Mixed or average reviews - based on 30 Critics

Critic score distribution:
  1. Positive: 1 out of 30
  2. Negative: 8 out of 30
Buy On
  1. 25
    Much like Altair himself, Assassin's Creed for the DS is an unlikable mess.
  2. While we wished Altair had packed a stylus instead of a sword, we're delighted he's returned to us so soon. Still, don't play Assassin's Creed: Altair's Chronicles if you're looking to build on the console experience. You'll be disappointed if you do.
  3. An average handheld experience. It has about eight hours of gameplay that is very conducive to the pick-up-and-play experience. Most mobile gamers looking for a portable experience will probably enjoy the fun hack n' slash gameplay along with the fun mini-games. But as a fan of the original console version, I just feel that this game lacked a little of the prowess of its predecessor.
  4. Edge Magazine
    With juddering 3D that loses all of Altair's beautiful and intuitive movement, and inflicting a multitude of cheap deaths, this crude chapter neither comes close to emulating original's successes nor utilises the hardware's specific capabilities. [June 2008, p.95]
  5. In a genre as densely (and impressively) populated as the platform game on DS, a short, prickly adventure that makes tokenistic use of the stylus strikes us as a bit disappointing.
  6. 40
    Seems like it is just trying to be a fancy 3-D version of an early-90’s platformer and that just doesn’t cut it today. Too many traps and too much repetitive combat with not enough challenge and fun in the mix do not make a great game.
  7. The three-dimensional game world is basically linear, but a brave attempt to add verticality adds some scope.
  8. It's okay, but hardly a killer effort for the franchise.
  9. After ruthlessly playing the game without mercy, we’d say that it’s a worthy addition to the franchise. However, we think that it’s a shame that you’re not given greater rewards for skillful stealth kills as opposed to stumbling into fights and mashing your way to victory.
  10. Although some slight problems exist, Altair’s latest adventure is more of the same while offering new challenges and innovative segments.
  11. Assassin’s Creed: Altaïrs’s Chronicles is one of the best Nintendo 64 games I have ever played. No, that is not a typo, it is just the feeling I had while playing the game. The game is about as suited for the Nintendo DS as a pair of boots is for a slug, and nearly every feature of the game that takes advantage of its “unique” abilities comes off as insanely heavy handed.
  12. Games Master UK
    The kind of thing you'd regret downloading to your mobile. But more expensive. [June 2008, p.71]
  13. It’s definitely worth a rental; especially if you have enjoyed the original game as it tells the story of how the characters got to that point, and frustrations and limitations aside, the time spent playing the game is enjoyable – it’s just over way too soon.
  14. Altair's handheld adventure has some enjoyable moments, but it's hindered by loose controls and other irritations.
  15. 70
    Altair's Chronicles occasional control speed, framerate, and camera issues make us think that this would have been a superior game in 2D, but no one's returning our calls about making classically-influenced 2D platformers for the DS.
  16. It's short, clocking in at around four to six hours long, but this isn't a slapdash effort - the plot might be lame, but the action, level design and graphics are all pretty impressive for a DS title.
  17. 30
    But ultimately, the point is that if you’re looking for a portable recreation of Assassin’s Creed, this isn’t it.
  18. Exhilarating. Exasperating. Joyous. Torturous. Assassin’s Creed: Altair’s Chronicles is a lot of things. Perfection isn’t one of them.
  19. 30
    Altair's Chronicles is a stale, uninventive rendition of the universe of our favorite wall-jumping assassin, Altair and should be avoided at all costs.
  20. 70
    It's not very long (probably about three hours give or take), and by the time you earn all the cool Assassin abilities, there aren't a whole lot of opportunities to use them...Even with the issues, I had a good time playing through Assassin's Creed multiple times.
  21. 65
    Assassin's Creed: Altair's Chronicles has its share of issues, but in the end, it's actually a pretty good conversion; especially when you think of the scope of the console version having to be adapted to the DS hardware.
  22. Nintendo Gamer
    Nothing to see here. [May 2008, p.65]
  23. Nintendo Power
    Strangely enough, Altair's Chronicles feels more stealth-centric than its console predecessor. [Mar 2008, p.87]
  24. A fun platformer that ends up feeling more like Prince of Persia DS than Assassin’s Creed. That’s not necessarily a bad thing, as the DS could use more action games like this. Sadly, the adventure lasts about a weekend, and there are no real unlockables after beating the game aside from an extra difficulty mode.
  25. Official Nintendo Magazine UK
    Impressive in some places, but downright clumsy and unpolished in others. Proof that trying to squeez a 'big' console game onto the DS isn't always gonig to work. [Apr 2008, p.91]
  26. 40
    With technical problems that could retroactively plague any Crusade, Altaïr's Chronicles are best left forgotten.
  27. Pelit (Finland)
    Quotation forthcoming. [May 2008]
  28. 65
    Unless you are a gymnastic puzzles enthusiast with sharp reflexes it's hardly worth the bother, but it beats playing on your mobile whilst sitting in a waiting room.
  29. Filled with flaws, underwhelming action and lack of staying power, Assassin's Creed composes a chronicle of mediocrity.
  30. Even though there were some issues in the execution of the game, it was still an enjoyable ride, albeit short.

