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Freedom Wings Image

Generally unfavorable reviews - based on 7 Critics What's this?

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Generally favorable reviews- based on 6 Ratings

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  • Summary: It was the age of aircraft. Due to the necessity of travel between the great many islands of the South Sea, aircrafts were the main choice of transportation. Some flew for adventure...Some flew for wealth...For whatever the reason many took to the air. And there were those that used aircraft to prey upon them...The government had to put a stop to these evil pirates. They selected the world's top pilots and set up the Air Patrol Association (A.P.A) in hopes of making the skies safe once again.Innovative combat system - beginning players can use AI COMBAT where the system will help lock on and fly the various planes or experienced players can use the MANUAL COMBAT where they control all the action. Use the Touch Screen to control your plane, lock-on to various enemies or plan your flight path. [Natsume] Collapse
Score distribution:
  1. Positive: 0 out of 7
  2. Negative: 5 out of 7
  1. Natsume's attempt to marry the air combat and role-playing genres often feels underdeveloped and unpolished.
  2. Still, Freedom Wings has its fun moments, and it's just quirky enough to keep you wondering what lies around the next bend. [Sep 2006, p.84]
  3. The manual flight controls are overly sensitive and take serious getting used to, forcing you to rely on autopilot. [Aug 2006, p.92]
  4. It's a good flight simulator for the DS, but it feels incomplete and lacks difficulty.
  5. 40
    As neat as the touch-screen controls are, they don't take attention away from the rest of Freedom Wings' faults. The whole thing feels like a 1990's shareware PC game; it loves to dole out its action in small chunks.
  6. The Manual Mode is so madly uncontrollable that it isn't an option, making the only real option clicking on Auto and going off to make a cup of tea. [Nov 2006, p.77]
  7. 30
    The controls are horribly touchy to the point that the only way to succeed in the game is to let the computer do all the work. And that, pretty much, goes against the very definition of a “game.”
Score distribution:
  1. Positive: 1 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 1 out of 2