LEVEL (Czech Republic)Dec 28, 2013No two ways about it: if you own a 3DS, this Zelda is a must. It’s an intelligent and entertaining action game, brimming with fresh ideas and fascinating worlds. [Issue#237]
Nov 14, 2013A Link Between Worlds recognizes that it’s not tacked-on stealth segments or waggling a controller to roll bombs that makes Zelda tick—it’s the unbounded exploration and freedom found in the NES original, and it’s finally back in full force here. Every Zelda fan needs to play this game.
Nov 14, 2013A Link Between World's main problem at the end of the day is a complete lack of heart. There's no defining moment, no memorable villains or characters, and no truly "new" items that make their mark on the series. It's certainly playable in every sense of the word, but I didn't feel the magic I had felt so many times before.
Nov 22, 2013What initially looked like a game leaning on the aging crutches of A Link to the Past has turned out to be a thoroughly poignant, vivid andWhat initially looked like a game leaning on the aging crutches of A Link to the Past has turned out to be a thoroughly poignant, vivid and immensely satisfying game worthy of standing on its own two feet. Set in the world of A Link to the Past, Link Between Worlds makes the serendipitous combination of a reinvigorating spark with a meaty hit of nostalgia. Presenting freedom of choice gameplay not seen since the original, The Legend of Zelda: A Link Between Worlds makes no effort to hold the players hand through the richly dense world of Hyrule and it works brilliantly. Rather than following in the footsteps of Game Freak and introducing the franchise to a new generation of audiences at the risk of patronising its long term fans, (I’m looking at you Pokémon X and Y) Link Between Worlds pays homage to those of us who have followed Link since his debut over 25 years ago all whilst paving the way for a reinvention of what it means to make a Zelda game. The puzzles in Link Between Worlds are, as aforementioned, immensely satisfying. I could almost hear the pieces of a riddle snap together in my head as I strived to calculate the answer. It’s a feeling experienced whilst playing the Professor Layton series, but puzzle-solving in this game is made relevant and interesting by the vivid world, close to perfect combat and awe-inspiring imagination. This is a beautiful game, presenting a colourful and vibrant world that just seems to radiate adventure and exploration. The characters are complex and interesting, but perhaps the biggest achievement in terms of its presentation is the silky-smooth 60fps frame rate which stays consistent throughout this 18 hour adventure even with the 3D effect turned on.… Expand
Nov 24, 2013ok. actually 9.5
this game is not perfect as ocarina of time or skyward sword
but its look like a link to the past remake. its good to seeok. actually 9.5
this game is not perfect as ocarina of time or skyward sword
but its look like a link to the past remake. its good to see that
it has a good gameplay,with graphics very descents and a good story
not excelent but good… Expand
Nov 27, 2013,One of the best puzzle/adventure games on the Nintendo3ds. The new twists that ALBW brings to the franchises is a breath of fresh air. While,One of the best puzzle/adventure games on the Nintendo3ds. The new twists that ALBW brings to the franchises is a breath of fresh air. While the game is a bit shorter then regular zelda games, it is still much better then the ds games and it's classes itself in one of the best zelda games of all time.… Expand
Feb 17, 2014LBW is an example of a gamers dream. Nintendo has the strongest franchises for nostalgia. LBW hits those notes perfectly in every way. AllLBW is an example of a gamers dream. Nintendo has the strongest franchises for nostalgia. LBW hits those notes perfectly in every way. All gamers wish their childhood game would be brought back to life in stunning graphics and game play. LBW does EXACTLY that. Zelda are blessed to be one of the few to experience this emotion.
This is what I notice in JUST the first 5 minutes of playing.
+ Great sound track
+ 60 Frames per second - looks smooth
+ Great animations
+ Polish smooth game play
+ and 3D that doesn't hurt to look at it.
Here's what I experience as playing.
Nintendo takes an old classic and shows that this game has aged very well. It has the same lay out from the SNES version so fans will easily recognize where to go. The quickly throws you straight into the action. This time updating old ideas. Instead of slowly progressing and unlocking items, you are able to rent / buy items to use in the game. Of coarse their are plenty of new ones for old fans to fall in love with.
The plat forming, level design, and dungeons are ALL well thought out. The game difficulty is easy enough to pick up and play but the concepts of navigating through puzzles show why this is ONE of the best franchise to date.
