• Publisher: Capcom
  • Release Date: Sep 12, 2006

Generally favorable reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 21 out of 37
  2. Negative: 0 out of 37
  1. It’s safe to say that any fan of old-school Mega Man games will love ZX. Whether you’re familiar with the series or not, though, be sure that this is a must-have for anyone looking for a superb platformer on the handheld DS.
  2. Mega Man ZX features some amazing production values, great game design, and even some inventive and sensible usage of the dual screen format. Outside of the somewhat confusing world map, I just can’t think of a single complaint about the game—it’s solid on every front, excelling in a few key places.
  3. One of those few DS titles that gets it completely right.
  4. Easily the best looking game in the series. [Sept 2006, p.65]
  5. If you’ve liked any Mega Man game ever, Mega Man ZX is a must buy.
  6. The Castlevania/Metroid style of play works really well here and is used at it's full potential. This is a great addition to any Megaman fan's collection, although, again, I suggest to wait for the english version. [JPN Import]
  7. 90
    The level designs are outstanding and take great advantage of all the powers that the Biometals grant. The game is also extremely challenging.
  8. Mega Man ZX may suffer from a few cosmetic flaws, and it may be widely regarded as one of the most difficult in the franchise, but it would be a huge mistake for anyone to discount this game based on such small factors given how incredibly solid the gameplay is.
  9. I love the gameplay mechanics of this game and it controls wonderfully. The level designs are perfect and remind me of the games in the past.
  10. Hard-core gamers won't be disappointed. [Oct. 2006, p.90]
  11. Free form exploring obviously has it's advantages, but the real meat of the game revolves around these boss missions that net you new biometals, and these biometals not only give you a wide variety of new powers but also a fresh new look.
  12. 82
    The visuals are amazing, and the gameplay is still just as tight and responsive as it has been over the years, but a few beats were missed when moving onto the DS.
  13. All in all, Mega Man ZX is a worthy successor to the Mega Man Zero line. The combination of Zero's gameplay with X's power-collecting is a nice mesh of the two series.
  14. 80
    It's an enjoyable game, most certainly, but it doesn't go much further than your typical GBA Mega Man game and that's a sore point for many.
  15. 80
    The game has longevity to burn, especially for Mega Man veterans.
  16. Despite the implications of its poorly designed map, Mega Man ZX is still extremely enjoyable and rewarding.
  17. I’ve often slammed Mega Man for being resurrected from the dead, and deserved so. Fortunately Capcom has been able to breath new life into him with this ZX.
  18. Mega Man ZX offers a familiar but refined combination of action and platforming that will challenge even the most seasoned Mega Man veterans.
  19. Mega Man ZX is a good, though not perfect, action game that does justice to the Mega Man series.
  20. ZX is really just fun, and what else can we ask of Mega Man besides aiming for better things?
  21. 75
    The series seems to be back on the right track. Here's hoping that ZX speaks of good things for Mega Man's future...and that we won't have to suffer through a few more years of half-baked sequels before those good things arrive.
  22. This is Mega Man done right, not New. Don't expect to get too fresh with the touch screen, either. [JPN Import, Oct 2006, p.56]
  23. Building on the series' heritage, Mega Man ZX is a refined title that, although not without flaws, brings quality action platforming to the DS.
  24. The core gameplay(which is lifted almost entirely from the Mega Man Zero series on GBA)is nearly perfect, but nobody bothered to implement all of the other things that a game needs to be truely exceptional. [Oct. 2006, p.112]
  25. Mega Man ZX is a bit of a misstep for the venerable franchise. While much of the gameplay is similar to what you've seen before, the wretched map system makes Mega Man ZX merely tolerable, rather than enjoyable.
  26. 70
    A good first effort for the Blue Bomber's great grand-cousin on the DS. Worth a go for any platform fan, but expect some frustration at points.
  27. Pretty, playable, but predictable. [Oct 2007, p.85]
  28. A decent Mega Man outing, just one that disappoints with its willingness to lazily sit back and join the dots rather than trying to push the DS hardware at all. [Aug 2007, p.78]
  29. This latest case of sequelitis attempts to keep things fresh by making a few minor changes to the familiar Mega Man formula. Notably, the nonlinear world gives some freedom to the series--but at a cost. [Oct. 2006, p.118]
  30. Solid but frustrating, new but unoriginal—like a delivery boy wrapped in biometal, Mega Man ZX goes down hard.
  31. Blind jumps, enemies that re-spawn almost instantly combined with boss battles that often require repeated attempts make this a difficult game. But the formula has been expertly updated here and, while the game never achieves the excellence of those titles from which it draws heavy inspiration, this is still a competent and engaging proposition.
  32. A terrible map system and dated graphics are only just outweighed by the classic gameplay that lies underneath. This is for die hard Mega Man fans only.
  33. This isn’t the best Mega Man game ever made, but those with the patience to tolerate the game’s flawed attempt to add depth to the series will find an enjoyable shooter underneath. [Aug 2007, p.122]
  34. The wonderful presentation and tried-and-true game play will easily appeal to long time fans of the series who have yet to grow tired of what Capcom has to offer them. Everyone else maybe have trouble pushing through what is obviously a series in transition.
  35. It's more of an interesting but unfocused experiment than a tight, compelling Mega Man game.
  36. Mega Man ZX isn’t bad, with smooth graphics and fun, intuitive play mechanics, but its shallow Biometals and terrible map will leave you lost and under-stimulated.
  37. 50
    There is nothing to recommend within this game cart to anyone who isn’t an uber-fan of the series, when there is much better fun to be had on both the DS and the GBA already – and for a much cheaper price.
User Score

