• Publisher: Konami
  • Release Date: Feb 6, 2007
Metascore
82

Generally favorable reviews - based on 39 Critics

Critic score distribution:
  1. Positive: 34 out of 39
  2. Negative: 0 out of 39
  1. 100
    The gameplay is multilayered, the storyline is deep and the overall presentation is the most polished we've seen in a long while.
  2. With ease, Lunar Knights brings a whirlwind of different elements together in smooth, polished style.
  3. 15 hours worth of dungeon-crawling fun. There are enough challenges, random things to do, and sheer fun to keep people entertained for the entire length.
  4. Dazzingly deep, Lunar Knights is a complex and satisfying game with some nice tricks up its sleeve, although it is short by role-playing standards.
  5. The stylus is used to direct your craft and also to target the enemy. It requires some practice, but it's a great addition to the gameplay.
  6. 90
    Lunar Knights is easily one of the finest games to date for Nintendo DS. Like the bard said, it plays just as sweet by any other name.
  7. 90
    Issues with spaceships aside, this is a terrific title. If you loved the Boktai games this is the best you're going to get for a sequel.
  8. Lunar Knights is a game that manages to feel really fresh and original despite sticking to material that's as traditional as it gets in a video game. [Apr 2007, p.48]
  9. Boktai DS is a fun little ARPG presented in pretty much the same fashion as the previous GBA games but, with the introduction of the new weather and team system, the game has added depth to it. [JPN Import]
  10. The solar sensor may have been a huge turn-off for many gamers, but Kojima took a hint and removed it from Lunar Knights. What you are left with is a very fun vampire-slaughtering game that doesn't lose any of its charm (especially if you still use a "Boktai" game for a solar sensor).
  11. The highlight of Lunar Knights is how the game unfolds. [Mar 2007, p.64]
  12. It should be no surprise that such an original title was conceived by Kojima, the talented peeps who brought us the Metal Gear Solid series.
  13. 85
    With a bigger focus on action the sequel seems more suited as a handheld game than its predecessors, thus making it yet another must own DS title.
  14. With a lengthy, engaging story, great production values, and loads of interesting gameplay touches, this is an action adventure game that's worth the challenge.
  15. The game is really fun to play since you have the ability to change between two main characters. Another thing that really helps breakup the repetition is when you are flying up in space to purify the vampires.
  16. I am big fan of Final Fantasy III for the DS, but the change of pace in Lunar Knights was quite refreshing. I didn’t like the use of colors as much in Lunar Knights though.
  17. 83
    A weak story and semi-clunky controls prevented the game from being a lot more enjoyable. Regardless, it's a good game that has some great style and music with very interesting concepts.
  18. The story is nothing new and the spaceship parts are a bit rubbish, but Lunar Knights is an action-packed quest with plenty of depth and non-stop battling. [Apr 2007, p.86]
  19. They did a great job with the sound and voices. The key is that they used enough voice to evoke the right feeling, but not so much that you could hear the always-crappy acting and repeated use of the same five people.
  20. 82
    Lunar Knights retains a lot of the elements that made the Boktai experience so much fun, and opened things up by taking out the sun sensor that essentially tied a hand behind gamers' backs.
  21. A little low on humour and a little high on fiddliness, this is otherwise a nice RPG to sink your teeth into. [Apr 2007, p.68]
  22. Maybe Lunar Knights doesn’t have enough moments you’d really describe as spectacular, but similarly you’ll rarely be playing without a smile on your face. [Apr 2007, p.100]
  23. Few poorly-implemented gimmicks aside, the game is a solid enough title for DS owners to look into. The game is far from perfect, but it works.
  24. What it lacks in original material it more than makes up for in presentation and near perfect execution.
  25. Despite the fact that the game comes to an end quicker than expected, fans of Kojima's work and action/RPG games should pick it up without hesitation. Lunar Knights shines brightly... even without the power of the sun.
  26. Sure, leveling up and collecting new items requires nothing more than going through the motions for seasoned gamers. But any title that can throw in as many new systems and nail the core gameplay as well as Lunar Knights does has a spot waiting for it in my library.
  27. Lunar Knights, the first title from Kojima Productions for the dual-screened handheld, is a supremely polished action-RPG in which you slay the bloodsuckers and their monstrous minions with two very different protagonists. [Mar. 2007, p.89]
  28. The same addictive Zelda-meets-Metal Gear gameplay returns here, and its satisfying mix of slashing, shooting, and roleplaying never disappoints. [Mar 2007, p.94]
  29. There's a good balance between the action and RPG elements, and the subtle depth of the battle system is aided by quick weapon selection. Plus, the final dungeon shows that the new dual-character system has some potential for cooperative play in the future.
  30. Goes beyond mere hack and slash with a genuinely thoughtful approach to combat. [June 2007, p.80]
  31. It's a great core game with a few mediocre elements surrounding it.
  32. 80
    With more time and a more powerful platform behind it, the DS sequel takes the notion of a weather-dependent adventure and makes a well-rounded game of it. There’s less frustrating randomness, less tedious stealth gameplay. Instead, there’s more fun – more depth, more action, and more cute ideas that actually work.
  33. 80
    More Castlevania than Metal Gear, but who could fault Konami for bringing their two best franchises into a beautiful marriage?
  34. 80
    The spiritual sequel to Konami's solar sensor enabled "Boktai: the Sun is in Your Hand," Lunar Knights is a deep action-RPG that could have been a DS classic if it weren't for a couple of major blemishes that detract from the game's greatness...Chief among these is the lackluster character development.
  35. Fast, engrossing and perfectly attuned to the needs of a handheld, Lunar Knights addresses the previous games’ failings without feeling like a retreat, providing refinement without too much dilution. [Apr 2007, p.86]
  36. Lunar Knights is a plain idea wrapped in an ornate cloak; peek underneath and its fleshy action adventure innards look a little bony. Crucially, without the sunlight gimmick it's lost the ability to truly stand out from the crowd.
  37. Even though the game's pacing and long-winded conversations don't always make for the most ideal portable gaming experience, this is still a really solid adventure.
  38. 70
    If you’re looking for a game that has many different game elements to it and a story you’ll need to take a few drops of acid to understand, this is your game.
  39. The gameplay and story aren’t completely original and short. The game does look great and the soundtrack is extraordinary.
User Score
7.9

Generally favorable reviews- based on 21 Ratings

User score distribution:
  1. Positive: 6 out of 9
  2. Negative: 0 out of 9
  1. Mar 12, 2013
    6
    Expected more but it is not that bad.
  2. Mar 11, 2012
    6
    Eh. I can see the metacritis average but I don't like the combat much. The FMV is nice in the beginning, but the level design is uninspired and boring. Full Review »