It's awesome. Joker features the same style of RPG-lite storyline and team-based combat from the earlier "Monsters" games, only everything here has been prettied up. [Dec 2007, p.62]
Really good : the story, battles, stuff, skills, tame monsters, fuse them and create stronger ones, all are set for a good RPG.
Too bad that some monsters can only be obtained via wi-fi and online stuff (all of them are down right now) Still, you can play on emulator and enjoy ^^
DQM Joker is a game where you catch and fuse monsters to make up your team.
The story is relatively interesting but the true fun lives in the gameplay.
You make a party of 3 monsters which you can scout (catch) or make yourself by synthesising 2 other monsters you controlled.
There are about 200 obtainable monsters divided in 8 ranks, (F-A; S and X) not counting those that were obtained by wifi reward, of which many can be caught in the wild provided you have a bit of luck or a powerfull party.
This is partly a problem in DQM, you catch monsters by impressing them with the strength of your monsters, which makes a Percentage, making it a bit luck based from time to time.
The combat is turn based like pokémon but unlike pokémon your monster can learn almost 50 moves using the a skill tree system like in the regular DQ series. These skill trees and parts of the skill points invested in them can be given on from a parent to a child monster aswell as their stats, making it a lot of fun to synthesize over and over to get stronger monsters with better skills to tackle the challenges the game puts in front of you.
The story is quite lineair. The game consists of 7 islands and a few random encounter islands, but you can always go back to islands where you have completed the story for additional content like powerfull monsters you couldn't take on before. There's also a night/day cycle which changes the roaming monsters and their behaviour.
All in all a solid, heavily underrated game that you should definetly pick up if you like games in the style of pokémon.
If you're a fan of the genre and appreciate the ability to challenge others in battles, you'll do well with Dragon Quest Monsters: Joker. Otherwise, you'll just find a mediocre game with silly dialogue.
A welcome twist on the Pokemon formula, but only an English translation will really uncover the game's possible depths. For now, it's fun and a joy to look at. [Mar 2007, p.75]
Despite a horrendously nonsensical title and some time consuming level exploration, Square Enix's Dragon Quest Monsters: Joker has everything a monster battling role-playing fan could want, including sassy accented text and tons of monsters to recruit and battle.
SquareEnix did its hardest to push the Nintendo DS on a technical level, and this crude approximation of Level 5's graphical work with Dragon Quest VIII can at least be admired on that level.
This game have a very good combat system, cool monsters, good system of fuse monsters and heir or evolve abilities from previous monsters. The only bad aspect of game is in the scenarios. Is poor. But is a very good game. It's very cool see the monsters in your natural size in the scenarios.
I am an avid fan of the original DWM series. The newest monster game does it best to bring back all the cute (or ugly) monsters we love. But I find the entire world to be too contained and linear for it to be a great monster game. I wish i could have explored countless worlds like I have with DWM2.
This has a cool concept and monster-combining mechanic, but your walking speed and battles are super super slow, with long fades to black, and you cannot change the speed at all! The art design of the characters is also very cheap.
SummaryJoker is the first game in the series to have online play, via Nintendo Wi-Fi. The battle system is similar to previous Dragon Quest Monsters games. The player has three monsters in a party which can be given direct orders or set to one of 4 AI settings. A player's main character does not directly participate in battles with the exceptio...