• Publisher: Capcom
  • Release Date: Sep 12, 2006
Metascore

Generally favorable reviews - based on 37 Critics What's this?

User Score

Generally favorable reviews- based on 15 Ratings

  • Summary: Players assume the role of either a human male character named Vent or his female counterpart, Aile, who are employees of the Girouette Express, a courier service that takes jobs transporting anything to anywhere. On a job accompanying their boss, Girouette, to transport a package containing Model X and Model Z Biometals, they are attacked by a mysterious group of Mavericks who seeks to take the material for themselves. During the scuffle, the Model X Biometal is absorbed into the main character, causing a transformation into Model X form while the Model Z Biometal fuses with Girouette. Facing innumerable enemies, Girouette lends his newfound power to his employee and the two substances combine to form Model ZX. With powerful abilities at their disposal, they must discover who the menacing enemies are and what they are ultimately after. [Capcom] Expand
Score distribution:
  1. Positive: 21 out of 37
  2. Negative: 0 out of 37
  1. It’s safe to say that any fan of old-school Mega Man games will love ZX. Whether you’re familiar with the series or not, though, be sure that this is a must-have for anyone looking for a superb platformer on the handheld DS.
  2. Mega Man ZX may suffer from a few cosmetic flaws, and it may be widely regarded as one of the most difficult in the franchise, but it would be a huge mistake for anyone to discount this game based on such small factors given how incredibly solid the gameplay is.
  3. This is Mega Man done right, not New. Don't expect to get too fresh with the touch screen, either. [JPN Import, Oct 2006, p.56]
  4. Building on the series' heritage, Mega Man ZX is a refined title that, although not without flaws, brings quality action platforming to the DS.

See all 37 Critic Reviews

Score distribution:
  1. Positive: 5 out of 8
  2. Negative: 1 out of 8
  1. RaymundoR.
    10
    I'm a great fan of megaman and this game tops them all. it's anime cuts are the bomb. they might be in japanese but at least it has english subtitles. i all ready reserved it's sequel Megaman ZX Advent. i have read many previews of both games and they all agree with me that it's the best one yet. P.S. The megaman starforce game is not too far from this one. Expand
  2. MegmManFanX
    8
    Capcom has a winner on their hands. The mission system, while stupid in some eyes, is a nice twist! And the map is easy to navigate with a decent amount of skill. The bosses also provide good challenge, with secret bosses like Omega Zero and Fenri Lunaedge. However, with all it's ups, there are some downs. The story is predictable, and despite the overall easiness, the secret areas are ruthless. Still, a great game. Expand
  3. NateB.
    7
    I have always wanted a Castlevania or Metroid style MegaMan game and I feel like this game had the right idea, but things just weren't implemented too well. It's more of Mega Man Zero 5 as opposed to a new version altogether. The game-play is typical megaman and the new difficulties are nice and accommodate megaman newbies and vets alike. The main things that bother me are the lack of depth that games like Metroid and Castlevania have and the absence of a map system is a huge annoyance. You can see how areas are linked, but that system is totally unintuitive that you run around forever until you figure out where to go. The worst is that you have to accept a mission, otherwise events won't happen when you walk into an area. Why can't you just take on multiple missions, and then be able to run around without worrying about finding a needle in a haystack? I'd much prefer an actual map system so I could see everything I have explored and how areas actually link up (where the doors are, etc.). If you like megaman games (like me) you can't go wrong, but the map system, lack of items, and absence of anything like an upgrade system (like leveling up, or something like the elf system) or more weapons (the forms are kind of lame and too similar to each other) really prevent this game from being fantastic. As is, it's worth playing, but only if you liked the MegaMan Zero games. Expand
  4. BenG.
    1
    I thought the whole reason Capcom is reluctant to make 3D Megaman games is because they would be too complicated and that the simplicity of 2D allows more focus on tight gameplay. It's anybody's guess then, as to why would they muddle the classic structure of Megaman with a horrendous map system and poorly made mission objectives. ZX is strictly a step down from Mega Man Zero on Game Boy Advance. Expand

See all 8 User Reviews