Apr 18, 2012I Must Run! is a challenging but nonetheless entertaining entry into the 'runner' genre, and while its linear storyline isn't going to be for everybody due to its high demands, that's not all it has to offer. The endless mode is just as tough but leaves out the lives and set level lengths so that you can focus on beating your own distances and times alone, though lack of online leaderboard support is disappointing and undermines its potential.
Official Nintendo Magazine UKMay 10, 2012What it lacks in charm it (almost) makes up for in tension as you only have three lives. [June 2012, p.109]
Apr 20, 2012I Must Run! isn't mechanically broken, has decent art, and has an interesting (if slightly nonsensical) story. Unfortunately, it also carries artificial challenge, poor in-game graphics, unmemorable music, a throwaway secondary mode, a lack of continues, and far too much repetition.
User score distribution:
Positive: 0 out of 1
Mixed: 0 out of 1
Negative: 1 out of 1
Feb 23, 2013I Must Run! is a not-so-elegant Canabalt rip-off.
The Good: Nice diversion to have on the go. The Bad: Unimaginative, unpolished, overlyI Must Run! is a not-so-elegant Canabalt rip-off.
The Good: Nice diversion to have on the go.
The Bad: Unimaginative, unpolished, overly punishing.
Since Canabalt took the world by storm in 2009 it seems that we just can't have enough endless runners. The simple yet addictive formula mislead developers into a serial cloning process as they intend to run (pun intended) the Easy-cash GP. (Take my serial puns for payment, guys. -.-)
What those guys don't really get is: Canabalt is awesome because it's special. It was never easy (from Pong on) to achieve a perfectly balanced arcade gameplay from a classic risk/reward perspective; but among other big boys in the genre (maybe even in a Pac Man or a Donkey Kong level) Canabalt goes there to the point of (arguably) being a piece of interactive art.
That elegance is what I Must Run! lacks so badly. The random levels generator is too clumsy to keep things going at an acceptable pace; the double jump is there just to minimize the former problem; and the absence of checkpoints in the overly-lenghty levels attests its "hardcore" intents by the wrong means of cheap tactics.
Even the variety in the gameplay (you can also slide and punch objects while running) and environments falls short due to a messy visual presentation--once again, that worked in Canabalt because it has "style" written all over it.
For a cheap (literally speaking, no pun intended this time) little game it delivers some quick fun to have on the go. But you surely can do better with the same amount of money at Nintendo eShop... Or for free with the original Canabalt in any browser.… Full Review »