Generally unfavorable reviews - based on 33 Critics What's this?

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Mixed or average reviews- based on 17 Ratings

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  • Summary: Lux-Pain is set in historical Kisaragi City, a town plagued by mysteries from small mishaps to murders - with no logical explanation as to why these events occur. It seems "Silent", a worm born through hate and sadness, has infected humans and forced them to commit atrocious crimes. The hero's parents, Atsuki, are victims of such crimes. To avenge his parents, Atsuki goes through a dangerous operation to acquire Lux-Pain in his left arm, a power so strong that his left eye turns golden when using it to seek and destroy Silent for good. [Ignition] Expand
Score distribution:
  1. Positive: 6 out of 33
  2. Negative: 17 out of 33
  1. 85
    Lux-Pain is a decent, and quite lengthy, visual novel for the DS, although it does come with some stipulations. If you prefer your stories completely spoon-fed to you and are averse to digging through database menus to read backstories about everything, then Lux-Pain may not be the right choice for you.
  2. While Lux-Pain achieves some good things, it's hampered by its quality of localization and its over-reliance on one or two major tasks.
  3. At the end of the day, Lux Pain had a very interesting concept that unfortunately seems once again lost in translation which is a shame because the story was there, it just needed the gameplay to be tweaked.
  4. If you want a nice, normal text adventure on the DS, Hotel Dusk and Phoenix Wright are the way to go. Lux Pain is really only suitable for gamers who are flat-out tired of stuff that makes sense, plots that can be followed and games that can be honest-to-goodness enjoyed.
  5. Lux-Pain is a game built on some interesting ideas that feel like they were never fully fleshed out, and the result is a half-baked title that most gamers will probably want to abandon after a few minutes.
  6. Developer Killaware has managed to whittle interactivity down to its barest form, reducing the medium's defining characteristic to little more than a progression through text boxes. [June 2009, p.126]
  7. 20
    With a better interface and more (way more) work put into the story, Lux-Pain could've been sweet. Instead, its limp gameplay and uninspired design should inspire you to bury it in the dirt with all those worms.

See all 33 Critic Reviews

Score distribution:
  1. Positive: 4 out of 6
  2. Negative: 1 out of 6
  1. Sep 28, 2013
    While this game isn't the cream of the crop, it would have been much better if the translation weren't so marred. It wasn't really so much a game as it was a visual novel, with very few gameplay elements, and few instances of them showing up. And even with a better translation, I still feel like the ending felt rather muddled. The majority of characters I couldn't get attached to or care about, but a few hit my sweet spot. What makes this especially sad is that the game's art direction was beautiful.
    Music: 8
    Art: 8
    Gameplay: 6
    Writing: 6
    Bottom line: Ultimately a disappointing "game" but it could have done better if there was more effort put into it. I would play a proper re-release, however.

See all 6 User Reviews