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Universal acclaim - based on 81 Critics What's this?

User Score
9.0

Universal acclaim- based on 644 Ratings

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  • Summary: The Legend of Zelda: A Link Between Worlds is a new game with a new storyline set in world of the Super NES classic The Legend of Zelda: A Link to the Past.
Score distribution:
  1. Positive: 79 out of 81
  2. Negative: 0 out of 81
  1. 100
    No two ways about it: if you own a 3DS, this Zelda is a must. It’s an intelligent and entertaining action game, brimming with fresh ideas and fascinating worlds. [Issue#237]
  2. Nov 14, 2013
    100
    Painting over any cracks that were starting to appear in the Zelda series, A Link Between Worlds is a refreshing experience and another Nintendo 3DS masterpiece.
  3. Nov 14, 2013
    96
    A stellar game all the way around. A Link Between Worlds maximizes the concept of depth, from the 3D, to the 2D mechanic, to the characters. This game certainly fits well in the pantheon of amazing Zelda games.
  4. Nov 14, 2013
    90
    It’s not just a nostalgic trip; A Link Between Worlds is an excellent game on its own. That said, this title functions most effectively as fan service to us old heads — the references to the source material are as numerous as they are captivating.
  5. Dec 11, 2013
    90
    A Link Between Worlds boasts excellent characterisation and spacial design. Even a too-shallow difficulty curve can't hold this long awaited entry back.
  6. Nov 27, 2013
    90
    Even the most stalwart, traditionalist series fan should be able to appreciate A Link Between Worlds for what it is: the most interesting new Zelda game since Wind Waker.
  7. Nov 14, 2013
    65
    A Link Between World's main problem at the end of the day is a complete lack of heart. There's no defining moment, no memorable villains or characters, and no truly "new" items that make their mark on the series. It's certainly playable in every sense of the word, but I didn't feel the magic I had felt so many times before.

See all 81 Critic Reviews

Score distribution:
  1. Negative: 9 out of 157
  1. Nov 22, 2013
    10
    What initially looked like a game leaning on the aging crutches of A Link to the Past has turned out to be a thoroughly poignant, vivid and immensely satisfying game worthy of standing on its own two feet. Set in the world of A Link to the Past, Link Between Worlds makes the serendipitous combination of a reinvigorating spark with a meaty hit of nostalgia. Presenting freedom of choice gameplay not seen since the original, The Legend of Zelda: A Link Between Worlds makes no effort to hold the players hand through the richly dense world of Hyrule and it works brilliantly. Rather than following in the footsteps of Game Freak and introducing the franchise to a new generation of audiences at the risk of patronising its long term fans, (I’m looking at you Pokémon X and Y) Link Between Worlds pays homage to those of us who have followed Link since his debut over 25 years ago all whilst paving the way for a reinvention of what it means to make a Zelda game. The puzzles in Link Between Worlds are, as aforementioned, immensely satisfying. I could almost hear the pieces of a riddle snap together in my head as I strived to calculate the answer. It’s a feeling experienced whilst playing the Professor Layton series, but puzzle-solving in this game is made relevant and interesting by the vivid world, close to perfect combat and awe-inspiring imagination. This is a beautiful game, presenting a colourful and vibrant world that just seems to radiate adventure and exploration. The characters are complex and interesting, but perhaps the biggest achievement in terms of its presentation is the silky-smooth 60fps frame rate which stays consistent throughout this 18 hour adventure even with the 3D effect turned on. Collapse
  2. Nov 27, 2013
    10
    This game is just wonderful. Beautiful and detailed world to explore, challenging enought puzzles and familiar yet breathtaking story. I wish all the games would be as thought-through and deep on all levels possible. Expand
  3. Dec 25, 2013
    10
    Easy to learn, addictive and fun. Just a few words to describe this game, one of the best zelda games ever! It is a must buy for any 3ds user and is a great game to get started in the Legend of Zelda franchise! Expand
  4. Mar 17, 2014
    10
    A Link Between Worlds is fast paced, straight to the point with its delivery. No boring tutorial, no excessive story telling, yet there are still memorable characters and moments. Controls are simple and easy, boss fights are fast paced and hero's mode presents a decent challenge. The game lacks in its story, however, such as how basically nothing happens between dungeons(in other recent Zelda titles, there would be a bit of story development between every dungeon). Top down perspective also make the game less appealing visually, which is disappointing since its a game for a 3DS. Not the perfect game, but a must own never the less. Expand
  5. Dec 2, 2013
    9
    The controls are good, and the 3D visuals are great at 60 fps. The dungeons are quite fun, and are a good puzzle. It's a 3Ds game that you should own.
  6. Jun 22, 2014
    9
    The Legend of Zelda: A Link Between Worlds is the reason why I play video games. Visually great, intuitive gameplay and outstanding level design. The only negative thing I have to say about this game is the fact that it is kind of short and easy. The best 3DS game yet without any doubt. Expand
  7. May 12, 2014
    2
    Let me start by saying I specifically registered this metacritic account to post this review, hence the user name, and am a huge Zelda fan (twilight princess triforce tattoo included).

    So when I say I was horrendously disappointed by this game, I feel the need to share why and think the single best word to describe it would be "uninspired". That said, maybe you need a bit more of a break down.
    1) Mini-games - Hoping for shooting galleries? bomb-chus? Deku sprout flying? Prepare to be disappointed, usually the "most" fun gameplay, instead the completion-ist in you is almost deciding to pass on playing, luckily they're beyond easy so you won't get 'bored', you'll just get done ASAP.
    2) The flattening gimmick - Its like combining annoying camera angles but because of the tool "Rental" system your going to use it non-stop to check for dead ends 4 screens away. Because walking back and forth is fun! (It's really not).
    3) "Rental System" - Do you not completely suck at games, and have played 1 or more Zelda games previously? Prepare to have more money than you care about. Rent everything the first time you have enough money, cause boy you aren't going to ever need to scrounge!
    4) Easiness of puzzles - Thinking water temple hard? Nope, not even close, in fact, if not for all those blind alleys and walking back and forth (see above), you could do every dungeon practically at a dead run!
    5) Characters - Nope, no minish cap sassy companion, no dark mask vendors, no good or evil midna, I mean even a robot with no emotion is more interesting than nothing.
    6) Storyline - You would think with all of the content, they would of nailed the "nostalgia" factor atleast, unfortunately the storyline is such a direct rip-off/merge of the single most popular Zelda title and the one it stole its title from that you don't care about anything or anyone in the universe.
    7) GAMEPLAY - Gimmick aside, it plays like a Zelda for SNES. Now you may be thinking (I liked that game, it was fun to play) but really, from trains to touchscreen controls the handheld titles have been the creative platform (and cause motion controls suck - sorry guys) for numerous innovations, this one adds nothing.

    In summary, uninspired. Thanks Nintendo. It's pretty bad when Ocarina of Time remakes are somehow more original than your newer titles. Give us Majora's Mask remastered and I'll consider forgiving you....maybe.
    Expand

See all 157 User Reviews

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