- Summary: Assassin's Creed Altaïr's Chronicles is the direct prequel of the console title Assassin's Creed, where players discover more about the protagonist Altaïr and his deep history. The game features a fully realized 3D world in which players will travel and battle through four cities of the Crususade's Middle East, using acrobatic moves and exhilarating combo attacks that mix sword skills and high-flying kicks. [Ubisoft]… Expand
TenderoniJ.10Wow, kicks heiny! Are we allowed to say heiny in these reviews? I hope so because this game warrants the use of the word. Altair
TimE.7This is a pretty nice looking DS title. The intro teases you with what looks to be a 3D world and then places you in a Diablo style play on a path. The path has multiple enemies and orbs which upgrade your character but the parts that really shine through are the touch screen elements. The interrogation minigame plays out similar to Elite Beat Agents with timing your touches to a circle getting smaller to a solid circle. My personal favorite is the Pickpocketing minigame where you have to clear the picture of the pouch and then guide the key out without touching anything else. All in all the game's story is solid, this being the prequel to the console version, but if you're expecting the full free roaming of the console version you will be disappointed.… Expand
DragoonWraith3Horribly short, abysmal controls, choppy framerate, boring combat, stupid minigames, weak storyline, incredibly linear - this is just a terrible game.
Jumping puzzles abound, but depth perception with these graphics is damn near impossible. Several locations where you have to repeatedly leap blindly hoping to grab some ledge that never looked like it was within reach (or repeatedly missing a ledge that looked very close).
Controls were very poor, as well, greatly exacerbating the issue.
Other than that, combat is hideously simple, and much like the console version, the combat AI of the the enemies is useless. Sadly, that's about all this game had in common with the console version.
The poor controls did sometimes make battles difficult, because often Altair would do... not even remotely what you intended him to do. Multiple foes, in particular, were terrible - aiming for particular foes was nearly impossible. And while you were more or less indestructable and you could easily take on endless amounts of guards, it was very frustrating when you attempted to kill specific characters (such as the boss who is surrounded by your allies that attack you - the game lets you kill them without any comment, but I wanted to only kill the traitor - but it was nearly impossible to do).
Rewards for progressing through the game are gimicky tricks that do little or nothing for you. Several rewards literally only open up the next area, never to be used. You can only use the crossbow in select locations designed for it (to be fair, combat would be even more stupidly easy if you could snipe everyone), the explosives and knives are generally worthless (except in those places where you NEED them... and they will always be provided for that purpose).
The storyline was weak (and often did not make any sense in consideration of the storyline of the original), and the dialog was just awful. Abysmal, terrible, utterly lacking. And the dialog in the original was so good, too. Very sad.
All in all, it was awful. Terrible, very sad, too, because the console version was very good. Had its flaws, but this game is full of them.
In fact, the only impressive thing about the game is how much mediocrity they managed to stuff into such an incredibly short title.… Expand