GoldenEye: Rogue Agent Image
Metascore
58

Mixed or average reviews - based on 25 Critics

User Score
7.4

Mixed or average reviews- based on 17 Ratings

Summary: As an aspiring 00 agent dismissed from MI6 for reckless brutality, the player is recruited by Auric Goldfinger in a ruthless war against Dr. No for control of the Bond underworld. Players wreak havoc as they make their unrelenting rise through the ranks of villainy. On globe-spanning missions of vengeance and demolition, players encounter such legendary Bond characters as Oddjob, Dr. No, Goldfinger, Scaramanga, and Xenia Onatopp. Gamers outwit villainous rivals and battle it out in the intense wireless multiplayer mayhem with up to seven other players using only one cartridge, a unique feature for the Nintendo DS. The game also features a robust single-player campaign divided into six missions. Players can exploit multiple weapon combinations through the dual-wield gunplay system, or go head-to-head, melee-style, by taking enemies hostage or knocking them out with one punch. The dual-screen display provides a gameplay window on the top screen and the heads-up-display (HUD) on the touch screen. The HUD provides vital intelligence to players and allows for them to check ammunition levels, hack electronic devices and weapons, decode security locks, and more. In the all-new for DS ‘Virtual Training’ mode, players sharpen their lethal edge and gain experience by defeating infamous Bond villains in order to earn valuable upgrades for their GoldenEye weaponry. Left and right-handed gameplay controls, plus stylus and thumb-pad play, take full advantage of the platform’s unique touch-screen capabilities. [Electronic Arts]
Rating: T
Developer: EA Tiburon, n-Space
Genre(s): Modern
Number of Players:1-4 Players
ESRB Descriptors:Violence
License:Movie
Offline Modes:Competitive, Team Oriented
Connectivity:Wi-Fi
Cast Credit
Peter Arisman Technical Artist
James Hawkins Line Producer
Mike Reed Audio
Jon Dean Executive Producer
Jon Dean Game Design Adaptation
Jason Miller Lead Artist
Shawn Leaf Lead Software Engineer
Daryl Holt Art Production Manager
Daryl Holt Game Design Adaptation
Paul Kashuk Assoc. Art Directer
Paul Kashuk Game Design Adaptation
Leon Brown Software Engineer
Chris Cammack Software Engineer
Ginger Christine Caroll Software Engineer
Justin Hare Software Engineer
John M. Myers Software Engineer
Scott Kiraly Artist
Aaron C. Gaines Artist
James J. Inzielo Artist
W. Randy King Artist
Jeanne M. Kiraly Artist
Joshua Davis Artist
Bob Hitchborn Producer
Erick S. Dyke Producer
Designer/Producer/Programmer credits provided by GameFAQs.
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