• Publisher: Konami
  • Release Date: May 22, 2007
Metascore
47

Generally unfavorable reviews - based on 23 Critics

Critic score distribution:
  1. Positive: 1 out of 23
  2. Negative: 13 out of 23
  1. 15
    I cannot forgive the miserable checkpoint system; no matter how long and difficult a particular room is, get hit at the end, and it's back to the very beginning for you.
  2. It was frustrating, tedious, and uninteresting.
  3. One of the earlier platformer for the PSP now jumps to the DS, but looses much of its appeal, and reduced to a single-button gameplay and dull storyline.
  4. 40
    Perhaps the biggest news is that the game's language has been toned down.
  5. While Death, Jr. may have some great artistic elements, it has nothing else to offer that you haven’t seen a billion times before, most of it better.
  6. This game shows incredible potential, but anyone besides platforming purists will probably want to call their local exorcist as soon as possible to rid their DS of the vile corruption that is Death Jr.
  7. DJ is a funny guy, but his games have yet to hook me. [June 2007, p.119]
  8. I don’t think this was the developers’ intention, but Death Junior and the Science Fair of Doom turns out to be a good approximation of the Middle School experience: you’re frustrated, you’re bored, and you’re not really in control of your own body. And while both have some great moments, in the end I’m happy to graduate and move on.
  9. Who would have thought that purging a demonic school of evil by taking control of Death’s son would be so bland, tedious, and frustrating?
  10. In closing, Death Jr. and the Science Fair of Doom is a game that had a lot of good ideas, most of which ended up being abysmal when actually implemented.
  11. Imprecise controls, shoddy level design, and bland characters spell doom for Death Jr.'s latest adventure.
  12. There's arguably some creativity in the souls-as-power-ups bit, but having to switch into spirit mode, grab the proper color orb (assuming the tapping works; it's erratic), and sling it at DJ's feet in order to heal is a cumbersome chore.
  13. Death Jr. and the Science Fair of Doom is a snore-fest laden with abominable controls, physics and level/enemy design. Redeeming factors are scarce.
  14. To say the least, I’m a bit upset as I was foreseeing larger things for this franchise.
  15. Simply put, this is one science experiment that should have been buried six feet under.
  16. 40
    The collision detection in Death Jr. is atrocious, the move set and puzzling unnecessarily complicated and the controls consistently unresponsive.
  17. Glimmers of good ideas are squished under the boot of boring. [Aug 2007, p.66]
  18. What plagues Death, Jr. the most severely is its overall lack of polish--it just doesn't feel like a finished product. [July 2007, p.96]
  19. Many parents may not want their children to play this game because of characters like Stigmartha, a girl whose hands bleed when she gets nervous; but parents shouldn't subject their kids to such a mundane, undercooked game anyway.
  20. 60
    Although Death Jr. and the Science Fair of Doom is by no means a bad game, it lacks an overall polish and a certain oomph to bring it in line with other DS games on the market.
  21. DJ: Science Fair of Doom is good messy 3D. [Apr 2007, p.54]
  22. There's plenty of ambition on show but Death, Jr. and the Science Fair of Doom is too complicated and patchy to be much fun.
  23. A decent game marred by glitches and rushes.

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