- Publisher: Sega
- Release Date: Mar 16, 2010
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Even taking the grueling difficulty level into account, Infinite Space is a must-play for any fan of RPGs who has grown tired of overly-cute standard fare.
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The technical veneer masks a boisterous heart. Very epic. Very silly. Very good. [May 2010, p.82]
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The ship's the star in the most ambitious DS RPG to date. At times the DS cannae take it, but when the engines engage, they really do.
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A massive handheld RPG crafted with incredible attention to detail and a real sense of fun. [Apr 2010, p.86]
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85The space action, although basic, is addictive. The land action, though mostly text-based, remains fun throughout. The storyline, too, is powerful, thanks both to subplots that are complex without being confusing and a vast array of great characters, who shine despite being essentially static images.
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85This is thoroughly deserving of a place in your DS slot and you’ll probably still be playing this when they actually invent warp drive engines!
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85The story about the epitaphs plus the open world will not let you stop playing this game. Also it will feed your I-want-to-become-better instinct.
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83It might take you a bit to get your space legs, but once you do you're in for a great ride.
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Those who enjoy it, like myself, will spend the next few months grinding through the game. However, many others will encounter the steep learning curve and stop playing after a couple hours, if that.
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82If exploring galaxies and deep space combat sounds appealing to you, the hours of gameplay in Infinite Space make it a safe buy.
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81Overall, Infinite Space is a tough game to pin a clear-cut review on. Some of its elements like its story and modification system are expansive and enjoyable, whereas the lack of a tutorial is troublesome.
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Fat with content, melodrama and fun, few DS games can match its ambitions. [Apr 2010, p.98]
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80Infinite Space is a fresh RPG not afraid to try new things, that will overwhelm players like a supermassive black hole...
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80However, this space journey is a splendid combination of old school adventuring and strategic battling, complete with an absolutely engrossing story and sublime soundtrack that all adds up to an unforgettable gaming experience on the humble DS.
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Despite its flaws, Infinite Space will provide many, many hours of epic entertainment for anyone with the patience to plumb its greater depths.
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It’s not bad, but it doesn’t deliver the payoff (and neither do the isolated multiplayer battles) after the time you spend on the more exciting ship building.
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This is a game for those of us who always wanted to be Captain Kirk or, better yet, to design the Enterprise. [Apr 2010, p.86]
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Infinite Space is a complicated game. It's long (40+ hours), it's difficult, and playing is a constant learning process. It's a hell of a ride if you can stomach all of its quirks, but I'm just not sure how many people will be willing, or able, to.
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80Despite its shortcomings, though, Infinite Space is a thoughtful and addictive space-based romp, with an incredible amount of depth waiting for those who are prepared to put the hours in.
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80This RPG offers great complexity and a thrilling story. The menu, though, cold have been a bit more user-friendly.
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80Infinite Space's flaws are noticeable but do not detract overall from an expansive, addictive game.
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78Infinite Space is high on content, but falls short elsewhere.
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75As it is, I can only recommend it to those who have the patience and tolerance to work through significant frustration for the reward of a satisfying story about interesting people.
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75They were right when they first called Infinite Space an "space opera", because that's exactly what we're going to find on this JRPG - an interesting mix between the traditional RPG and the Strategic genre, with a 'spacial' atmosphere that fans will love. And interesting pick if you love the genre or if you're looking for same 60 / 70 hours of fun gameplay.
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Its durability and attractive combination of sci-fi and Japanese animation will please many, but not traditional role playing fans.
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75Infinite Space is an immensely satisfying 60-hour sci-fi adventure that does a fine job of presenting a sprawling universe, which is no mean feat for a portable game.
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72Infinite Space is a good idea, and it does what it sets out to achieve.
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72Infinite Space is an ambitious title, with a great story and an impressive amount of location to explore. Anyway, even if the battles are well structured, the gameplay is strongly iterative and texts always overwhelm images, to the detriment of cut scenes of more epic narrative solutions.
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70At 60-80 hours in length, and given the fittingly near-infinite customisability of your fleet, Infinite Space offers a massive chunk of fun for those who can forgive its foibles, but many will find the barriers to real enjoyment too high due to poor usability. A solid game for many rainy afternoons, then, but be prepared to work for your reward.
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70The battles are entertaining, and the ship customisation is excellent. It's marred by monotonous journeys back and forth between planets with little character, and speaking to the same people over and over and over again.
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70A few flaws hold the game back from greatness, but JRPG fans with a penchant for space-opera would be wise to check this one out.
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It takes a lot of time to learn all the options and mechanics of this RPG, but when this point is reached the experience is quite rewarding and fun.
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70A fun romp through space and various science-fiction cliches. There is also plenty of customization and stats for number-crunching RPG fans. Some archaic design decisions may test your patience though.
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70Infinite Space offers dozens of hours of deep space exploration and storytelling, but the overall package is clunky and inconvenient.
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70I am a stat-junky, so Infinite Space instantly struck a chord with me. I desperately want to love it. It has a likable cast of characters, an amazing amount of gear to play with, and a story with just enough intrigue to lure you forward.
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While there's a good deal to love about Infinite Space, there are an equal number of things to hate about it as well.
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Infinite Space delivers an extremely rich plot and numbers that stand out, but while playing we often had the impression that all interactive phases are a mere side dish to a sort of (slightly) interactive cartoon. In short, this is an adventure that RPG fans will love, but in terms of fun it doesn't offer anything special.
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67My biggest complaint about Infinite Space is that while the game gives you tons of options when it comes to customization, and provides a pretty unique battle set-up, it does an awful job of explaining any of these elements to you.
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65There's a ton of space butt to kick with your pimped-out fleet of starships, but be prepared to take a beating.
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65Infinite Space wonderfully replicates being in command of a fleet of spaceships, but is lessened by poor path-finding and unforgiving and prolonged battle mechanics.
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60If you long to command your own ship (and its admittedly well characterized crew) then there's fun to be had here. Just don't expect an easy, or thrilling, ride. [Apr 2010, p.108]
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Infinite Space's strong story and clever upgrade system manage to just about keep the ship afloat against the poor battle mechanics and torturous learning curve.
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This starship sim never reaches escape velocity from the cloying traditions of Japanese RPGs.
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60The question, then, is how much you're willing to suffer through in order to get to know your party.
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58When it clicks, it really clicks, it just makes you work to get to that point.
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50So, to summarise, Mugen Kouro is an odd and unique mix of elements. The story holds the interest of the player even if the mundane battles don't. The customisation aspects provide a refreshing break and a more immediate goal. And the spaceships almost look like they're straight out of Star Wars! [JPN Import]