• Publisher: Capcom
  • Release Date: Nov 1, 2005
  • Summary: One month has passed since the battle ended with the Dark Chip Syndicate for the earth's existence. Now back under the new name "Nebula", this evil organization is attempting to take complete control over the global internet. Now players must team up with other cyber heroes to liberate the Nebula-controlled areas of the internet and stop this malevolent organization. In Mega Man Battle Network 5: Double Team, players must partake in an extensive liberating mission where they must defeat the evil organization that waits, while acquiring and using up to six Navi allies to help progress through the adventure. Each Battle Network version has a set of specialized cohorts that can be obtained including characters from "Battle Network 4." Working as a team will be crucial to liberate the Nebula-controlled areas. Plug into flashbacks of stored digital data and images which will uncover information that may help resolve unanswered questions. [Capcom] Expand
Score distribution:
  1. Positive: 6 out of 14
  2. Negative: 1 out of 14
  1. The game itself isn't the best in the series, but it's not too bad really.
  2. The Battle Network game to get. [Dec 2005, p.124]
  3. As a Mega Man fan, I was sorely disappointed to play a game that does the character so little justice; while as an RPG fan, I found every area of the game - the battles, the exploration, the puzzle solving and the story - shallow and uninspired.

See all 14 Critic Reviews

Score distribution:
  1. Positive: 4 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 0 out of 4
  1. KenT.
    8
    This game is great, we even get to use Colonel and Protoman. They even vioced some parts.But the vioce sounds kinda wierd. We can also switch from Megaman to two other navi's you take with you. Expand
    • 0 of 0 users said yes
  2. OlivierM.
    7
    Pretty difficult to comprehend so thats why I rate this game a 7.
    • 0 of 1 users said yes
  3. Megaman Battle Network 5: Double Team DS is a compilation of the two Gameboy Advanced Megaman Battle Network 5 versions "Team Protoman" and "Team Colonel" with added bonus content and rebuilt game features. The Game for the most part plays the exact same as other Megaman Battle Network releases and near identical to its two Gameboy Advanced versions. Special content can be unlocked by connecting any of the Megaman Battle Network GBA from 1 all the way up to 5 (and 4.5 if you happen to have the Japanese version of Double Team called Twin Leaders) games into the GBA slot of the DS while playing this game (This can include secret shops, a quest that gives you a thank you message and a lot of in-game currency, secret battlechips, importing a battle chip folder from a different game, alternate music for random battles and more). The game plays as an RPG/Card Game hybrid and consists of many action packed battles and problem solving quests on a map that is usually confusing to navigate as well as some bonus missions to do after the main storyline is first completed. This DS version includes a completely remade soundtrack that is higher in quality than the GBA versions, some voice acting, new layouts and menu system, 2 save files (one for each game version on the DS game card), an in-game map on the bottom screen so you don't get lost as often (which was a problem in the GBA versions of the game), wireless multiplayer battle and tournament battle modes, and even a party system where you can bring other Navi characters with you into battle and have them support you while you battle as Megaman or switch out Megaman an play as your other party members in the middle of a battle. A strategy RPG minigame is the main focus of Megaman Battle Network 5 and appears here too just like it did in the GBA versions of this game but now you can swap party members between both of your save files in an attempt to customize your own unique team. This is the only Megaman Battle Network game to be released for the Nintendo DS outside japan considering the only other one to be released was a poorly received port of Megaman Battle Network 1 with "Megaman Starforce" era Megaman as an alternate playable character. If you are a fan of Megaman Battle Network and have a collection of GBA games and a DS or DS Lite or have a DSi or 3DS and can't play your GBA Megaman Battle Network games on it, consider picking up this game, for others however, it will probably be a hit or miss regarding if you like it or not, it is not a game that everyone will enjoy as some may find the gameplay frustrating and/or tedious. Expand
    • 0 of 0 users said yes

See all 4 User Reviews