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Disney's Donald Duck: Goin' Quackers Image
Metascore
71

Mixed or average reviews - based on 8 Critics What's this?

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  • Summary: Donald Duck is on a quest. He has to save the kidnapped Daisy from the clutchesof Merlock, the evil Magician. And, if this wasn't bad enough, he has to hurry, Donald must reach Daisy before his cousin Gladstone Gander! Master Donald Duck's quacky emotions and explosive temper in hisDonald Duck is on a quest. He has to save the kidnapped Daisy from the clutchesof Merlock, the evil Magician. And, if this wasn't bad enough, he has to hurry, Donald must reach Daisy before his cousin Gladstone Gander! Master Donald Duck's quacky emotions and explosive temper in his hyperactive humerous adventures. Collapse
Score distribution:
  1. Positive: 2 out of 8
  2. Negative: 0 out of 8
  1. Obviously made for the preconception-to-eight-year-old age range, Going Quackers is the perfect game for the Dreamcast-owning youngster.
  2. A perfect game for a younger sibling or beginner.
  3. 72
    It's easy, it's simple, it looks good, and it's fun!
  4. A solid--albeit brief--game. However, because of the game's flaws, it makes a prime rental candidate.
  5. The simple gameplay and easy stages could easily entertain a child and keep him/her busy for hours, but an experienced adult gamer should easily be able to breeze through this game.
  6. You'd probably have more fun dusting off your old Genesis or SNES system and popping in "Castle Of Illusion." You'll get the exact same gameplay as DDGC, without all the added disappointment.
  7. The DC version of this graphically intensive platform adventure is sometimes fun but gets very old very quickly.

See all 8 Critic Reviews

Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Jul 15, 2014
    7
    A good fun cartoon-y platformer with a younger audience in mind. Whilst not going to blow anyone away, the game has responsive control, aA good fun cartoon-y platformer with a younger audience in mind. Whilst not going to blow anyone away, the game has responsive control, a decent difficulty curve, and is vibrant and fun to play. The linear platforming style popularised by Crash Bandicoot on the PSOne works well here. Admittedly it only took me 4 hours to complete, collecting everything and doing the time trials; but I'm a man nearing 30 who's been gaming since he could pick up a controller, I'm hardly the target audience. If anything, the fact that I finished this relatively easy game is a credit to the games art direction and level design as I enjoyed it completely. Expand