Feel the Magic: XY/XX DS

  • Publisher: Sega
  • Release Date: Nov 16, 2004

Generally favorable reviews - based on 55 Critics

Critic score distribution:
  1. Positive: 33 out of 55
  2. Negative: 1 out of 55
Buy On
  1. 50
    It's fun, perhaps, but fun in ways that are so odd that it's hard to say whether any given player will get the joke.
  2. AceGamez
    This is definitely a title to show off to your mates - however, while it is easily one of the most original games I've seen in a while, I don't think it is the best the DS is capable of. It's a barrel load of love and laughs but I just know there's better to come!
  3. Cheat Code Central
    FTM is no cakewalk. It's challenging and demented but addictive. For a change of pace this game is exactly the sort of game you can pop in, have fun and laugh at the stupid stunts and storyline.
  4. In one of the most bizarre games I’ve ever played, Sonic team has taken some elements of "WarioWare" and combined it with the style and quirkiness of a game like "Space Channel 5."
  5. A great game for showing off the capabilities of the DS, and fun while it lasts, even though it isn't long enough.
  6. A great game? No, but the game did have some neat ideas and a few interesting mini-games.
  7. The music and sounds are perfect for the atmosphere the game is suppose to create. Feel The Magic is the game with everything it needs to be fun.
  8. It's doubtful you'll endlessly return past the few hours necessary to beat the game, but for now it remains both a welcome introduction to a new system and its own unique and rewarding experience.
  9. For what's ostensibly a collection of minigames, Feel the Magic seems amazingly cohesive.
  10. A decent game, but it is best described as an interesting diversion that serves as a showcase of things to come for the new console. Unfortunately players will have to decide if they want to drop down the money for an experience that, while unique, is over far too quickly.
  11. It's so obviously a lot of good games. And we're feeling a degree of magic. But in the end Feel the Magic isn't quite enough to sate us.
  12. 60
    An amusing and often times funny diversion with a lot of cool ideas, but ultimately falls flat as a game. It’s a pretty bold experiment coming from the increasingly-staid House that Sonic built, but one that leaves us feeling passionless.
  13. Game Informer
    A genuine treat, and even its short length doesn't hold me back from granting it my solid seal of approval. [Jan 2005, p.145]
  14. A weird idea and plenty of kitsch value doesn’t make for a good game, although it certainly makes for one helluva song.
  15. Another cracker from Sonic Team. Embrace and remember – “Rub Is Love”! [JPN Import]
  16. It’ll infuriate and irritate you to no end, but it’ll also evoke a level of wonder and satisfaction to eclipse it.
  17. 90
    More than any other launch title Feel the Magic was conceived and constructed to fully express the unique technological potential of the DS, and its Wario-inspired mini-games require quick reflexes, pinpoint accuracy, a steady hand, strong lungs, and a healthy sense of the absurd to successfully complete.
  18. You'll work your way through all the minigames quickly, but you'll have a smile on your face for the duration.
  19. A fantastic game not only because it makes excellent use of the DS's special features, but also because of its unique visual style.
  20. It's stylish, inventive and, perhaps most importantly, won't fail to put a beaming smile on your face. [NGC Pocket]
  21. games(TM)
    This represents an unusual and attention-grabbing way for Sonic Team and Sega to make their entrances on a new platform and will succeed among the initial batch of launch games. [Jan 2005, p.121]
  22. Essentially a collection of minigames tied together by the age-old story of unrequited love, Feel the Magic: XY/XX ends up providing an engaging experience that is more than the sum of its parts.
  23. 70
    It's so darn stylish and such a great demonstration of the DS hardware. Unfortunately, it's over long before I want it to be, and there's not enough to keep me coming back to it after a few more rounds with it.
  24. Buy it for its offbeat originality, and ponder the possibilities once developers really understand that there’s more to the DS than a little plastic pointer.
  25. It has some shortcomings and will very nearly frustrate as much as it delights.
  26. Games like Feel the Magic: XY/XX won't be played a year from now, but for the moment, it's a fantastic poster child for everything the Nintendo DS hardware is supposed to be about.
  27. Sonic Team’s nutty sense of style and humor saturates every last inch of this game, and the unconventional appeal and concept will attract gamers and non-gamers alike.
  28. It’s far from a killer-app or benchmark title, but it’s the best game of the launch crop and the only one that takes advantage of the hardware (save for the multiplayer), and thus a must-own if you’re really interested in the DS.
  29. GMR Magazine
    A complete aesthetic and mechanical package. [Feb 2005, p.112]
  30. 78
    There's a lot to like about Feel The Magic, but for what it has, it cannot count longevity. As wacky games of this type go, it's about average in length, but without difficulty options for the minigames and only one path through the game, it doesn't fight off the longing once the romance has reached its climax.
  31. A lot like other quirky Sega titles like "Space Channel Five" and "Samba de Amigo" in that it’s a lot of fun to play and has an outlandish charm to it, but once you’re done, there isn’t much left to do with the game.
  32. netjak
    What makes matters even less thrilling is the fact that many of the games are devoid of replay value, being little more than glorified puzzles.
  33. The game reminds me of "Wario Ware," except with longer mini-games and an arguably wackier presentation, which should make any gamer anticipate "Wario Ware Touched!" even more.
  34. Nintendo Power
    It's a work of mad genius. [Feb 2005, p.112]
  35. If you are a big fan of mini-games, you're planning on buying a bunch of games this month along with your DS, and would like to pretend that you actually have a girlfriend... then I suggest you go pick up a copy of Feel the Magic: XY/XX.
  36. Aesthetic beauty aside, Feel the Magic is a clear-cut winner in this pond of first generation launch titles. It's a nice little challenge with a well-permeated concept, which will be something you, your friends and your family will be able to pick up and play at any given moment well into the DS's lifespan.
  37. Fun is the simplest word to describe Feel the Magic. You will not find a more zany, unique, and varied game available. The story, graphical style, and games blend together to create a truly one of a kind experience.
  38. 80
    It's stylish, slick, appealing and wouldn't look all that far out of place dancing itself silly in an Austin Powers film. Everything is clean, pure cut and concise.
  39. 60
    It is good to see such a wacky game being released out of Japan, it just isn't as good as we wanted it to be.
  40. Play Magazine
    My only complaint is how your progress goes backwards when you fail at a given task; replaying is one thing, but the negative penalization is just kinda mean. [Jan 2005, p.84]
  41. 72
    The main criticism though is that there simply isn't enough of it. You almost get the impression that Sonic Team ran out of ideas toward the end, so they repeated some of the boss battles again and then went home.
  42. Trouble is, most of the minigames aren’t entertaining on an individual basis; the enjoyment resides in not knowing what is coming next. While it lasts.
  43. A cracking effort from Nintendo’s former arch-rivals, but not the longest game you could ever wish for.
  44. All of the mini games are pretty fun to play. They're definitely something refreshingly different from anything you've played before. However, they're short.
  45. 70
    While some of the mini-games are curiously compelling—one had us actually blowing into the NDS microphone to snuff out a series of marching candles that were about to set a group of people on fire—there's no reason to ever play it again once the LSD wears off.
  46. Fortunately, the game often lets you bypass annoying games in favor of entertaining ones, so the ratio of fun to aggravation is pretty good.
  47. Completed mini-games can be played individually with increasing difficulty, but there is little long-term appeal once the delightfully barmy story has finished.
  48. Sure, the game places plenty of emphasis on the DS’s touch screen gimmick, but at least it executes it well. If you’re looking for a fun and lighthearted game to keep you busy, look no further than this game.
  49. Project Rub makes no use of the DS’s wireless communication feature, so there is no multiplayer event. Still, this off-beat gem is a must-have game for any fledgeling DS collection.
  50. Represents a number of things to us, firstly it’s perhaps SEGA being at their most creative best and quirkily original for the last few years; secondly in our opinion the game utilises virtually all that the Nintendo DS has to offer.
  51. 82
    A very short game. That being said, it is also a very entertaining game.
  52. Its stylish looks, its innovative control and demented sense of humour make for a game that’s not only a complete joy to play, but also the first title for Nintendo’s newest console to actually use the touch-screen the way it was intended.
  53. If you're seeking a title to show off the new approaches to gaming that the Nintendo DS offers, look no further than this beautiful, bizarre gem.
  54. A quirky title that can be fun, the first time around. Not being an avid collector of clothing for the girl in the game, I got bored with the game once I had beaten it the first time through.
  55. 80
    Amongst all the launch games for the DS, this quirky dating game is the one that really captured our hearts and pulled us back.

