Games Master UKGrinds to a standstill. [Feb 2010, p.73]
Regardless of its faults, Assassin's Creed II: Discovery is a far better game than its prequel. With the idea of imitating the original design dropped for good, Discovery feels now like a traditional side-scrolling platform. In the end the game mixes a good level design with flat pace, simple fights and boring, frustrating stealth sessions.
Nintendo PowerAssassin's Creed II: Discovery does an admirable job of tying together platforming, combat, and stealth without having any of those game styles feel like a particular weakness. [Jan 2010, p.89]
Assassin's Creed II: Discovery is a step forward compared to his predecessor, but it doesn't feel like it's been developed with the NDS in mind, because of the lack of any touch screen interactions. The gameplay is too linear and sometimes repetitive. All in all, you might consider it only if you're a big fan of the brand, but there's no other reason to get excited.
Awards & Rankings
Mixed or average reviews- based on 25 Ratings
Feb 22, 2013I was a bit of a fan of the console versions of Assassin's Creed II, and when I saw this at the game store, I thought it would be a neatI was a bit of a fan of the console versions of Assassin's Creed II, and when I saw this at the game store, I thought it would be a neat sequel with some gimmicks. I underestimated this game: It has great voice acting (Escpecially for a DS game), ingenious combat, great platforming, and the entire game is rather long and has perfect pacing... Not to mention some of the best looking visuals I've seen on a DS. The only problem I can think of with this game is that the platforming sometimes seems repedetive, but for me that's easily overshadowed by the combat, which for me was the highlight of the game. It has a great stealth mechanic that plays like, if not better than, the console versions. It's probably the best a 2d stealth game gets.… Full Review »
Apr 1, 2018(9) "Exceptional"
Pros: -Exceptional melee, with the simplistic counter/block system working better here in free flowing individual(9) "Exceptional"
-Exceptional melee, with the simplistic counter/block system working better here in free flowing individual levels than it ever did in the main series' huge sandboxes
-Exceptional stealth. The problem of side-scrolling foresight is solved with a stealth pose and viewfinder, giving the player all the necessary information to proceed at all times. Hiding locations are well implemented (i.e hay piles).
-Exceptional parkour. Maybe even 'and this is bold' the best in the series. Thanks to Griptonites 3D engine (Web of Shadows) Ezio's animation is nothing short of stunning, with satisfying weight and momentum playing a key role in every action.
-Gameplay variety. 3 Mission archetypes: Stealth(Detection level), Chase (High speed parkour) and Standard (Sandbox). Every level offers multiple paths, with the higher route usually requiring parkour skill and the lower ones more crowded with enemy patrols. Ramps are high risk, requiring Ezio to leap at a roofs edge while sprinting in order to avoid death, this makes parkour all the more engaging should the player 'choose' the high road.
-Brilliant graphics. I can't stress this enough, Griptonites 3D DS engine is a work of art, this might be primarily a sidescroller but the character models, textures, architecture and backdrops look better than anything in Bloodlines.
-High replayability. Again, a series trademark, 'synchronisation' works better here than it ever did in the main series, with exciting individual levels where objectives compliment truncated sessions and provide incentive for mastery.
-Exceptional voice acting. This took me by surprise, it's one thing for the game to look so good but with the inclusion of such high standard VO it really comes together to create the feeling of a home console experience on the go, refreshingly altered only by a perspective change (ala the Tony Hawk games GBA) and some favourable changes to formula.
-Plenty of extra's.
-A little fuzzy on the native hardware. I recommend emulation, as some of the finer details are begging for a higher resolution.
-Equally fuzzy audio. Despite the comprehensive VO, it's not crystal clear.
-On the short side. For how fun it is, it's over just a bit too soon.
-Steep platforming curve. The actual platforming is far from punishing, and checkpoints are a hasty respawn but some parkour sequences may require some trial and error early on if you want to master the high road right away. Even though there is a tutorial, the exact timing of some maneuvers (like jumps) and the high risk involved isn't communicated to the player extensively.
Overall I definitely recommend it. It can be difficult to acclimate to the side scrolling concept, but once you do you might see how elegantly the formula was translated to work in this format, on a handheld no less.… Full Review »
Oct 16, 2017REVIEW BASED ON
> Finished the game plenty of times
> 98% of game's completion during my current playthrough COMMENT Griptonite'sREVIEW BASED ON
> Finished the game plenty of times
> 98% of game's completion during my current playthrough
Griptonite's formula just fits with Assassin's Creed
+ The gameplay
+ The story is good and adds more plot to the existing Ezio's arc
- I sometimes struggled to finish the post game challenges
- They should have implemented the ability to use multiple Animus hacks at once… Full Review »