Metascore
71

Mixed or average reviews - based on 70 Critics

Critic score distribution:
  1. Positive: 32 out of 70
  2. Negative: 5 out of 70
  1. Still, it's an ingenious piece of technology that means addicts never have to leave Guitar Hero at home.
  2. In the end, Guitar Hero: On Tour is a blast to play with friends or alone, but it's hard to shake the feeling that any videogame not called Track and Field should be such a physical endurance challenge.
  3. But the whole point is bringing the guitar playing ideal to a portable system. This has definitely been accomplished with the fret board and guitar pick stylus, but the absence of crucial game options really bring the overall package of this game down.
  4. It's not quite as well-rounded as its home console older brothers, there's certainly room for improvement, but it's a solid enough start...bring on Guitar Hero: Decades.
  5. As a solo game, Guitar Hero On Tour is a worthy addition to the series.
  6. Guitar Hero On Tour is a good conversion of the console facemelter, but will not become your main source for rocking out. Best saved for when your travelling/on holiday and just can’t go without a Guitar Hero fix.
  7. Even with some clever adjustments, On Tour just doesn’t feel the same.
  8. While Guitar Hero: On Tour is a very solid port of the franchise to the DS and the technology to get it working is brilliant - why don't more developers make use of the GBA cartridge port for DS games?
  9. This game is ultimately an interesting experiment that can be a lot of fun in short bursts, so in that respect, it actually works on the DS. I would recommend it for casual fans of the series and younger players who may be less demanding.
  10. 70
    Guitar Hero: On Tour is a heck of a surprise, it works rather well on the Nintendo DS and while the console versions are undoubtedly better, those who prefer portable gaming are getting a solid alternative with On Tour.
  11. Guitar Hero: On Tour tries its best to convert an uncovertible game. The music is good and the rhythm-based playing is fun enough, but the fails at creating the illusion of rocking out. [Sept 2008]
  12. Kudos to Vicarious Visions for trying. [Issue#25, p.70]
  13. Beyond that annoying [grip] inconvenience, On Tour is a surprisingly decent package - however it has to be said that the sound quality from the DS speakers is a bit weak (it gets better with headphones, though), and to complete Expert Mode you need to be Slash crossbred with Jesus.
  14. If you're under 14, or some unfortunate pituitary disorder has rendered your hands miniscule, you can't really go wrong with Guitar Hero: On Tour. Just make sure that when you're touring, it's somewhere devoid of other people and their pitiless, judging eyes.
  15. 70
    In some ways, Guitar Hero: On Tour feels more like an experiment than a full-fledged game, as if Activision just wanted to see if it could be pulled off. Whether or not it succeeded is open to debate, as there are a number of issues that hurt the game.
  16. Even if you can play through the pain, tapping a screen just isn't as much fun as rocking out with a fake plastic guitar.
  17. Personally, I enjoy the idea and most of the execution, but it doesn't live up to the previous titles (except maybe Rock the 80's), and it still has a way to go before it completely impresses me.
  18. 67
    It doesn't feel like Guitar Hero. Sure, you get to press buttons in rhythm and watch an avatar bounce around the screen...but some major components are lost because of the platform. The DS certainly doesn't look or remotely feel like a guitar, and the songs -- though high quality -- just don't sound quite as awesome popping out over the system's tiny speakers.
  19. On Tour is sort of a mixed bag. On one hand, hey, portable Guitar Hero. But does it really need to be portable at all? The peripheral comes with a bevy of problems that can affect gameplay and enjoyment, and that’s the center of the entire gaming experience.
  20. On Tour is destined to be praised by some fans, but mocked by others.
  21. 65
    It's got so much potential that, when you kick into hard mode and start noticing the touch screen's inaccuracy, the awkward hand contortions needed or the ill-conceived Duel Mode controls, you'll shake your head and wonder where everything went awry.
  22. A brave but ultimately over-ambitious waste.
  23. Great gameplay marred by poor ergonomics. [Oct 2008, p.116]
  24. A curiosity to be indulged and then discarded in favor of another round of full-sized guitar heroism.
  25. You won't want to rock and roll all night with this hand-cramping game that doesn't have the right tunes to back up an inventive slate of multiplayer modes.
  26. Outside of the lack of songs, I had one major issue with Guitar Hero On Tour: portability. I tend to buy handheld games to play on train rides, or while flying. The combination of the cumbersome Guitar Grip, the non-ergonomic angle at which you hold the DS, and gameplay interface make this a game I was actually embarrassed to play in public. And if a handheld game can only be played at home, what’s the point?
  27. It's simply not enjoyable to contort your hand around the DS and listen to 25 low-fi songs while you strum the touch screen and fight the pain in your hand.
  28. To take a page from the book of elitist musicians everywhere: "Put down that toy and go play a real plastic guitar."
  29. 60
    Technically this is Guitar Hero, but a huge piece of the puzzle is missing. Clutching your teeny tiny DS, squinting at a teeny tiny screen, and listen to tinny audio does nothing to enhance the illusion that you're a rock god.
  30. 60
    Complaints notwithstanding, Guitar Hero: On Tour is a successful first experiment that delivers a slice of the console experience on the go, and Activision and Vicarious Visions deserve props for making such a cool portable music game.

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