Metascore
68

Mixed or average reviews - based on 25 Critics

Critic score distribution:
  1. Positive: 6 out of 25
  2. Negative: 1 out of 25
  1. Jan 28, 2013
    72
    You won't find any innovation here – somewhere between Bust-A-Move and Zuma this is just another "Match-3"-variation. But the idea of throwing people around is so ridiculously wacky that you have to play it to believe it.
  2. Jan 17, 2013
    70
    Tokyo Crash Mobs isn't a game that you'll want to play for long periods of time, but it's good fun for short gaming sessions. It is certainly the perfect game to play while standing in line, ninja levels excepted.
  3. Feb 11, 2013
    60
    With such familiar gameplay, there’s no real reason to recommend Tokyo Crash Mobs outside of its infectiously strange presentation and cutscenes. Then again, that’s what online video services are for. Those who crave the unpredictable weirdness of the culture will find some value but there just isn’t enough to maintain any prolonged interest with the gameplay itself.
  4. Feb 3, 2013
    85
    A game that I truly did not see coming. Fans of surreal FMV and/or match three puzzle games should check it out.
  5. Jan 28, 2013
    40
    Tokyo Crash Mobs should only really be considered by 3DS owners who dig the look of the game and are Puzz Loop fanatics. Everyone else should look elsewhere - there are plenty of superior puzzlers in the eShop.
  6. Jan 23, 2013
    60
    Tokyo Crash Mobs might not be the best version of Puzz Loop around, but in allowing us to briefly abandon our traditional British reserve, it becomes one of the most satisfying variants we've played.
  7. Jan 18, 2013
    60
    It's hard to ignore the fact that the 3DS has smarter and more inventive puzzlers - a handful of them are also on the eShop, in fact - but if you want a good old idea dressed up in garish new duds, Tokyo Crash Mobs should just about do the trick.
  8. Jan 17, 2013
    70
    Mitchell created the craziest Puzz Loop clone ever made. The addition of full motion video to a very solid game structure, gives a lot of personality to an otherwise banal title. Unfortunately, the fun ends soon.
  9. Feb 19, 2013
    65
    Tokyo Crash Mobs reinvents a classic like Zuma in a purely Japanese style.
  10. Jan 18, 2013
    80
    Still, I have to underscore the way Tokyo Crash Mobs maintains a truly unique sense of gameplay and aesthetic. Sure it's kind of stupid and not all that innovative, but it helps to define the burgeoning Nintendo eShop as a place to find wacky, nonsensical games that are willing to take risks.
  11. Jan 22, 2013
    60
    Tokyo Crash Mobs takes the concept of Zuma and adds the Japanese idea: replacing the balls by people! In short, this is a good classic improved with a little madness, and some items that do nothing but refresh the whole experience.
  12. Mar 24, 2013
    67
    Wonky controls. [Apr 2013, p.83]
  13. Jan 20, 2013
    81
    Like Crashmo, I'd rather play Tokyo Crash Mobs than just about any smartphone game.
  14. Feb 20, 2013
    65
    Quirk and more quirk can't really save this Zuma clone from being relegated to the depths of the 3DS eShop. Tokyo Crash Mobs is a game you've got be really interested in to get any mileage out of it after completing its lackluster story mode.
  15. Jan 16, 2013
    67
    Tokyo Crash Mobs is probably the strangest game Nintendo has published outside of its own Wario Ware series. It's so delightfully weird, and its mechanics are a fun, interesting refinement on the Zuma-esque puzzler. It's too bad, then, that whatever fun that could have been had from this game is mitigated by its asinine touch screen controls.
  16. Jan 18, 2013
    77
    One of the weirdest games to ever wear the Nintendo name.
  17. Jan 21, 2013
    60
    Whether you know it best as Puzz Loop or Zuma this is an imaginative variation of the puzzle formula, even if it's a self-consciously weird one.
  18. Jan 19, 2013
    67
    Tokyo Crash Mobs is a refreshing new take on the Puzz Loop formula, both in gameplay and presentation, which is absolutely nonsense, surreal, Japanese. Unfortunately the new features don't always merge perfectly with the rest, and the great number of (silly) objects on screen can be a little confusing.
  19. Jan 15, 2013
    70
    Despite its problems, Tokyo Crash Mobs remains an entertaining and enjoyable romp, and there's more than enough of the classic Puzz Loop brilliance to make it a worthwhile download, especially if you're already a card-carrying fan of Mitchell Corporation's work. It's just a shame that it doesn't improve dramatically on the existing entries in the series, because this is one franchise that deserves to have a genuine renaissance.
  20. 75
    Tokyo Crash Mobs isn't a profound game, but it is fun as long as you can get past the occasionally frustrating controls.
  21. There's no real reason to keep playing beyond the initial weird-factor. [March 2013, p.96]
  22. Jan 15, 2013
    70
    Tokyo Crash Mobs takes the crown as the Nintendo 3DS's weirdest game yet, with potentially dull match-three action that is rejuvenated by silliness.
  23. Jan 31, 2013
    70
    Behind its weird visuals there's actually a game that's quite fun. We might be shocked at the beginning, but once we get used to what it has to offer we'll find ourselves engaged in a bunch of hours of entertainment.
  24. Feb 16, 2013
    70
    It's not hard to imagine that some people will feel unmotivated to buy Tokyo Crash Mobs for all the weirdness in it. Those who don't have a problem with this, however, will find that this title is, in fact, a challenging puzzle... Which hardly will surprise anyone, because its mechanics are old pals for fans of the genre.
  25. Jan 29, 2013
    75
    In the end, Tokyo Crash Mobs is a good puzzle game that is both helped and hurt by its oddball presentation. On the one hand, the use of people and the off-the-wall cut scenes bookending each level give you some motivation to progress even if the rewards are strange. On the other hand, the presentation can make it difficult to figure out where your person is going to land, potentially ruining a scenario and making you lose the match.

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