Lunar Knights DS

  • Publisher: Konami
  • Release Date: Feb 6, 2007
User Score
7.8

Generally favorable reviews- based on 25 Ratings

User score distribution:
  1. Positive: 16 out of 25
  2. Negative: 2 out of 25
Buy On

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. AdamP.
    Apr 15, 2007
    5
    Boring, boring, boring. Sparse level design, awkward controls, mindless combat. I couldn't make it past the nine hour mark. Beautiful, but dull.
  2. NoahW.
    Jun 3, 2007
    7
    Great game that is enjoyable as long as the story continues, its replay value is horrible.
  3. Christine
    Aug 29, 2007
    7
    It's a bit short, but the story is actually alright. I found it a bit hard too, which made me not want to play it again.
  4. Mar 12, 2013
    6
    Expected more but it is not that bad.
  5. Mar 11, 2012
    6
    Eh. I can see the metacritis average but I don't like the combat much. The FMV is nice in the beginning, but the level design is uninspired and boring.

Awards & Rankings

#32 Most Discussed DS Game of 2007
#39 Most Shared DS Game of 2007
Metascore
82

Generally favorable reviews - based on 39 Critics

Critic score distribution:
  1. Positive: 34 out of 39
  2. Negative: 0 out of 39
  1. 80
    The spiritual sequel to Konami's solar sensor enabled "Boktai: the Sun is in Your Hand," Lunar Knights is a deep action-RPG that could have been a DS classic if it weren't for a couple of major blemishes that detract from the game's greatness...Chief among these is the lackluster character development.
  2. 82
    Lunar Knights retains a lot of the elements that made the Boktai experience so much fun, and opened things up by taking out the sun sensor that essentially tied a hand behind gamers' backs.
  3. Electronic Gaming Monthly
    80
    The same addictive Zelda-meets-Metal Gear gameplay returns here, and its satisfying mix of slashing, shooting, and roleplaying never disappoints. [Mar 2007, p.94]