It’s safe to say that any fan of old-school Mega Man games will love ZX. Whether you’re familiar with the series or not, though, be sure that this is a must-have for anyone looking for a superb platformer on the handheld DS.
The Castlevania/Metroid style of play works really well here and is used at it's full potential. This is a great addition to any Megaman fan's collection, although, again, I suggest to wait for the english version. [JPN Import]
Mega Man ZX es un juego fantástico que si bien no habías jugado las anteriores entregas de Megaman, Megaman X o Megaman Zero, te dejarán con la intriga de saber el origen de todo;
> ¡La historia es asombrosa!
Te remontan en un mundo futurístico donde Reploides (Androides) y Humanos coexisten, te dan a elegir entre Vent o Aile (cada uno tiene un pasado distinto y por ende desarrolla en diferente forma la historia) que obtienen un Biometal que les permite tener los poderes del Mega Man que todos conocemos o tenemos idea y podrán desafiar a quienes quieren destruir o perturbar la paz de la ciudad que tanto esfuerzo se pudo conseguir con el tiempo y guerra.
> La Jugabilidad es Asombrosa!
Tú puedes decidir conforme vas pasando las misiones, con que Biometal/Modelo te gusta jugar y cambiar las cuales tienes sus pros y contras combatiendo a un enemigo/jefe en específico, con un total de 7 Biometales/Modelos que puedes usar en todo el juego.
> ¡Compatibilidad Crossover con Juegos GBA!
Si fuiste de los afortunados que jugó la saga Megaman Zero 3 o Megaman Zero 4 y tienes el cartucho de GameBoy Original, al finalizar el juego de Megaman ZX, en una zona especifica del juego, si está puesto el cartucho de Megaman Zero 3/4 en la ranura GBA de la DS, podrás pasar puertas donde podrás pelear contra los Jefes del Megaman Zero 3/4 con Vent o Aile (ÉPICO).
This game is AWESOME.
Great story, Great Visuals, Very Good playability, Awesome music, the ability to play as the Guardians from Mega Man Zero...
Man, I feel this game has everything!
But... there is one bad thing to notice: It's too easy to get lost, and the map doesn't help at all...
Leaving that aside, this game is a MUST PLAY!
Its difficulty is pretty decent, not too easy and not too hard, so it should accesible for anyone :)
All in all, Mega Man ZX is a worthy successor to the Mega Man Zero line. The combination of Zero's gameplay with X's power-collecting is a nice mesh of the two series.
This isn’t the best Mega Man game ever made, but those with the patience to tolerate the game’s flawed attempt to add depth to the series will find an enjoyable shooter underneath. [Aug 2007, p.122]
There is nothing to recommend within this game cart to anyone who isn’t an uber-fan of the series, when there is much better fun to be had on both the DS and the GBA already – and for a much cheaper price.
This game is great and should get a third installment of the series as this game doesn't lack or make me mad on levels. This IS better than the sequel but both games are great.
I should open this review by saying I grew up with a PC, not a console, so my first experience with Megaman games was the official Windows port of the first Megaman X. All my favorite platformers have been on PC, everything from Abuse to the Shantae series to Rogue Stormers. For me, a controller just doesn't do the job well enough, and my performance suffers for it. I'm just not very good at Megaman games- but a keyboard lets me pretend that I am.
In the case of ZX, it was a borrow from a friend, so I played it on my 3DS XL. There's a lot I like about the game: The similarity of movement and combat to the early X games, the nods to the Zero series, the Metroid-esque, open-ended map and mission structure, the bright and vibrant colors, and of course, the ability to play as Zero- if only by proxy. But there's a lot I didn't like, and mostly that's problems with my hands and with the weight and awkwardness of the console, leading to issues like my thumb slipping off the control nub. As a result, I had to play the game on easy to get anywhere in a timely fashion, a fact I'd apologize for but at this point, I simply don't have the time to waste dying to the same bosses repeatedly.
But where the actual game is concerned, I didn't much like how flagrantly animesque the character designs and plot have become, nor did I at all like how absolutely useless the map system was. Also, a "return to HQ" ability would have been real nice.
ZX is by no means a bad game, but It wasn't totally enjoyable for me to play. That should not at all dissuade anyone reading this from looking into it, especially if you've enjoyed the other core Megaman games.
Megaman ZX can be a bit frustrating with its map system, and it can be very easy to feel lost. However, the game is very fun to play with the many abilities players can unlock after defeating each boss. Megaman fans will have a blast.
Very solid entry in the series.
It has the good ol' Mega Man jump n' shoot feel to it.
Cool and entertaining story that doesn't spoil the action.
One complaint is the annoyance brought from the map system which is close to non-existent.
A lot of times you end up running around exploring to figure what you are even looking for.
A solid platformer worth playing though.
7 out of 10.
One of my favorite games ever. Only bad thing about it is world map which can be confusing during first gameplay but as more as I play it it's becoming easier to navigate
SummaryPlayers assume the role of either a human male character named Vent or his female counterpart, Aile, who are employees of the Girouette Express, a courier service that takes jobs transporting anything to anywhere. On a job accompanying their boss, Girouette, to transport a package containing Model X and Model Z Biometals, they are attack...