• Publisher:
  • Release Date:
Lost Magic Image

Mixed or average reviews - based on 44 Critics What's this?

User Score

Generally favorable reviews- based on 29 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: In LOSTMAGIC, designed by renowned art director Yoshiharu Sato, peace in the world is challenged by a new evil force. The only hope lies with the wizard Isaac and the seven magic wands left behind by the creator. Monsters wield unimaginable power in this realm, and as Issac, the player will use the stylus to unleash magic spells and command numerous monster squads in magical battles. Cast Spells With the Stylus – Your stylus becomes your magic wand. Use different motions to unleash your magic. Evolving Magic System – Players can combine up to three single spells to create more than 350 magic combinations using a symbol system exclusive to the DS. Collect and Command Monsters – Learn to use each monster's special skill to gain the advantage in battle. Use the Stylus to Open Up a New Frontier in RPGs – Experience strategy like never before. LOSTMAGIC’s innovative RTS-type RPG makes full use of the unique capabilities of the DS. Control your units directly on-screen using a point-and-click interface that PC strategy gamers have enjoyed for years. Challenge Others via Nintendo Wi-Fi connectivity– Create new characters and challenge friends over a Wi-Fi connection. In Dueling mode, players can test their magic casting skills and strategies against each other. [Ubisoft] Expand
Score distribution:
  1. Positive: 14 out of 44
  2. Negative: 3 out of 44
  1. If you own a DS, buy it. If there is a gaming bone in your body, you will be more than happy with the purchase. I don’t know if I would call Lost Magic a system seller, but put the game together with the new DS Lite and you’ve got a pretty compelling argument.
  2. The only downside to this game as a whole is the fact that the main focus is the spell-casting system and the ability to control and upgrade groups of monsters; the further into the game you get, the more the plot takes a backseat to the spell gameplay and strategic battles. [JPN Import]
  3. 80
    Taito, the company ultimately responsible for the game, didn't steal from us, the spell system is engaging, the battles are amusing and the Wi-Fi battles are enthralling, making for one truly unique game experience. It's too bad that the graphics and sound are something out of a Game Boy game.
  4. 70
    For a first attempt at a new idea, this is a pretty solid game, and worth a look for most RPG fans. The worst part? You just know any sequel's going to have a lot more than 396 spells to remember. End the madness!
  5. I really wanted to like this game, and I really hope the rune-drawing system is used again for a different title, because it really is fantastic, but the RTS mechanics are unresponsive, and the timed missions are more of a hindrance than a challenge.
  6. Its presentation and entirely un-engaging story let it down, but the game itself is very much worth playing after those suffocating first few hours. [June 2006, p.127]
  7. 40
    Lost Magic for the Nintendo DS combines all the fun of drawing letters, trying to remember arcane symbols, dying repeatedly, cursing like a sailor at having died repeatedly, and getting carpal tunnel syndrome repeatedly tapping a stylus against a touch screen in order to fast-forward through a series of conversations that manage to be simultaneously inane and overlong.

See all 44 Critic Reviews

Score distribution:
  1. Positive: 8 out of 9
  2. Negative: 0 out of 9
  1. M0L0T0V
    Mar 25, 2008
    LostMagic is truly amazing. It's one of those games where you think you're getting good, you jump online and then the whole atmosphere changes, and suddenly youre a tiny fish in a swirling hurriccane complete with flaming meteors, dark lightning, and ogres. The online lacks in communication between opponents, however it WAS a DS game so I overlooked it. After all, who has time to chat while they try to balance healing a mob and throwing out element dragons and earthquakes, all while throwing out debuff after debuff trying to find your opponent who just made himself invisible?

    Truly a unique game that has found a longtime player in me. Hey, maybe you'll run into me someday online! ~_^ -M0L0T0V
  2. BradleyE.
    Aug 1, 2006
    this game will have you hooked but you have got to spend a life time training your little monsters. i recomend it to any magic loving person.
  3. JohnH.
    Oct 29, 2007
    I expected this to be a slight modification of Half Life 2 Deathmatch, but it truly is an entirely new game, full of amusing new graphics and a truly team based combat engine capable of running on pretty much any system. It's probably worth the $45 price-tag for the orange box single-handedly, not to say the other games won't be just as good!! Epic Game!! Expand
  4. AnonymousMC
    Feb 3, 2009
    This isn't a game that you can just put down and play from time to time. It should probably be a game for the more deep-type of gamer and not just a casual one. The more you play the more you realize the originality of the game, which is rare these days. The path finding of the monsters is a lacking feature that often forces you to attend to them instead of healing, causing you or your monsters to die, which is a draw back to a clean slate.
    Still, if you're willing to sit down and chill for an hour or two, this is the perfect game for you.
  5. Nov 15, 2013
    One of the most creative and fun RTS games ever. Certainly the best available on the DS. The reviews aren't great for this game but give it a chance, you might love it as much as I do. Highly recommended! Expand
  6. Oct 13, 2013
    I know it is extremely late to be writing a review for this game, but I just picked it up used and loved it! The combination of simple RTS gameplay with frantic DS scribbling is entertaining and engaging. That's what the game is all about too, so I won't even knock more than one point off for the story. I have had so many last minute wins/losses in this game! I wish I had picked it up earlier so I could play online, because I'm sure that would be very interesting with the sheer variety of spells (read strategies) available. I got stuck in single player a few times as I'm sure some of the professional critics did, but go online and you can get the tip you need to move on. After you figure out that the game isn't strictly rock-paper-scissors, then you can start building attack plans in new and sometimes esoteric ways my best record for a battle was 11 seconds because of one such maneuver enjoy the game if you can find a used copy! Expand
  7. Apr 8, 2011
    I got this game in 2007, looking for a decent RPG. Unfortunately, this game is severely lacking, falling victim to the issues that seem to be plaguing the genre as a whole in the past decade or so. Only recently was I willing to pick it back up and play it through. Graphics and artwork are excellent. The storyline is a sub-par and quite predictable. The combat system DROVE ME INSANE. I can't draw to save my life, and my handwriting isn't great either, so I found the rune casting system to be very unforgiving. I frequently found myself failing to cast my runes frequently through the entire game. I do agree that it's nothing to judge till you're at least 2-5 hours in, but that's only because the battle system takes about that long (or longer) to become complex enough to be interesting. It's not awful, but in all honesty, it sat in my closet for four years. Take that as you will. Expand

See all 9 User Reviews