• Publisher: Capcom
  • Release Date: Nov 1, 2005

Mixed or average reviews - based on 14 Critics

Critic score distribution:
  1. Positive: 6 out of 14
  2. Negative: 1 out of 14
  1. The game itself isn’t the best in the series, but it’s not too bad really.
  2. Sure, it has a map now and (gasp!) touch screen menu support, but other than that it's pretty much identical to its GBA cousin. [Nov 2005, p.180]
  3. It's just too bad that Capcom didn't choose to create a new game from scratch for Nintendo's dual-screened handheld. Next time, expectations will (and should) be higher.
  4. Jack in and enjoy this one. [Nov p.100]
  5. Capcom has taken what was already a decent role-playing game on the GBA and made it better on the DS by taking advantage of the system's unique hardware features.
  6. Mega Man has seen some excellent adventures on Nintendo’s past handheld gaming machines but on the Nintendo DS it shines just bright enough for fans to enjoy.
  7. 70
    It's just too darn much like its predecessors. The graphics and sound have shown little improvement since the first game in the series, and they certainly haven't been updated at all with the leap to DS (save the 3D Mega Man on the touch screen).
  8. The Battle Network game to get. [Dec 2005, p.124]
  9. 68
    Anyone who has already played through one of its predecessors may as well leave this on the shelf.
  10. 65
    It's a quickly developed port that doesn't add anything significant to the established Mega Man Battle Network design.
  11. Tiny incremental tweaks to the function are all very well if your base material is simply amazing or the form changes significantly but, all told, this is an old, whiffy average GBA kids RPG, dull and tired through inbreeding.
  12. 60
    If the connection to the TV show doesn't make it plain, Battle Network is really intended for younger players.
  13. It's just not as solid as it could be, the unrealized potential suggesting this was more of an excuse to put out a third version of Mega Man Battle Network 5 instead of a legitimate, well-intentioned port.
  14. As a Mega Man fan, I was sorely disappointed to play a game that does the character so little justice; while as an RPG fan, I found every area of the game - the battles, the exploration, the puzzle solving and the story - shallow and uninspired.
User Score

Generally favorable reviews- based on 22 Ratings

User score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. Feb 22, 2013
    This game is basically just a DS port of the GBA game Megaman Battle Network 5, but with both versions in one game. The game itself is greatThis game is basically just a DS port of the GBA game Megaman Battle Network 5, but with both versions in one game. The game itself is great but the silly voice acting is a major turnoff for me and I just mute the sound when I'm jacking in because I die a little inside every time I hear Lan say "JACK IN, MEGAMAN, EXECUTE!" in a silly, cheesy voice. If you don't mind that, the game is fine. Full Review »
  2. Oct 28, 2011
    Megaman Battle Network 5: Double Team DS is a compilation of the two Gameboy Advanced Megaman Battle Network 5 versions "Team Protoman" andMegaman Battle Network 5: Double Team DS is a compilation of the two Gameboy Advanced Megaman Battle Network 5 versions "Team Protoman" and "Team Colonel" with added bonus content and rebuilt game features.

    The Game for the most part plays the exact same as other Megaman Battle Network releases and near identical to its two Gameboy Advanced versions. Special content can be unlocked by connecting any of the Megaman Battle Network GBA from 1 all the way up to 5 (and 4.5 if you happen to have the Japanese version of Double Team called Twin Leaders) games into the GBA slot of the DS while playing this game (This can include secret shops, a quest that gives you a thank you message and a lot of in-game currency, secret battlechips, importing a battle chip folder from a different game, alternate music for random battles and more). The game plays as an RPG/Card Game hybrid and consists of many action packed battles and problem solving quests on a map that is usually confusing to navigate as well as some bonus missions to do after the main storyline is first completed. This DS version includes a completely remade soundtrack that is higher in quality than the GBA versions, some voice acting, new layouts and menu system, 2 save files (one for each game version on the DS game card), an in-game map on the bottom screen so you don't get lost as often (which was a problem in the GBA versions of the game), wireless multiplayer battle and tournament battle modes, and even a party system where you can bring other Navi characters with you into battle and have them support you while you battle as Megaman or switch out Megaman an play as your other party members in the middle of a battle. A strategy RPG minigame is the main focus of Megaman Battle Network 5 and appears here too just like it did in the GBA versions of this game but now you can swap party members between both of your save files in an attempt to customize your own unique team. This is the only Megaman Battle Network game to be released for the Nintendo DS outside japan considering the only other one to be released was a poorly received port of Megaman Battle Network 1 with "Megaman Starforce" era Megaman as an alternate playable character. If you are a fan of Megaman Battle Network and have a collection of GBA games and a DS or DS Lite or have a DSi or 3DS and can't play your GBA Megaman Battle Network games on it, consider picking up this game, for others however, it will probably be a hit or miss regarding if you like it or not, it is not a game that everyone will enjoy as some may find the gameplay frustrating and/or tedious.
    Full Review »
  3. OlivierM.
    Sep 14, 2006
    Pretty difficult to comprehend so thats why I rate this game a 7.