User Score
7.3

Mixed or average reviews- based on 34 Ratings

User score distribution:
  1. Positive: 20 out of 34
  2. Negative: 4 out of 34

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  1. Jul 28, 2013
    5
    Horribly flawed battle mechanics and quest-planning fiercely assault an otherwise great presentation from start to end. This adventure will test your patience in the worst way.
  2. Sep 29, 2013
    7
    While a beautiful game, it took the very old school approach to story and mechanics. Unfortunately, the main problem with battles was that you could not designate a certain attack or skill to an enemy, making it extremely difficult with multiple enemies who have a weakness or strength to any elements. The crown system was very interesting, though, as was the way skill trees wereWhile a beautiful game, it took the very old school approach to story and mechanics. Unfortunately, the main problem with battles was that you could not designate a certain attack or skill to an enemy, making it extremely difficult with multiple enemies who have a weakness or strength to any elements. The crown system was very interesting, though, as was the way skill trees were implemented by the jewel upgrades. That may be something I'd like to see redone in the future.
    Art: 8
    Music: 9
    Story: 7
    Gameplay: 6
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Metascore
71

Mixed or average reviews - based on 49 Critics

Critic score distribution:
  1. Positive: 28 out of 49
  2. Negative: 1 out of 49
  1. Mar 11, 2011
    50
    FFT4HoL revives an old-school design with a new aesthetic, but which misguided aspects of that design come along with it will divide the line between appealing and off-putting to players.
  2. Feb 15, 2011
    70
    Final Fantasy The Four Heroes of Light is a nice addition to the ever growing collection of the franchise. While not deliberate enough in it's efforts to be a numbered entry, it still represents the series as a whole.
  3. Jan 20, 2011
    80
    Where it really excels is in its world design. [Issue#102, p.104]