Generally favorable reviews- based on 16 Ratings

User score distribution:
  1. Positive: 7 out of 10
  2. Negative: 1 out of 10
  1. Aug 5, 2013
    Very solid entry in the series.

    It has the good ol' Mega Man jump n' shoot feel to it.
    Cool and entertaining story that doesn't spoil the

    One complaint is the annoyance brought from the map system which is close to non-existent.
    A lot of times you end up running around exploring to figure what you are even looking for.

    A solid platformer worth playing though.

    7 out of 10.
    Full Review »
  2. Jan 5, 2014
    Megaman ZX is a decent game and an interesting take on the Mega Man franchise. Like all Mega Man games, the boss battles are intense, the levels are hectic, and completing stages is extremely satisfying. But, ZX adds an interesting element to the game play with the addition of the biometal system. While ordinary Mega Man games allow players to access certain abilities from defeated bosses, the biometal system allows the player to become an entirely different character. The biometal system allows for some interesting game play in that the characters the player unlocks can access hidden areas and preform tasks that would normally be impossible with the standard ZX model. This interesting concept, paired with the open world exploration of Metroid style games, leads to hours of adventure.
    For the first time in a 2D Mega Man game, the levels abandon their linear roots in exchange for an entirely open environment. However, the open world can also lead to some frustration. With the game already being difficult (at least on the normal setting, which is how the game is intended to be played) the addition of the open world causes the game to drag on. The player will have difficulty simply finding the missions, let alone completing them. For example, one mission requires the player to travel to area E, which for some reason is placed at the end of area C. Another mission requires the player to travel to area J, which is hidden in the middle of area A. The game could have definitely benefited from better naming conventions for the stages and a better map system. But, finding levels and completing them can be very rewarding and experienced players will be able to breeze through the game once they've figured out exactly where to go and what to do. There is also an easy mode accessible from the main menu, which will allow newcomers a simpler slice of Mega Man action. The best way to play Mega Man ZX is with a walk through and on easy mode. The normal mode may be easy for Mega Man veterans, but for the typical gamer it can be very challenging.
    As for the story of the game, Mega Man ZX provides a compelling tale of a young girl (or boy) dealing with the loss of her (or his) best friend and fighting against an evil empire. The story is typical for a Mega Man game, but its simplicity is what makes it great. Mega Man has always been a classic battle between good and evil, so the story perfectly fits what Mega Man stories should be. Another great aspect of the story is that the player can play as either Vent (the male character) or Aile (the female character). This allows for a fun experience for both male and female gamers. The story also serves as a nice sequel to the Mega Man Zero series and many familiar characters will be encountered.
    For the audio and visual aspect of the game, while nothing really stands out, the graphics and sound are average for a Mega Man game. The pixel graphics look nice and the sound quality is pretty decent. The voice acting in the game is also pretty nice, but can be a little annoying at times when the characters are constantly grunting and yelling with every jump or attack. The soundtrack is an excellent accompaniment to the game play and is able to capture the futuristic feel of the game's environments. The game's aesthetics are nice for a handheld game and the audio is pretty decent.
    Overall, Mega Man ZX is a fun adventure despite its flaws. The classic Mega Man formula hasn't been overly tampered with and the fun biometal system adds a new level of complexity to the game. While the open world environments can lead to some head scratching, the option of playing the game in easy mode is a nice addition. The story is simplistic, but captivating, and the game's graphics and sound quality are standard for the DS. Mega Man ZX is not an amazing game, but it is fun, which is really all that matters.
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