Awards & Rankings

#12 Most Discussed DS Game of 2008
#89 Most Shared DS Game of 2008
User Score

Mixed or average reviews- based on 32 Ratings

User score distribution:
  1. Positive: 13 out of 32
  2. Negative: 9 out of 32
  1. Jessica
    Sep 9, 2008
    After seeing the version for Xbox, I found this game seriously lacking. Not only is it lacking in the graphics department, it is lacking theAfter seeing the version for Xbox, I found this game seriously lacking. Not only is it lacking in the graphics department, it is lacking the detailed story, and I found it cumbersome to maneuver Altair. Again, this is a default with the DS, when you are forced to use the touch-screen sometimes it just didn't pick up your stylus. Full Review »
  2. DragoonWraith
    Jun 16, 2008
    Horribly short, abysmal controls, choppy framerate, boring combat, stupid minigames, weak storyline, incredibly linear - this is just aHorribly short, abysmal controls, choppy framerate, boring combat, stupid minigames, weak storyline, incredibly linear - this is just a terrible game.

    Jumping puzzles abound, but depth perception with these graphics is damn near impossible. Several locations where you have to repeatedly leap blindly hoping to grab some ledge that never looked like it was within reach (or repeatedly missing a ledge that looked very close).

    Controls were very poor, as well, greatly exacerbating the issue.

    Other than that, combat is hideously simple, and much like the console version, the combat AI of the the enemies is useless. Sadly, that's about all this game had in common with the console version.

    The poor controls did sometimes make battles difficult, because often Altair would do... not even remotely what you intended him to do. Multiple foes, in particular, were terrible - aiming for particular foes was nearly impossible. And while you were more or less indestructable and you could easily take on endless amounts of guards, it was very frustrating when you attempted to kill specific characters (such as the boss who is surrounded by your allies that attack you - the game lets you kill them without any comment, but I wanted to only kill the traitor - but it was nearly impossible to do).

    Rewards for progressing through the game are gimicky tricks that do little or nothing for you. Several rewards literally only open up the next area, never to be used. You can only use the crossbow in select locations designed for it (to be fair, combat would be even more stupidly easy if you could snipe everyone), the explosives and knives are generally worthless (except in those places where you NEED them... and they will always be provided for that purpose).

    The storyline was weak (and often did not make any sense in consideration of the storyline of the original), and the dialog was just awful. Abysmal, terrible, utterly lacking. And the dialog in the original was so good, too. Very sad.

    All in all, it was awful. Terrible, very sad, too, because the console version was very good. Had its flaws, but this game is full of them.

    In fact, the only impressive thing about the game is how much mediocrity they managed to stuff into such an incredibly short title.
    Full Review »
  3. [Anonymous]
    Mar 13, 2008
    Poor frame rates, button-mashingly simple combat, and silly, afterthought mini-games make this second-rate Prince of Persia easy to skip.