Awards & Rankings

#4 Most Discussed DS Game of 2004
#2 Most Shared DS Game of 2004
User Score

Generally favorable reviews- based on 18 Ratings

User score distribution:
  1. Positive: 7 out of 11
  2. Negative: 1 out of 11
  1. Sep 29, 2013
    As one of the earlier DS titles, it's very unpolished compared to later games, but it works well as a mini game collection with a quirky plot.As one of the earlier DS titles, it's very unpolished compared to later games, but it works well as a mini game collection with a quirky plot. Some of the games, like the DDR copy, had such unforgivably poor controls that they had to be skipped. This is a game I'm glad I only paid a couple bucks for. I will say that the silhouette art style works really well for this game, especially to project who you want to be, as well as the girl. The story also ends with a pretty good and under-recognized Aesop.
    Art: 8
    Music: 8
    Story: 7
    Gameplay: 5
    Full Review »
  2. Feb 16, 2013
    The games many simple yet well designed mini games, as well as dating story line that is quite interesing, this game is a really good early dsThe games many simple yet well designed mini games, as well as dating story line that is quite interesing, this game is a really good early ds game that, while short and not necessarily difficult, has alot of replayability, and good gameplay. i have fond memories of this game in the early ds days. Full Review »
  3. DebbieT.
    May 14, 2007
    Short and dull. This game's "novelties" are tapping frantically at the screen and tracing over lines. No thinking required. The graphics Short and dull. This game's "novelties" are tapping frantically at the screen and tracing over lines. No thinking required. The graphics are good in a stylised kind of way. That's all I can say for it. Full Review »