Universal acclaim- based on 597 Ratings
Dec 29, 2013My personal Game of the year. With an enthralling story, breathtaking graphics, revolutionary gameplay, and characters that act and feelMy personal Game of the year. With an enthralling story, breathtaking graphics, revolutionary gameplay, and characters that act and feel almost real, it's no wonder many people love this game.… Full Review »
Dec 29, 2013This is quite possibly one of the greatest games of all time, it changed my life. When my grandmother was dying in the hospital from cancer IThis is quite possibly one of the greatest games of all time, it changed my life. When my grandmother was dying in the hospital from cancer I told her to play this game so that she could at least experience one last joy on this earth. Literally one day later she is well enough to leave the hospital and her cancer is now in remission. If this game hadn't existed my grandmother would be dead right now. Thank you based Cory.… Full Review »
ShaunCatOct 28, 2008I had never even seen a shooting star before. 25 years of rotations, passes through comets' paths, and travel, and to my memory I hadI had never even seen a shooting star before. 25 years of rotations, passes through comets' paths, and travel, and to my memory I had never witnessed burning debris scratch across the night sky. I stared entranced, soaking in Disney Interactive's new material, chiseling each gameplay moment into the best functioning parts of my brain which would be the only platform for the material for months.
This is an emotional, psychological experience. Cory in the House plays like a clouded brain trying to recall an alien abduction. It's the sound of a development studio, and its leader, losing faith in themselves, destroying themselves, and subsequently rebuilding a perfect entity. In other words, Disney Interactive hated being Disney Interactive, but ended up with the most ideal, natural licensed game yet.
The experience and emotions tied to playing Cory in the House are like witnessing the stillborn birth of a child while simultaneously having the opportunity to see her play in the afterlife on Imax. It's a game of sparking paradox. It's cacophonous yet tranquil, experimental yet familiar, foreign yet womb-like, spacious yet visceral, textured yet vaporous, awakening yet dreamlike, infinite yet two hours long. It will cleanse your brain of those little crustaceans of worries and inferior games clinging inside the fold of your gray matter. The harrowing sounds hit from unseen angles and emanate with inhuman genesis. When the headphones peel off, and it occurs that six men created this, it's clear that Disney Interactive must be the greatest developer alive, if not the best since you know who. Breathing people made this game! And you can't wait to dive back in and try to prove that wrong over and over.… Full Review »