• Publisher:
  • Release Date:
Mega Man Battle Network 5: Double Team Image
Metascore
68

Mixed or average reviews - based on 14 Critics What's this?

User Score
8.1

Generally favorable reviews- based on 21 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: One month has passed since the battle ended with the Dark Chip Syndicate for the earth's existence. Now back under the new name "Nebula", this evil organization is attempting to take complete control over the global internet. Now players must team up with other cyber heroes to liberate the Nebula-controlled areas of the internet and stop this malevolent organization. In Mega Man Battle Network 5: Double Team, players must partake in an extensive liberating mission where they must defeat the evil organization that waits, while acquiring and using up to six Navi allies to help progress through the adventure. Each Battle Network version has a set of specialized cohorts that can be obtained including characters from "Battle Network 4." Working as a team will be crucial to liberate the Nebula-controlled areas. Plug into flashbacks of stored digital data and images which will uncover information that may help resolve unanswered questions. [Capcom] Expand
Score distribution:
  1. Positive: 6 out of 14
  2. Negative: 1 out of 14
  1. The game itself isn’t the best in the series, but it’s not too bad really.
  2. Sure, it has a map now and (gasp!) touch screen menu support, but other than that it's pretty much identical to its GBA cousin. [Nov 2005, p.180]
  3. It's just too bad that Capcom didn't choose to create a new game from scratch for Nintendo's dual-screened handheld. Next time, expectations will (and should) be higher.
  4. 70
    It's just too darn much like its predecessors. The graphics and sound have shown little improvement since the first game in the series, and they certainly haven't been updated at all with the leap to DS (save the 3D Mega Man on the touch screen).
  5. 68
    Anyone who has already played through one of its predecessors may as well leave this on the shelf.
  6. 65
    It's a quickly developed port that doesn't add anything significant to the established Mega Man Battle Network design.
  7. As a Mega Man fan, I was sorely disappointed to play a game that does the character so little justice; while as an RPG fan, I found every area of the game - the battles, the exploration, the puzzle solving and the story - shallow and uninspired.

See all 14 Critic Reviews

Score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. Feb 22, 2013
    9
    This game is basically just a DS port of the GBA game Megaman Battle Network 5, but with both versions in one game. The game itself is great but the silly voice acting is a major turnoff for me and I just mute the sound when I'm jacking in because I die a little inside every time I hear Lan say "JACK IN, MEGAMAN, EXECUTE!" in a silly, cheesy voice. If you don't mind that, the game is fine. Expand
  2. Oct 28, 2011
    7
    Megaman Battle Network 5: Double Team DS is a compilation of the two Gameboy Advanced Megaman Battle Network 5 versions "Team Protoman" and "Team Colonel" with added bonus content and rebuilt game features.

    The Game for the most part plays the exact same as other Megaman Battle Network releases and near identical to its two Gameboy Advanced versions. Special content can be unlocked by connecting any of the Megaman Battle Network GBA from 1 all the way up to 5 (and 4.5 if you happen to have the Japanese version of Double Team called Twin Leaders) games into the GBA slot of the DS while playing this game (This can include secret shops, a quest that gives you a thank you message and a lot of in-game currency, secret battlechips, importing a battle chip folder from a different game, alternate music for random battles and more). The game plays as an RPG/Card Game hybrid and consists of many action packed battles and problem solving quests on a map that is usually confusing to navigate as well as some bonus missions to do after the main storyline is first completed. This DS version includes a completely remade soundtrack that is higher in quality than the GBA versions, some voice acting, new layouts and menu system, 2 save files (one for each game version on the DS game card), an in-game map on the bottom screen so you don't get lost as often (which was a problem in the GBA versions of the game), wireless multiplayer battle and tournament battle modes, and even a party system where you can bring other Navi characters with you into battle and have them support you while you battle as Megaman or switch out Megaman an play as your other party members in the middle of a battle. A strategy RPG minigame is the main focus of Megaman Battle Network 5 and appears here too just like it did in the GBA versions of this game but now you can swap party members between both of your save files in an attempt to customize your own unique team. This is the only Megaman Battle Network game to be released for the Nintendo DS outside japan considering the only other one to be released was a poorly received port of Megaman Battle Network 1 with "Megaman Starforce" era Megaman as an alternate playable character. If you are a fan of Megaman Battle Network and have a collection of GBA games and a DS or DS Lite or have a DSi or 3DS and can't play your GBA Megaman Battle Network games on it, consider picking up this game, for others however, it will probably be a hit or miss regarding if you like it or not, it is not a game that everyone will enjoy as some may find the gameplay frustrating and/or tedious.
    Expand

See all 5 User Reviews