration should look elsewhere, but those who can make it past the hump can wring out a lot of fun.
  3. 60
    Shinobi is far from a game for the general public, the game is "old school", designed to recreate the feeling that the original brought.