Gunpey DS DS


Mixed or average reviews - based on 24 Critics

Critic score distribution:
  1. Positive: 12 out of 24
  2. Negative: 1 out of 24
Buy On
  1. AceGamez
    With a gaming pedigree as diverse, extensive and impressive as Gunpei Yokoi's, it's a shame to see his name tainted by Gunpey DS. The only aspect of the game that Gunpey DS exceeds in - lasting appeal - is the one the rest of the game completely rebels against.
  2. A great puzzle game that is easy to play and difficult to master. While the game was obviously inspired by Lumines, the gameplay is different enough to make Gunpey DS interesting and challenging in its own right.
  3. If you enjoy Tetris, Bejeweled, Lumines, Meteos and all of their puzzle ilk, then you will most definitely want to add Gunpey to your collection.
  4. 85
    If you're looking for a more full-featured game, with greater variety -- and don't mind the cartoony milieu of Gunpey DS -- then you will find this version not only a superior value, but a superior game.
  5. Gunpey for the DS is a charming and accessible puzzle game that may not hold the same level of challenge as its PSP counterpart but more than makes up for it with its own unique presentation.
  6. Fun for awhile, but with not much variety in the gameplay it can get pretty stale.
  7. 61
    Overall the puzzle game has some merit but it lacks in addictiveness because the design itself is a little too limiting for players to zone out in the same way that other games capture that mindset.
  8. games(TM)
    Gunpey Revenge is a game you can love. Even when it's testing your patience to the limit. [Christmas 2006, p.126]
  9. Disappointment about the lack of groundbreaking invention aside, Gunpey is a fun and intellectually interesting workout for your brain. If you're sick of falling blocks, or just need some new challenge to wrap the grey matter around, give it a go.
  10. Edge Magazine
    Something of a quirky offshoot than a bold new puzzling dawn. [Jan 2007, p.83]
  11. Fun for a while, Gunpey just doesn't possess the deep gameplay required to be a classic puzzle game.
  12. While nothing about this is extremely challenging on one of the easier skill levels, trying to beat your high score and making some awesome combos while playing a seasoned human player or computer player on difficult is what will separate the newbies from the true pros.
  13. While the PSP version does sport a lush graphical pallet and nearly infinite replayability derived from unlockable skins, the version for the Nintendo DS trumps this with more variety, modes, and a more colorful presentation. However, it is the touch screen and the ability to drag pieces vertically rather than use buttons (though one opponent’s special attack temporarily disables stylus use) that is key in making this version more enjoyable.
  14. Game Informer
    A worthy puzzle game. [Dec 2006, p.157]
  15. While a classic puzzle game like Tetris allows you to manipulate every block freely, Gunpey tries to limit you too much making the action feel rigid and slow and, the little variation it offers in the form of a few extra modes just doesn’t really make up for it. [JPN Import]
  16. Nintendo Gamer
    Another excellent head-scratcher for the DS, with great music, slightly over-complicated graphics and loads of cool stuff to unlock. [JPN Import; January 2007, p.76]
  17. Unfortunately, the inherent design of the game just isn’t up to the standard of many other games in the action puzzle genre.
  18. Nintendo Power
    It's easy to achieve proficiency in the game, and so difficult to fail, you may find that your skill and your interest in the game plateau quickly. [Dec. 2006, p.106]
  19. 60
    Average at best, a puzzle game that attempts to go above and beyond falling blocks, but falls quite a bit short in the end.
  20. 80
    While the kiddy graphics and styling might turn off some players to Gunpey DS, it would be a mistake to dismiss the game based on looks alone.
  21. 60
    While it may lack the "zone out" factor of "Lumines," it has the amusement of "Meteos."
  22. 50
    Only the most hardcore Tetsuya Mizuguchi fans will be able to put up with Gunpey's repetitive gameplay for long.
  23. The relatively mediocre DS version of his puzzler will most likely be the only exposure that most gamers will get to what feels like an amazing design.
  24. 80
    The controls are quite simple but a bit glitchy at times. Using the stylus, players can only move the lines vertically in their own columns. It feels more intuitive to be able to move them horizontally as well, but the challenge is in the restriction of the column.

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