Once you start to realize how creative the levels are, you quickly understand why this game is praised so highly. Even the dungeons early on require you to use 3-4 of the different items , and mechanics to really explore every corner of the game. From hovering around with the use of the tornado stick, to bouncing on plat forms from your giant hammer, to sneaky in out of cracks with the new ability to glue yourself to the wall, this game has it all and it's a must for 3DS owners.… Expand
Dec 21, 2013Every time a new Legend of Zelda game comes out, it once again raises the bar for what fans have come to expect. It’s a series that has veryEvery time a new Legend of Zelda game comes out, it once again raises the bar for what fans have come to expect. It’s a series that has very rarely delivered anything below a fantastic experience. But for all series, a time comes when it must change. A link between worlds has done just that. The latest entry has similarities to a link to the past, but it’s full of innovation and surprise.
The one thing that disappoints here is the story, which is bland, boring and very functional. After Skyward Sword’s fantastic plot and characters, I can’t understand why the story here is as thin as toilet paper.
Fortunately, everything else is near-perfect. The graphic style is immaculate, making ALBW the best-looking 3DS game of 2013. All areas of Hyrule and Lorule are gorgeously presented. I strongly advise to play with 3D on as the visuals are not so much enhanced as completely different with it on. Yes, this is a 2D Zelda, but 3D really does make a huge difference. The music is of equal quality, with a mixture of remixes of previous tunes and new ones. All the music and sound effects here are to a very high standard.
But ALBW’s greatest triumph is how it ditches the usual Zelda structure. There are still dungeons full of puzzles and combat, but instead of going to the dungeon, getting its item, using the item then defeating the dungeon boss, now all the items are available from the start in a shop. This means that you can get any item you want, if you have the rupees, right from the get-go. It also means that in the second half of the game you can tackle dungeons in any order you want. This is a brilliant idea for a number of reasons, for example it gives more reason to collecting rupees so you will never be disappointed if you find them in a chest: over my playthrough; I used over 10,000 altogether. However there is one flaw- the dungeons you choose to do later are as a result considerably easier and though all are well-designed, with challenging puzzles and enemies, you will find the later ones easier. A hard mode unlockable after completeing the game normally does add challenge as enemies do 4 times the damage.
Dungeons do have one inconsistency, and that’s the boss battles. Zelda is known for its outstanding bosses, but ALBW’s bosses are mostly easy and unmemorable, save a few.
But largely, ALBW throws away what had gworn stale in the franchise, but it brings back something that was missing in the last few titles: the exploration. Hyrule is full of secrets, and the more you explore, the more you uncover. Finding pieces of heart and other items requires clever thinking and as well as that a lot of exploration of Hyrule and its dark opposite, Lorule. The more you explore, the more you find and as a result, the exploration of the kingdom is unpredictable and it always feels as if you are finding something new, something unprecedented. There are not so many side quests at all, which is very different, but there don’t need to be: the kingdom of Hyrule has it all.
One addition to the game which deserves a mention is the ability to become a painting and then move left and right in the wall. It doesn’t sound like it adds much, but for me this was what really settled ALBW as an excellent game. It adds a new dimension to the puzzles and it makes exploring Hyrule even more fun.
A Link between Worlds is a Zelda that does so much to the series. It completely reinvents the franchise and it never stops giving. At round about 20 hours from start to finish, it certainly isn’t the longest Zelda, but the amount of countryside there is to explore adds on so much more to that length of time. Finding every single secret will take much longer.… Expand
Sep 20, 2014Instant classic with minor issues:
* strange level design choices - Keys next to its doors- * too easy ( I saw the game over screen twiceInstant classic with minor issues:
* strange level design choices - Keys next to its doors-
* too easy ( I saw the game over screen twice only)
* Game design shows a lack of dedication and long term gameplay design - The store allows to rent and buy the item too easily making it totally unnecessary as there is no grinding , i would rather prefer to include the items as they were in previous games( inside dungeons) or make new areas with puzzles to retrive them . At the end, the Ravio shop has a very minor importance… Expand
Dec 1, 2014Terrible. Remember when chests contained something besides rupees... How about we let the play rent these items for rupees then find in theTerrible. Remember when chests contained something besides rupees... How about we let the play rent these items for rupees then find in the chests because that makes the game funner. So you know all the items you can get in the game from the very start removing any surprises. If you ever wanted a MMO without leveling this is it.... 4 hours long if you enjoy grinding...… Expand
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Published: December 30, 2013In our annual ranking of the year's best video games, get a list of 2013's best and worst releases by platform, view a comparison of the various game consoles, and find out which title earned Metacritic Game of the Year honors.