• Publisher: Sega
  • Release Date: Mar 16, 2010
User Score

Universal acclaim- based on 58 Ratings

User score distribution:
  1. Positive: 52 out of 58
  2. Negative: 4 out of 58

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  1. Oct 6, 2012
    Infinite Space is honestly one of the worst games I've played in my life. I started playing once and gave up by chapter 5 out of sheer boredom. Told that the game really picks up after that, I painstakingly forced myself to play deeper in some years later, and found myself converting my video game review blog into a detailed analysis of everything that is wrong with Infinite Space. An abbreviated list of atrocities is as follows:

    The parts selection that it proudly boasts is lacking until late game. In late game, those parts are hardly a hard choice, because they are often scaling effectiveness instead of entirely different functions, and your ships are seldom lacking for space later on. The humour is bad (to the point of just trying to use the implication of rape as a joke ala that-guy-you-try-not-to-talk-to-at-paries. The gameplay is easy. The battle sequences are literally one-dimentional. As in, Infinite Space's combat takes place along straight lines of limited distance. The dialogue options are often inconsequential. The main character, Yuri, is the most vile, loathsome, stupid, bland creature ever to grace video game lead roles. You'll occasionally find yourself grinding so that you can buy a new ship that you probably don't need, but want. Smaller annoying quirks include being prompted for input (as though a choice was presented) when only one option is available, breaking up flow, ugly visuals, forcing the player to use touchscreen in menus that would clearly be better suited for standard controls, putting the 'database' function out of reach once you load a game for no discernible reason, and the crew-assigning portion of the game being so simplistic that the choices of who to put where are absolutely obvious. There are also unlisted horrible flaws that I can't get into without spoiling the plot, what little of it there is to spoil.

    The handful of tiny praise points I could give it are just trivialized by everything that is wrong. Everything about it, from the core mechanics to the tiny details, it's just mistake after mistake in terms of good game design, and it spoils anything good that could be said about it. I'm honestly astounded that its reviews are this favourable; I felt it was my duty as a good human being to make a Metacritic account just so I could give the game the panning it so rightly deserves, and maybe warn someone who was thinking of getting it in the future.

Generally favorable reviews - based on 46 Critics

Critic score distribution:
  1. Positive: 26 out of 46
  2. Negative: 0 out of 46
  1. 81
    Overall, Infinite Space is a tough game to pin a clear-cut review on. Some of its elements like its story and modification system are expansive and enjoyable, whereas the lack of a tutorial is troublesome.
  2. 50
    So, to summarise, Mugen Kouro is an odd and unique mix of elements. The story holds the interest of the player even if the mundane battles don't. The customisation aspects provide a refreshing break and a more immediate goal. And the spaceships almost look like they're straight out of Star Wars! [JPN Import]
  3. This is a game for those of us who always wanted to be Captain Kirk or, better yet, to design the Enterprise. [Apr 2010, p.86]