• Publisher: Atlus
  • Release Date: May 15, 2007
User Score
8.3

Generally favorable reviews- based on 38 Ratings

User score distribution:
  1. Positive: 31 out of 38
  2. Negative: 2 out of 38
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  1. SteveD.
    May 26, 2007
    5
    I'm not sure why this game has such a hardcore following. I've been playing RPGs for nearly 25 years, and this is the same RPG, with the same AI. Sure enemies hit harder, and you don't hit as hard, but it's just a much longer, not very challenging grind. The "self" mapping is trite, as you'll be revisiting the floors often, and the font it very ugly. You could I'm not sure why this game has such a hardcore following. I've been playing RPGs for nearly 25 years, and this is the same RPG, with the same AI. Sure enemies hit harder, and you don't hit as hard, but it's just a much longer, not very challenging grind. The "self" mapping is trite, as you'll be revisiting the floors often, and the font it very ugly. You could basically make this game in RPG Maker. Expand

Awards & Rankings

32
14
#14 Most Discussed DS Game of 2007
63
#63 Most Shared DS Game of 2007
Metascore
75

Generally favorable reviews - based on 30 Critics

Critic score distribution:
  1. Positive: 16 out of 30
  2. Negative: 0 out of 30
  1. Electronic Gaming Monthly
    60
    Kids weaned on "Final Fantasy VII" likely won't have the patience for it, but questers of the appropriate age(and/or nerdy enough to dig the Yuzo Koshiro soundtrack)should dive in. [June 2007, p.92]
  2. Hardcore Gamer
    95
    In reality though, Etrian Odyssey is a challenging, ballsy, rewarding game that gives the otherwise stagnant RPG genre a swift, much-needed kick in the ass. [June 2007, p.62]
  3. 60
    The real appeal of Etrian Odyssey is the renaissance of the classic RPG. Instead of a world that conforms to your level and rewards you with HP every time you level up, you have to strategize about which characters will enter the Labyrinth, how best to allot skill points among your characters, who charges the front line and who stays in back, and how much money you have to spend on reviving dead characters.