• Publisher: Capcom
  • Release Date: Sep 12, 2006
  • Summary: Players assume the role of either a human male character named Vent or his female counterpart, Aile, who are employees of the Girouette Express, a courier service that takes jobs transporting anything to anywhere. On a job accompanying their boss, Girouette, to transport a package containing Model X and Model Z Biometals, they are attacked by a mysterious group of Mavericks who seeks to take the material for themselves. During the scuffle, the Model X Biometal is absorbed into the main character, causing a transformation into Model X form while the Model Z Biometal fuses with Girouette. Facing innumerable enemies, Girouette lends his newfound power to his employee and the two substances combine to form Model ZX. With powerful abilities at their disposal, they must discover who the menacing enemies are and what they are ultimately after. [Capcom] Expand
Score distribution:
  1. Positive: 21 out of 37
  2. Negative: 0 out of 37
  1. It's safe to say that any fan of old-school Mega Man games will love ZX. Whether you're familiar with the series or not, though, be sure that this is a must-have for anyone looking for a superb platformer on the handheld DS.
  2. Mega Man ZX features some amazing production values, great game design, and even some inventive and sensible usage of the dual screen format. Outside of the somewhat confusing world map, I just can't think of a single complaint about the game-it's solid on every front, excelling in a few key places.
  3. This is Mega Man done right, not New. Don't expect to get too fresh with the touch screen, either. [JPN Import, Oct 2006, p.56]

See all 37 Critic Reviews

Score distribution:
  1. Positive: 5 out of 8
  2. Negative: 1 out of 8
  1. RaymundoR.
    10
    I'm a great fan of megaman and this game tops them all. it's anime cuts are the bomb. they might be in japanese but at least it has english subtitles. i all ready reserved it's sequel Megaman ZX Advent. i have read many previews of both games and they all agree with me that it's the best one yet. P.S. The megaman starforce game is not too far from this one. Expand
    • 0 of 0 users said yes
  2. DarrenZ.
    6
    In addition to what Nate B. wrote, this game seems to have been designed for a system with no RAM as enemies immediately respawn as soon as you exit their screen-space. Retreating is tactically useless simply because there's never a safe place behind you to retreat to. The general effect is to compel you to simply barrel forward, mindlessly shooting whatever enemies happen to be in front of you. Not to mention this could have been a Game Boy Advance game for all the use the second screen gets. There's potential for a really great game here (heck, I'd have settled for a merely good one!); however, there are simply too many flaws that get in the way of the fun. Expand
    • 0 of 0 users said yes
  3. BenG.
    1
    I thought the whole reason Capcom is reluctant to make 3D Megaman games is because they would be too complicated and that the simplicity of 2D allows more focus on tight gameplay. It's anybody's guess then, as to why would they muddle the classic structure of Megaman with a horrendous map system and poorly made mission objectives. ZX is strictly a step down from Mega Man Zero on Game Boy Advance. Expand
    • 0 of 0 users said yes

See all 8 User Reviews